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config.ini
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# Unit conversions
# the telemFFB logic contains magic converters to convert units in this ini file:
# Default units are m/s for speed and for percentages range from 0.0 .. 1.0
# But can also be expressed as
# speed = 20kt
# speed = 20mph
# speed = 20kph
# angle = 10deg
# force = %20 or 20% or 0.2
##########################
# valid enable values | 'enable', 'on', 'True', 'yes', '1'
# valid disable values| 'disable', 'off', 'False', 'no', 0
[system]
ignore_auto_updates = false
logging_level = INFO # DEBUG | INFO | WARNING | ERROR | CRITICAL # DCS/MSFS
telemetry_timeout = 200ms #ms - increase only if low frame-rate resulting in lost effects/control forces due to timeout
msfs_enabled = no # yes/no 0/1 | can also run app with '-s MSFS' argument
dcs_enabled = yes # yes/no 0/1 | can also run app with '-s DCS' argument
il2_enabled = no # yes/no 0/1 | can also run app with '-s IL2' argument # See the VPforce manual for details on setting up TelemFFB for IL-2 https://docs.google.com/document/d/1YL5DLkiTxlaNx_zKHEYSs25PjmGtQ6_WZDk58_SGt8Y/edit#heading=h.3gmo8mme94v2
il2_telem_port = 34385 # port number for Il-2 telemetry senders
il2_cfg_validation = enable # enable/disable validation of the IL-2 config
il2_path = 'C:\Program Files\IL-2 Sturmovik Great Battles' # Path to IL2 root directory
#DCS default parameters
[DCS]
type=Aircraft # Valid Types 'Aircraft' | 'PropellerAircraft' | 'JetAircraft' | 'Helicopter'
##################################################################################
#### Default Settings below
#### Effects will use default settings below unless un-commented and edited
## ## Add a setting to a specific aircraft section to override the default value
##################################################################################
###########################
#### AoA Buffeting Effects
###########################
aoa_effect_enabled = yes # enable or disable the dynamic AoA based forces effect
buffeting_intensity = 20% # peak AoA buffeting intensity 0 to disable (default 0.2) # DCS/MSFS
buffet_aoa = 10 # AoA when buffeting starts (default 10) # DCS Only (MSFS gives needed aoa data per aircraft!)
stall_aoa = 15 # Stall AoA (default 15)
# DCS Only (MSFS gives needed aoa data per aircraft!)
wind_effect_enabled = no
wind_effect_scaling = %100 # Adjust the overall intensity of the wind effect
wind_effect_max_intensity = %40 # Adjust the maximum intensity the wind effect can attain
######################################
#### Runway Rumble / Touchdown Effect
######################################
runway_rumble_intensity = 0.5 # peak runway intensity, 0 to disable (default 1.0) # DCS/MSFS
#############################
#### Weapon release effects
#############################
gun_vibration_intensity = 20% # peak intenstiy for gunfire effect, 0 to disable (default 0.12) # DCS Only
cm_vibration_intensity = 20% # peak intensity for countermeasure release effect, 0 to disable (default 0.12) # DCS Only
weapon_release_intensity = 20% # peak intensity for weapons release effect, 0 to disable (default 0.12) # DCS Only
weapon_effect_direction = -1 # Direction of applied force for weapons effects | range 0-359 or set to -1 for random # DCS Only
########################################
#### Movement and Drag buffeting Effects
########################################
gear_motion_intensity = 20% # peak vibration intensity when gear is moving, 0 to disable # DCS/MSFS
gear_buffet_intensity = 15% #Peak intensity for gear drag buffeting effect - recommend 0.15 # DCS/MSFS
speedbrake_motion_intensity = 20% # peak vibration intensity when speed brake is moving, 0 to disable # DCS Only (speedbrake is 'spoiler' in MSFS)
speedbrake_buffet_intensity = 15% #Peak intensity for speed brake buffeting effect - recommend 0.15 # DCS Only (speedbrake is 'spoiler' in MSFS)
flaps_motion_intensity = 0.12 # peak vibration intensity when flaps are moving, 0 to disable (!! DISABLED BY DEFAULT) # DCS/MSFS
canopy_motion_intensity = 12% # peak vibration intensity when canopy is moving, 0 to disable # DCS Only
## Spoiler effect - For DCS - only supported for F14 DLC, for MSFS, speedbrakes are 'spoilers'
spoiler_motion_intensity = 0.2 # peak vibration intensity when spoilers is moving, 0 to disable # DCS/MSFS (controls speedbrakes for MSFS)
spoiler_buffet_intensity = 0.2 # peak buffeting intensity when spoilers deployed, 0 to disable # DCS/MSFS (controls speedbrakes for MSFS)
###############################
## Jet Aircraft Rumble Effects
###############################
## Afterburner effect now supported on all AB equipped aircraft
## Edit here to change globally, or add to specific aircraft entry below
afterburner_effect_intensity = 0.2 # max intensity of afterburner effect # DCS/MSFS (note: MSFS is either 1/0 for afterburner, so effect will come on hard)
jet_engine_rumble_intensity = 0 # max intensity of jet engine rumble effect # DCS Only (not yet implemented for MSFS)
jet_engine_rumble_freq = 45hz # base frequency for jet engine rumble effect (Hz) # DCS Only (not yet implemented for MSFS)
###########################
## G Force induced Effects
###########################
# Deceleration effect pulls the stick forward when on the ground and decelerating
# Keep a firm grip on stick while decelerating or carrier landing! If forces are too high and you trap in the F18,
# the stick will smack the forward stop if you are not holding on to it!
deceleration_effect_enable = yes # DCS/MSFS
deceleration_max_force = 0.6 # DCS/MSFS
## G force effect will increase the spring force against movement as the G-loading on the aircraft increases
## Keep a firm grip on stick while enabled. Do not be surprised if the temperature of your y-axis motor skyrockets when
## using this effect
gforce_effect_enable = yes # DCS
gforce_effect_curvature = 2.5 #adjust the onset characteristics of the effect # DCS
gforce_effect_max_intensity = 100% # DCS
gforce_min_gs = 1.2 # G's where the effect starts playing # DCS
gforce_max_gs = 7.0 # G limit where the effect maxes out
##############################################################################################################
## AoA Reduction Force Effect
## Monitors AoA and applies forward force beginning at critical_aoa_max. Force maxes out at critical_aoa_max
aoa_reduction_effect_enabled = no # Enable=1/Disable=0 # DCS/MSFS
aoa_reduction_max_force = 1.0 # Max 'constant' force to apply # DCS/MSFS
critical_aoa_start = 22 # AoA at which to begin applying force # DCS/MSFS
critical_aoa_max = 25 # AoA at which applied force maxes out # DCS/MSFS
##############################################################################################################
## Damage Effect
## plays short random intensity/direction bump when aircraft damage is detected
damage_effect_enabled = no
damage_effect_intensity = %40
##############################################################################################################
## Miscellaneous FFB Settings
##
#############
## Pedal Spring Override - Heli default = 1, Fixed Wing default = 2 | Uncomment to change globally or add to aircraft block
## REQUIRES VPforce Firmware 1.0.15 or later!!
#############
## pedal_spring_mode = 0 ## 0=DCS Default
## pedal_spring_mode = 1 ## 1=spring disabled
## pedal_spring_mode = 2 ## 2=static spring enabled using "pedal_spring_gain" spring setting
## pedal_spring_mode = 3 ## 3=dynamic spring enabled. Based on "pedal_spring_gain", dynamic force between 0 and Vs speed (%25 of force) and Vs and Vne speeds (remaining %75)
#############
## Damper force - Uncomment or add to aircraft block | Set percentage of VPfConf slider value
#############
## damper_force = 100%
#############
## Inertia - Uncomment or add to aircraft block | Set percentage of VPfConf slider value
#############
## inertia_force = 100%
# DCS parameters for all JetAircraft
[DCS.JetAircraft]
engine_rumble = yes
jet_engine_rumble_intensity = 5%
jet_engine_rumble_freq = 45hz
afterburner_effect_intensity = 20%
gforce_min_gs = 1.1
gforce_max_gs = 7.0
pedal_trimming_enabled = true
pedal_spring_gain = 60% # Percent of spring setting in VPConf
pedal_spring_mode = 2 ## 2=static. Spring enabled using "pedal_spring_gain" spring setting
pedal_dampening_gain = 50% # Percent of damper setting in VPConf
#####################################
#### Piston Engine Rumble Effects
#####################################
[DCS.PropellerAircraft]
gforce_effect_curvature = 2.5
gforce_effect_max_intensity = 60%
gforce_min_gs = 1.4
gforce_max_gs = 7.0
#############
# Elevator droop force for **Propeller Aircraft** will kick in below 20kts and will be at max of elevator_droop_force at 0kts
#############
elevator_droop_force = 8%
### Dynamic engine rumble effect configuration - Only applicable to PropellerAircraft
### Effect intensity will vary linearly between 'lowrpm_intensity' and 'highrpm_intensity' with engine RPM between 'lowrpm' and 'highrpm'
### Effect intensity will lessen as RPM increases
engine_rumble = yes # Enable rumble effect (default = 0 (disabled)) - 1=enabled, 0=disabled) # DCS/MSFS
engine_rumble_lowrpm = 650 # low RPM threshold for low rpm intensity setting # DCS/MSFS
engine_rumble_lowrpm_intensity = 0.06 # peak intenstiy of engine rumble at low RPM threshold # DCS/MSFS
engine_rumble_highrpm = 2800 # high RPM threshold for high rpm intensity setting # DCS/MSFS
engine_rumble_highrpm_intensity = 0.03 # peak intensity of engine rumble at high RPM threshold # DCS/MSFS
pedal_trimming_enabled = true
pedal_spring_gain = 100% # Percent of setting in VPConf - recommend %100 for dynamic force type for maximum spring force at Vne speed
pedal_spring_mode = 3 ## 3=dynamic. Based on "pedal_spring_gain", dynamic force between 0 and Vs speed (%25 of force) and Vs and Vne speeds (remaining %25)
pedal_dampening_gain = 60% # Percent of damper setting in VPConf
[DCS.Helicopter]
########################################
## Helicopter Engine/Rotor Rumble effect
########################################
engine_rumble = yes
rotor_blade_count = 2 # Define rotor blade count for calculating effects frequencies # MSFS (DCS helo values are coded into feature)
heli_engine_rumble_intensity = 0.12 # peak rumble intensity for helicopter engine/rotor effect (0.0 to disable) # DCS/MSFS
etl_start_speed = 8 # speed at which the ETL effect will start - m/s # DCS/MSFS
etl_stop_speed = 16 # speed at which the ETL effect will stop - m/s # DCS/MSFS
etl_effect_intensity = 0.25 # max intensity of ETL effect [ 0.0 .. 1.0] # DCS/MSFS
overspeed_shake_start = 80 # speed at which overspeed shaking will occur - m/s # DCS/MSFS
overspeed_shake_intensity = 0.2 # max intensity of overspeed shaking [0.0 .. 1.0] # DCS/MSFS
jet_engine_rumble_intensity = 5% # Most DCS helos are jet driven, enable the jet engine effect
jet_engine_rumble_freq = 45hz
pedal_spring_mode = 1 ## 1=spring disabled
pedal_spring_gain = 30% # Percent of setting in VPConf
pedal_dampening_gain = 10% # Percent of damper setting in VPConf
collective_dampening_gain = 40% # Percent of damper setting in VPConf
[IL2]
type=Aircraft # Valid Types 'Aircraft' | 'PropellerAircraft' | 'JetAircraft'
# See the VPforce manual for details on setting up TelemFFB for IL-2
# https://docs.google.com/document/d/1YL5DLkiTxlaNx_zKHEYSs25PjmGtQ6_WZDk58_SGt8Y/edit#heading=h.3gmo8mme94v2
gear_motion_intensity = 15%
flaps_motion_intensity = 20%
damage_effect_intensity = %40
il2_shake_master = off ## master control for effects which are already in IL-2 (weapons, runway, buffet). If enabled, recommend to disable shake effects in sim config
il2_enable_weapons = yes
weapon_release_intensity = %20
il2_enable_runway_rumble = yes
runway_rumble_intensity = 10%
il2_enable_buffet = yes
il2_buffeting_factor = 1.0
deceleration_effect_enable = yes
deceleration_max_force = %100
gforce_effect_enable = yes
gforce_effect_curvature = 2.0
gforce_effect_max_intensity = 100%
gforce_min_gs = 1.0
gforce_max_gs = 7.0
[IL2.PropellerAircraft]
elevator_droop_force = 12%
engine_rumble = enable # Enable rumble effect (default = 0 (disabled)) - 1=enabled, 0=disabled) # DCS/MSFS/IL2
engine_rumble_lowrpm = 650 # low RPM threshold for low rpm intensity setting # DCS/MSFS/IL2
engine_rumble_lowrpm_intensity = %8 # peak intensity of engine rumble at low RPM threshold # DCS/MSFS/IL2
engine_rumble_highrpm = 2800 # high RPM threshold for high rpm intensity setting # DCS/MSFS/IL2
engine_rumble_highrpm_intensity = %4 # peak intensity of engine rumble at high RPM threshold # DCS/MSFS/IL2
[IL2.JetAircraft]
engine_rumble = enable # Enable rumble effect (default = 0 (disabled)) - 1=enabled, 0=disabled) # DCS/MSFS/IL2
jet_engine_rumble_intensity = 5% # peak intensity of jet engine rumble
jet_engine_rumble_freq = 45hz
# MSFS2020 default parameters
[MSFS2020]
type=Aircraft # Valid Types 'Aircraft' | 'PropellerAircraft' | 'TurbopropAircraft' | 'JetAircraft' | 'Helicopter' | 'HPGHelicopter'
center_spring_on_pause = false # If true, during pause or slew, the spring forces will be enabled and the joystick will move to center, if false, the stick will become limp
deceleration_effect_enable = yes # DCS/MSFS
deceleration_max_force = %50
#############################
##### MSFS Specific Defaults
#############################
telemffb_controls_axes = false
# See rhino manual for detailed documentation
use_legacy_bindings = False # For helicopters that still use aileron/elevator or rudder bindings instead of the heli specific ones
joystick_x_axis_scale = 100%
joystick_y_axis_scale = 100%
rudder_x_axis_scale = 100%
trim_following = false
# See rhino manual for detailed documentation
invert_ap_x_axis = False
ap_following = True
joystick_trim_follow_gain_physical_x = 100%
joystick_trim_follow_gain_physical_y = 100%
joystick_trim_follow_gain_virtual_x = 20%
joystick_trim_follow_gain_virtual_y = 20%
rudder_trim_follow_gain_physical_x = 100%
rudder_trim_follow_gain_virtual_x = 20%
########################################
#### Movement and Drag buffeting Effects
########################################
gear_motion_intensity = 20% # peak vibration intensity when gear is moving, 0 to disable # DCS/MSFS
gear_buffet_intensity = 15% #Peak intensity for gear drag buffeting effect - recommend 0.15 # DCS/MSFS
flaps_motion_intensity = 0.12 # peak vibration intensity when flaps are moving, 0 to disable (!! DISABLED BY DEFAULT) # DCS/MSFS
## Spoiler effect - For DCS - only supported for F14 DLC, for MSFS, speedbrakes are 'spoilers'
spoiler_motion_intensity = %20 # peak vibration intensity when spoilers is moving, 0 to disable # DCS/MSFS (controls speedbrakes for MSFS)
spoiler_buffet_intensity = %20 # peak buffeting intensity when spoilers deployed, 0 to disable # DCS/MSFS (controls speedbrakes for MSFS)
prop_diameter=1.7 # meters # MSFS Only
aileron_gain = 0.2 # MSFS Only
elevator_gain = 0.3 # MSFS Only
rudder_gain = 0.3 # MSFS Only
elevator_prop_flow_ratio = 0.2 # MSFS Only, how much airflow the elevator receives from the prop wash
elevator_droop_moment = %10
rudder_prop_flow_ratio = 0.2
############################
#### MSFS Only FBW Settings
#### Some ac may not indicate they are FBW, use the enable flag to override (per aircraft)
aircraft_is_fbw = 0 # Enable=1/Disable=0 # MSFS Only
fbw_elevator_gain = 0.6 # Fixed spring gain for FBW aircraft # MSFS Only
fbw_aileron_gain = 0.6 # Fixed spring gain for FBW aircraft # MSFS Only
fbw_rudder_gain = 0.5
###########################################
#### MSFS Only 'Center Spring' settings
#### Some aircraft (like modern gliders) have center sprung controls, but are still affected
#### by increased airflow across the control surfaces
aircraft_is_spring_centered = 0
aileron_spring_gain = 0.25
elevator_spring_gain = 0.25
rudder_spring_gain = 0.25
### VPforce DIY Rudder Pedals Effects
nosewheel_shimmy = 0
nosewheel_shimmy_intensity = 0.15
nosewheel_shimmy_min_speed = 7
nosewheel_shimmy_min_brakes = 0.65
[MSFS2020.PropellerAircraft]
engine_rumble = true
engine_rumble_lowrpm = 650 # low RPM threshold for low rpm intensity setting # DCS/MSFS
engine_rumble_lowrpm_intensity = 0.06 # peak intenstiy of engine rumble at low RPM threshold # DCS/MSFS
engine_rumble_highrpm = 2800 # high RPM threshold for high rpm intensity setting # DCS/MSFS
engine_rumble_highrpm_intensity = 0.03 # peak intensity of engine rumble at high RPM threshold # DCS/MSFS
prop_diameter=1.7 # meters # MSFS Only
aileron_gain = 0.2 # MSFS Only
elevator_gain = 0.3 # MSFS Only
rudder_gain = 0.3 # MSFS Only
elevator_prop_flow_ratio = 0.2 # MSFS Only, how much airflow the elevator receives from the prop wash
elevator_droop_moment = %10
rudder_prop_flow_ratio = 0.2
[MSFS2020.TurbopropAircraft]
aircraft_is_spring_centered = true
engine_rumble = true
jet_engine_rumble_intensity = 3%
jet_engine_rumble_freq = 45hz
engine_rumble_lowrpm = 650 # low RPM threshold for low rpm intensity setting # DCS/MSFS
engine_rumble_lowrpm_intensity = 6% # peak intenstiy of engine rumble at low RPM threshold # DCS/MSFS
engine_rumble_highrpm = 2800 # high RPM threshold for high rpm intensity setting # DCS/MSFS
engine_rumble_highrpm_intensity = 3% # peak intensity of engine rumble at high RPM threshold # DCS/MSFS
prop_diameter=1.7 # meters # MSFS Only
aileron_gain = 20% # MSFS Only
aileron_spring_gain = 50%
elevator_gain = 30% # MSFS Only
elevator_spring_gain = 50%
elevator_droop_moment = 0.0
rudder_gain = 15% # MSFS Only
rudder_spring_gain = 40%
elevator_prop_flow_ratio = 0.2 # MSFS Only, how much airflow the elevator receives from the prop wash
[MSFS2020.JetAircraft]
engine_rumble = yes
jet_engine_rumble_intensity = 5%
jet_engine_rumble_freq = 45hz
afterburner_effect_intensity = 20%
aoa_reduction_effect_enabled = no
[MSFS2020.Helicopter]
runway_rumble_intensity = 1%
engine_rumble = enable
heli_engine_rumble_intensity = 0.12 # peak rumble intensity for helicopter engine/rotor effect (0.0 to disable) # DCS/MSFS
jet_engine_rumble_intensity = 5% # Most helos are jet driven, enable the jet engine effect
rotor_blade_count = 2 # Define rotor blade count for calculating effects frequencies # MSFS
etl_start_speed = 8 # speed at which the ETL effect will start - m/s # DCS/MSFS
etl_stop_speed = 16 # speed at which the ETL effect will stop - m/s # DCS/MSFS
etl_effect_intensity = 0.25 # max intensity of ETL effect [ 0.0 .. 1.0] # DCS/MSFS
overspeed_shake_start = 80 # speed at which overspeed shaking will occur - m/s # DCS/MSFS
overspeed_shake_intensity = 25% # max intensity of overspeed shaking [0.0 .. 1.0] # DCS/MSFS
collective_ap_spring_gain = 100%
collective_dampening_gain = 40%
pedal_dampening_gain = 10%
force_trim_enabled = no # enable/disable TelemFFB force trim implementation
cyclic_spring_gain = %100 # Percent of VPforce configurator value
force_trim_button = not_configured # Button number to treat as force trim button
force_trim_reset_button = not_configured # Button number to treat as trim reset button
joystick_x_axis_scale = 100% # reduce for twitchy helicopters
joystick_y_axis_scale = 100% # reduce for twitchy helicopters
joystick_trim_follow_gain_physical_x = 40%
joystick_trim_follow_gain_physical_y = 40%
joystick_trim_follow_gain_virtual_x = 30%
joystick_trim_follow_gain_virtual_y = 30%
[MSFS2020.HPGHelicopter]
telemffb_controls_axes = enable
engine_rumble = enable
heli_engine_rumble_intensity = 0.12 # peak rumble intensity for helicopter engine/rotor effect (0.0 to disable) # DCS/MSFS
jet_engine_rumble_intensity = 1% # Most helos are jet driven, enable the jet engine effect
runway_rumble_intensity = 1%
rotor_blade_count = 4 # Define rotor blade count for calculating effects frequencies # MSFS
etl_start_speed = 8 # speed at which the ETL effect will start - m/s # DCS/MSFS
etl_stop_speed = 16 # speed at which the ETL effect will stop - m/s # DCS/MSFS
etl_effect_intensity = 0.25 # max intensity of ETL effect [ 0.0 .. 1.0] # DCS/MSFS
vrs_effect_intensity = .25
overspeed_shake_start = 80 # speed at which overspeed shaking will occur - m/s # DCS/MSFS
overspeed_shake_intensity = 0.2 # max intensity of overspeed shaking [0.0 .. 1.0] # DCS/MSFS
collective_ap_spring_gain = 100%
collective_dampening_gain = 40%
hands_on_deadzone = 10%
hands_off_deadzone = 2%
pedal_spring_gain = 50%
pedal_dampening_gain = 10%
force_trim_enabled = yes # enable/disable TelemFFB force trim implementation
cyclic_spring_gain = %75 # Percent of VPforce configurator value
force_trim_button = not_configured # Button number to treat as force trim button
force_trim_reset_button = not_configured # Button number to treat as trim reset button
[MSFS2020.GliderAircraft]
aileron_gain = %10
elevator_gain = %10
aircraft_is_spring_centered = True
aileron_spring_gain = 25%
elevator_spring_gain = 25%
force_trim_enabled = false
elevator_force_trim = yes
aileron_force_trim = no
force_trim_button = not_configured # Button number to treat as force trim button
force_trim_reset_button = not_configured # Button number to treat as trim reset button
##################################################
##################################################
######## Aircraft Definitions Below ##########
##################################################
##################################################
##########################
##### DCS ######
##########################
#####################
### DCS Props ####
#####################
[TF-51D]
type=PropellerAircraft
buffeting_intensity = 0.0 # implemented by DCS
runway_rumble_intensity = 1.0
engine_rumble = yes # rumble based on RPM
gear_buffet_intensity = 0.15
rpm_scale = 31.5 # RPM% to actual RPM scale
inertia_force = 20%
[P-51D]
type=PropellerAircraft
buffeting_intensity = 0.0 # implemented by DCS
runway_rumble_intensity = 1.0
engine_rumble = yes # rumble based on RPM
gear_buffet_intensity = 0.15
[P-47D.*]
type=PropellerAircraft
engine_rumble = yes # rumble based on RPM
gear_buffet_intensity = 0.15
[SpitfireLFMkIX]
type=PropellerAircraft
engine_rumble = yes # rumble based on RPM
gear_buffet_intensity = 0.15
buffeting_intensity = .2 # peak AoA buffeting intensity 0 to disable (default 0.2)
buffet_aoa = 12 # AoA when buffeting starts (default 10)
stall_aoa = 16
[FW-190A8]
type=PropellerAircraft
engine_rumble = yes # rumble based on RPM
gear_buffet_intensity = 0.15
[FW-190D9]
type=PropellerAircraft
buffeting_intensity = 0.0 # implemented by DCS
runway_rumble_intensity = 1.0
engine_rumble = yes # rumble based on RPM
gear_buffet_intensity = 0.15
[Bf-109K-4]
type = PropellerAircraft
[I-16]
type=PropellerAircraft
engine_rumble = yes # rumble based on RPM
[MosquitoFBMkVI]
type=PropellerAircraft
engine_rumble = yes
####################
#### DCS Jets ####
####################
[FA-18C_hornet]
type=JetAircraft
runway_rumble_intensity=3.0
flaps_motion_intensity = 0.0
speedbrake_buffet_intensity = 0.15
gear_buffet_intensity = 0.15
gforce_effect_enable = yes
aoa_reduction_effect_enabled = 0
aoa_reduction_max_force = 0.7
critical_aoa_start = 22
critical_aoa_max = 25
[F-16C_50]
type=JetAircraft
runway_rumble_intensity=3.0
flaps_motion_intensity = 0.0
speedbrake_buffet_intensity = 0.15
gear_buffet_intensity = 0.15
[F-15ESE]
type=JetAircraft
runway_rumble_intensity=2.0
speedbrake_buffet_intensity = 0.15
gear_buffet_intensity = 0.15
[MiG-15.*]
type=JetAircraft
[MiG-19.*]
type=JetAircraft
trim_workaround = yes
[MiG-21.*]
type=JetAircraft
buffet_aoa = 8
buffeting_intensity = 0.25
[F-14.*]
type=JetAircraft
spoiler_motion_intensity = 0.0 # peak vibration intensity when spoilers is moving, 0 to disable
spoiler_buffet_intensity = 0.2 # peak buffeting intensity when spoilers deployed, 0 to disable
runway_rumble_intensity=2.0
[AV8BNA]
type=JetAircraft
runway_rumble_intensity=2.0
trim_workaround = yes
[M-2000C]
type=JetAircraft
runway_rumble_intensity=2.0
[Mirage-F1.*]
type=JetAircraft
runway_rumble_intensity=2.0
[JF-17]
type=JetAircraft
runway_rumble_intensity=2.0
[MB-339.*]
type=JetAircraft
runway_rumble_intensity=2.0
[A-10C.*]
type=JetAircraft
runway_rumble_intensity=2.0
[AJS37]
type=JetAircraft
runway_rumble_intensity=2.0
[F-5E]
type=JetAircraft
runway_rumble_intensity=2.0
###########################
#### DCS FC3 Aircraft ####
###########################
[A-10A.*]
#FC3
type=JetAircraft
[F-15C]
#FC3
type=JetAircraft
[MiG-29.*]
#FC3
type=JetAircraft
[Su-25.*]
#FC3
type=JetAircraft
buffeting_intensity = 0 # Handled by DCS
[Su-27.*]
#FC3
type=JetAircraft
[Su-33]
#FC3
type=JetAircraft
runway_rumble_intensity=2.0
####################
#### DCS Helos ####
####################
[Ka-50]
type=Helicopter
etl_start_speed = 6 # m/s
etl_stop_speed = 22 # m/s
etl_effect_intensity = 0.2 # [ 0.0 .. 1.0]
overspeed_shake_start = 70 # m/s
overspeed_shake_intensity = 0.2
[Mi-8MT]
type=Helicopter
#Made by user Reed (jreed4817)
[SA342.*]
type=Helicopter
etl_start_speed = 7 # m/s
etl_stop_speed = 14 # m/s
etl_effect_intensity = 0.3 # [ 0.0 .. 1.0]
overspeed_shake_start = 75 # m/s
overspeed_shake_intensity = 0.25
gun_vibration_intensity = 0.2
cm_vibration_intensity = 0.15
weapon_release_intensity = 0.2
[Mi-24P]
type=Helicopter
[AH-64D_BLK_II]
type=Helicopter
etl_start_speed = 6 # m/s
etl_stop_speed = 22 # m/s
etl_effect_intensity = 0.2 # [ 0.0 .. 1.0]
overspeed_shake_start = 70 # m/s
overspeed_shake_intensity = 0.2
gun_vibration_intensity = 0.12
cm_vibration_intensity = 0.12
weapon_release_intensity = 0.12
#Made by user Reed (jreed4817)
[UH-60L]
type=Helicopter
etl_start_speed = 8 # m/s
etl_stop_speed = 20 # m/s
etl_effect_intensity = 0.25 # [ 0.0 .. 1.0]
overspeed_shake_start = 80 # m/s
overspeed_shake_intensity = 0.2
gun_vibration_intensity = 0.10
cm_vibration_intensity = 0.12
weapon_release_intensity = 0.12
#Made by: Fourgrinder#6290
[UH-1H]
type=Helicopter
etl_start_speed = 10 # m/s
etl_stop_speed = 20 # m/s
etl_effect_intensity = 0.25 # [ 0.0 .. 1.0]
overspeed_shake_start = 60 # m/s
overspeed_shake_intensity = 0.2
gun_vibration_intensity = 0.10
cm_vibration_intensity = 0.12
weapon_release_intensity = 0.20
##########################
##### MSFS ######
##########################
#####################
### MSFS Props ####
#####################
[A2A Piper PA-24.*]
# by @smitty
type=PropellerAircraft
joystick_trim_follow_gain_virtual_x = 10%
joystick_trim_follow_gain_virtual_y = 40%
prop_diameter=1.7 # meters
aileron_gain = 0.06
elevator_gain = 0.4
rudder_gain = 0.3
elevator_prop_flow_ratio = 0.3
elevator_droop_moment = %20
rudder_prop_flow_ratio = 0.2
[Asobo XCub]
type=PropellerAircraft
aileron_gain = 0.2
elevator_gain = 0.3
rudder_gain = 0.3
elevator_prop_flow_ratio = 0.2
[Asobo Husky.*]
type=PropellerAircraft
aileron_gain = 0.2
elevator_gain = 0.3
rudder_gain = 0.3
elevator_prop_flow_ratio = 0.2
[Asobo Savage Cub.*]
# by @smitty
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y = 40% ## OK
aileron_gain = 0.04
elevator_gain = 0.7
elevator_droop_moment = %30
[Aviat Husky A-1C.*]
type=PropellerAircraft
aileron_gain = 0.2
elevator_gain = 0.3
rudder_gain = 0.3
elevator_prop_flow_ratio = 0.2
[Carenado CT182T.*]
aileron_gain = 0.2
elevator_gain = 0.3
rudder_gain = 0.2
elevator_prop_flow_ratio = 0.2
[Cessna 152.*]
# by @smitty
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y = -25% ## OK
aileron_gain = 0.05
elevator_gain = 0.8
elevator_droop_moment = %30
[Cessna 172.*] #reims rocket
# by @smitty
type=PropellerAircraft
invert_ap_x_axis = True
joystick_trim_follow_gain_physical_x = 00%
joystick_trim_follow_gain_virtual_x = 10%
joystick_trim_follow_gain_virtual_y = 55%
aileron_gain = 0.1
[Cessna Skyhawk.*]
# by @smitty
type=PropellerAircraft
invert_ap_x_axis = True
joystick_trim_follow_gain_virtual_y = 55% #OK
elevator_droop_moment = %30
aileron_gain = 0.04
[Cockspur C162.*]
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y =-30%
[DA62.*]
type=PropellerAircraft
aileron_spring_gain = 0.50
elevator_spring_gain = 0.50
rudder_spring_gain = 0.25
[Douglas DC-3.*]
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y = 50% ## OK
[FlightDesignCT Asobo]
type=PropellerAircraft
prop_diameter=1.7 # meters
rudder_area = 0.8 # sq meters
aileron_area = 0.7 # sq meters
elevator_area = 1.2 # sq meters
[Fox2 P42.*]
# by @smitty
type=PropellerAircraft
joystick_trim_follow_gain_physical_x = 0%
joystick_trim_follow_gain_physical_y = 100%
joystick_trim_follow_gain_virtual_x = 0%
joystick_trim_follow_gain_virtual_y = 70% ## OK
aileron_gain = 0.1
[Savage Grravel.*]
type=PropellerAircraft
[pesim-maule-m7235.*]
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y = -5%
[Pitts Asobo*]
# by @smitty
type=PropellerAircraft
joystick_x_axis_scale = 60%
joystick_trim_follow_gain_virtual_y = 10% ## OK
aileron_gain = 0.04
elevator_gain = 0.3
elevator_droop_moment = %30
[XCub.*]
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y = 60%
[Wilga.*]
# by @smitty
type=PropellerAircraft
joystick_trim_follow_gain_virtual_y = 45% ##OK
##########################
#### MSFS Turboprops ####
##########################
[Aerosoft DHC-6.*]
type=TurbopropAircraft
joystick_trim_follow_gain_virtual_y = 35% ##OK
[Beechcraft King Air.*]
# by @smitty
type=TurbopropAircraft
joystick_trim_follow_gain_virtual_y = -20% ## OK
aileron_gain = 0.1
[Cessna( 208B)? Grand Caravan.*] ## AP ok
# by @smitty
type=TurbopropAircraft
joystick_trim_follow_gain_virtual_x = 50%
joystick_trim_follow_gain_virtual_y = 30% ## ok
[Pilatus PC-6*]
# by @smitty
type=TurbopropAircraft
joystick_trim_follow_gain_virtual_y = 65% ## ok
elevator_droop_moment = %30
[TBM 930 Asobo]
type=TurbopropAircraft
spoiler_motion_intensity = 0.0 # peak vibration intensity when spoilers is moving, 0 to disable
spoiler_buffet_intensity = 0.0
[Vertigo.*]
# by @smitty
type=TurbopropAircraft
joystick_trim_follow_gain_physical_x = 100%
joystick_trim_follow_gain_physical_y = 100%
joystick_trim_follow_gain_virtual_x = 20%
joystick_trim_follow_gain_virtual_y = 20%
aileron_gain = 0.1
####################
#### MSFS Jets ####
####################
[Boeing F/A 18*]
type=JetAircraft
flaps_motion_intensity = 0.0
spoiler_motion_intensity = 0.2
spoiler_buffet_intensity = 0.1
aircraft_is_fbw = 1
fbw_elevator_gain = 0.6
fbw_aileron_gain = 0.6
aoa_reduction_effect_enabled = 0
aoa_reduction_max_force = 0.7
critical_aoa_start = 22
critical_aoa_max = 25
gear_buffet_intensity = 0.05
#####################
#### MSFS Helos ####
#####################
[222B*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.5
rotor_blade_count=4
etl_start_speed = 7
etl_stop_speed = 15
etl_effect_intensity = 0.1
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
[500E.*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.5
rotor_blade_count=5
etl_start_speed = 7
etl_stop_speed = 15
etl_effect_intensity = 0.1
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
joystick_x_axis_scale = 85% # reduce for twitchy helicopters
joystick_y_axis_scale = 85% # reduce for twitchy helicopters
cyclic_spring_gain = %50
[Airbus H145.*]
type=HPGHelicopter
runway_rumble_intensity = 0.5
rotor_blade_count=4
etl_start_speed = 6kt
etl_stop_speed = 30kt
etl_effect_intensity = 0.1
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
cyclic_spring_gain = 65%
[Airbus H160.*]
type=HPGHelicopter
runway_rumble_intensity = 0.5
rotor_blade_count=5
etl_start_speed = 6kt
etl_stop_speed = 30kt
etl_effect_intensity = 0.1
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
cyclic_spring_gain = 65% # Percent of VPforce configurator value
[Asobo Cabri G2]
type=Helicopter
runway_rumble_intensity = 0.1
rotor_blade_count=3
etl_start_speed = 10
etl_stop_speed = 15
etl_effect_intensity = 0.25
overspeed_shake_start = 60
overspeed_shake_intensity = 0.2
[Bell 407.*]
type=Helicopter
runway_rumble_intensity = 0.1
rotor_blade_count=4
etl_start_speed = 8
etl_stop_speed = 13
etl_effect_intensity = 0.25
overspeed_shake_start = 60
overspeed_shake_intensity = 0.2
[Bell 429.*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.5
rotor_blade_count=4
etl_start_speed = 14kt
etl_stop_speed = 20kt
etl_effect_intensity = 0.15
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
cyclic_spring_gain = %30 # Percent of VPforce configurator value
[Experimental Mini-500.*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.5
rotor_blade_count=2
etl_start_speed = 16kt
etl_stop_speed = 24kt
etl_effect_intensity = 0.2
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
[FlyInside B206.*]
# by @smitty
type=Helicopter
use_legacy_bindings = True
runway_rumble_intensity = 0.5
rotor_blade_count=2
etl_start_speed = 7
etl_stop_speed = 15
etl_effect_intensity = 0.2
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
[FlyInside B47.*]
# by @smitty
type=Helicopter
use_legacy_bindings = True
runway_rumble_intensity = 0.5
rotor_blade_count=2
etl_start_speed = 5
etl_stop_speed = 10
etl_effect_intensity = 0.3
overspeed_shake_start = 45
overspeed_shake_intensity = 0.2
[Schweizer S300.*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.2
rotor_blade_count=3
etl_start_speed = 8kt
etl_stop_speed = 16kt
etl_effect_intensity = 0.2
overspeed_shake_start = 45
overspeed_shake_intensity = 0.1
cyclic_spring_gain = %60 # Percent of VPforce configurator value
[FCP SA 342.*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.2
rotor_blade_count=3
etl_start_speed = 8kt
etl_stop_speed = 16kt
etl_effect_intensity = 0.2
overspeed_shake_start = 45
overspeed_shake_intensity = 0.1
cyclic_spring_gain = %60 # Percent of VPforce configurator value
[Robinson R44.*]
# by @smitty
type=Helicopter
runway_rumble_intensity = 0.5
rotor_blade_count=2
etl_start_speed = 7
etl_stop_speed = 15
etl_effect_intensity = 0.2
overspeed_shake_start = 45
overspeed_shake_intensity = 0.0
joystick_x_axis_scale = 85% # reduce for twitchy helicopters
joystick_y_axis_scale = 85% # reduce for twitchy helicopters
[Shrike.*]
# by @blave549
type=Helicopter
runway_rumble_intensity = 0.6
rotor_blade_count=5
etl_start_speed = 10kt
etl_stop_speed = 30kt
etl_effect_intensity = 0.40
overspeed_shake_start = 130kt # Vne=142 according to the MD website