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server.go
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package chord
import (
"errors"
"fmt"
"log"
"sync"
"time"
)
// -------------------------------------------------------------------------
//
// Constants
//
// -------------------------------------------------------------------------
const (
// DefaultStabilizeInterval is the interval that this server will start the stabilize process
DefaultStabilizeInterval = 50 * time.Millisecond
// DefaultFixFingerInterval is the interval that this server will repeat fixing its finger table
DefaultFixFingerInterval = 50 * time.Millisecond
)
const (
// Stopped denotes that Chord server is not started yet or has been stooped
Stopped = "stopped"
// Running denotes that Chord server is currently running
Running = "running"
)
type event struct {
value interface{}
res interface{}
c chan error
}
// Server represents a single node in Chord protocol
type Server struct {
name string
state string
node *Node
sync.RWMutex
config *Config
transporter *Transporter
stabilizeInterval time.Duration
fixFingerInterval time.Duration
stopChan chan bool
routineGroup sync.WaitGroup
c chan *event
}
// NewServer initializes a new local server involved in Chord protocol
func NewServer(name string, config *Config, transporter *Transporter) *Server {
server := &Server{
name: name,
state: Stopped,
node: NewNode(config),
config: config,
transporter: transporter,
stabilizeInterval: DefaultStabilizeInterval,
fixFingerInterval: DefaultFixFingerInterval,
stopChan: make(chan bool),
c: make(chan *event, 200),
}
return server
}
// Do tries to execute the command and returns the result
func (server *Server) Do(command interface{}) (interface{}, error) {
return server.sendCommand(command)
}
// Join joins an existing chord ring, given existingHost is one of the node in the ring
func (server *Server) Join(existingHost string) error {
localNode := server.node
findSuccessorReq := NewFindSuccessorRequest(localNode.ID, existingHost)
findSuccessorResp, err := server.transporter.SendFindSuccessorRequest(server, findSuccessorReq)
if err != nil {
return fmt.Errorf("Chord join failed: %s", err)
}
successorNode := NewRemoteNode([]byte(findSuccessorResp.ID), findSuccessorResp.host)
localNode.SetSuccessor(successorNode)
if err = server.stabilize(); err != nil {
return fmt.Errorf("Chord join failed: %s", err)
}
log.Printf("[Join]host %s joined Chord ring", server.config.Host)
return nil
}
// Leave the chord ring
func (server *Server) Leave() error {
return nil
}
// Start the Chord server
func (server *Server) Start() error {
if server.Running() {
return fmt.Errorf("Chord start failed: %s", server.state)
}
server.stopChan = make(chan bool)
server.SetState(Running)
server.routineGroup.Add(1)
go func() {
defer server.routineGroup.Done()
server.startPeriodicalStabilize()
}()
server.routineGroup.Add(1)
go func() {
defer server.routineGroup.Done()
server.startPeriodicalFixFinger()
}()
server.routineGroup.Add(1)
go func() {
defer server.routineGroup.Done()
server.eventLoop()
}()
return nil
}
// Stop the Chord server
func (server *Server) Stop() error {
log.Printf("stopping Chord server %s......", server.config.Host)
if server.State() == Stopped {
return fmt.Errorf("Chord stop failed:%s", server.State())
}
close(server.stopChan)
// make sure all goroutines are stopped
server.routineGroup.Wait()
server.SetState(Stopped)
log.Printf("stopped Chord server %s", server.config.Host)
return nil
}
// Running checks if Chord server is running
func (server *Server) Running() bool {
server.Lock()
defer server.Unlock()
return server.state == Running
}
// sendCommand sends command to be executed into command channel and block waiting for result
func (server *Server) sendCommand(command interface{}) (interface{}, error) {
if !server.Running() {
return nil, errors.New("Chord send command failed:server is not running")
}
e := &event{
value: command,
c: make(chan error),
}
select {
case server.c <- e:
case <-server.stopChan:
return nil, errors.New("Chord send command failed: Server Stopped")
default:
}
select {
case <-server.stopChan:
return nil, errors.New("Chord send command failed: Server Stopped")
case err := <-e.c:
return e.res, err
}
}
// eventLoop handles the incoming commands to be executed, notify request
func (server *Server) eventLoop() {
var err error
stopChan := server.stopChan
state := server.State()
for state != Stopped {
select {
case <-stopChan:
log.Printf("chord.PeriodicalFixFinger.stop.%s", server.config.Host)
return
case ev := <-server.c:
switch req := ev.value.(type) {
case Command:
ev.res, err = server.processCommand(req)
case *NotifyRequest:
ev.res, err = server.processNotifyRequest(req)
default:
err = errors.New("Command did not implements Apply() method")
}
ev.c <- err
}
state = server.State()
}
}
// process the command to be applied on this Chord server
func (server *Server) processCommand(c Command) (interface{}, error) {
return c.Apply(server)
}
// -------------------------------------------------------------------------
//
// Finger table
//
// -------------------------------------------------------------------------
// startPeriodicalFixFinger starts the periodical process of fixing finger table
func (server *Server) startPeriodicalFixFinger() {
c := make(chan bool)
server.routineGroup.Add(1)
go func() {
defer server.routineGroup.Done()
server.periodicalFixFinger(c)
}()
<-c
}
func (server *Server) periodicalFixFinger(c chan bool) {
c <- true
stopChan := server.stopChan
ticker := time.Tick(server.fixFingerInterval)
log.Printf("chord.PeriodicalFixFinger.host: %s.interval: %s", server.config.Host, server.fixFingerInterval)
state := server.State()
for state != Stopped {
select {
case <-stopChan:
log.Printf("chord.PeriodicalFixFinger.stop.%s", server.config.Host)
return
case <-ticker:
err := server.fixFinger()
if err != nil {
log.Printf("[ERROR]%s.chord.PeriodicalFixFinger.error.%s", server.config.Host, err)
}
}
state = server.State()
}
}
func (server *Server) fixFinger() error {
hb := server.config.HashBits
node := server.node
finger := node.Finger()
node.fingerIndex = node.fingerIndex + 1
next := node.fingerIndex
if next >= hb {
node.fingerIndex = 0
next = 0
}
if finger[next] == nil {
finger[next] = &FingerEntry{
start: powerOffset(node.ID, next, hb),
}
}
succReq := NewFindSuccessorRequest(finger[next].start, "")
succResp, err := server.FindSuccessor(succReq)
if err != nil {
return err
}
finger[next].node = []byte(succResp.ID)
finger[next].host = succResp.host
//log.Printf("[DEBUG]%s's successor is %s", server.config.Host, server.node.Successor().host)
log.Printf("[Fix Finger]%s's finger entry at %d is %s", server.config.Host, next, succResp.host)
return nil
}
// startPeriodicalStabilize starts start the periodical stabilizing process
func (server *Server) startPeriodicalStabilize() {
c := make(chan bool)
server.routineGroup.Add(1)
go func() {
defer server.routineGroup.Done()
server.periodicalStabilize(c)
}()
<-c
}
func (server *Server) periodicalStabilize(c chan bool) {
c <- true
stopChan := server.stopChan
ticker := time.Tick(server.stabilizeInterval)
log.Printf("chord.PeriodicalStabilize.host: %s.interval: %s", server.config.Host, server.stabilizeInterval)
state := server.State()
for state != Stopped {
select {
case <-stopChan:
log.Printf("chord.PeriodicalStabilize.stop.%s", server.config.Host)
return
case <-ticker:
err := server.stabilize()
if err != nil {
log.Printf("[ERROR]%s.chord.PeriodicalStabilize.error.%s", server.config.Host, err)
}
}
state = server.State()
}
}
// stabilize is called periodically to verify this server's immediate successor and tells the successor about this server
func (server *Server) stabilize() error {
if server.node.Successor() == nil {
return fmt.Errorf("Chord stabilize failed: no successor")
}
successor := server.node.Successor()
predResp, err := server.transporter.SendGetPredecessorRequest(server, successor.host)
if predResp == nil {
log.Printf("[ERROR]stabilize.error.%s", err)
} else if err != nil {
return fmt.Errorf("Chord stabilize failed: %s", err)
} else {
ID := []byte(predResp.ID)
host := predResp.host
if server.config.Host == successor.host {
// if this node is same as its successor, then we update the successor to be the predecessor,
// since there are at most 2 nodes in the ring now
server.node.SetSuccessor(NewRemoteNode(ID, host))
} else if between(server.node.ID, successor.ID, ID) {
// verifies server's immediate successor
// if the successor's predecessor has an ID bigger than this server, then it means this server's immediate successor
// should be updated to the one contained in the response
server.node.SetSuccessor(NewRemoteNode(ID, host))
}
}
// notify the immediate successor about the server
_, err = server.transporter.SendNotifyRequest(server, NewNotifyRequest(server.node.ID, server.config.Host, server.node.Successor().host))
if err != nil {
return fmt.Errorf("stabilize.error.%s", err)
}
log.Printf("[Stabilize]%s(%x)'s successor is %s(%x)", server.config.Host, server.node.ID, server.node.Successor().host, server.node.Successor().ID)
return nil
}
func (server *Server) notify(req *NotifyRequest) (*NotifyResponse, error) {
res, err := server.sendCommand(req)
if res != nil {
return res.(*NotifyResponse), err
}
return &NotifyResponse{}, err
}
// Notify handles the NotifyRequest sent from another server
func (server *Server) processNotifyRequest(req *NotifyRequest) (*NotifyResponse, error) {
possiblePredID := []byte(req.ID)
possiblePredHost := req.host
currentPredecessor := server.node.Predecessor()
// when this node haven't set its predecessor, then new incoming notify request is from a node that should be a predecessor
if currentPredecessor == nil {
server.node.SetPredecessor(NewRemoteNode(possiblePredID, possiblePredHost))
return NewNotifyResponse(server.node.ID, server.config.Host), nil
}
// update the predecessor if the notify request is from a node that has bigger byte value than the current predecessor
if between(currentPredecessor.ID, server.node.ID, possiblePredID) {
server.node.SetPredecessor(NewRemoteNode(possiblePredID, possiblePredHost))
return NewNotifyResponse(server.node.ID, server.config.Host), nil
}
return &NotifyResponse{}, nil
}
// FindSuccessor handles a incoming request sent from other server to help find successor
func (server *Server) FindSuccessor(req *FindSuccessorRequest) (*FindSuccessorResponse, error) {
id := []byte(req.ID)
localNode := server.node
resp := &FindSuccessorResponse{}
successor := localNode.Successor()
if betweenRightIncl(localNode.ID, successor.ID, id) {
resp.ID = string(successor.ID)
resp.host = successor.host
return resp, nil
}
closestPre := server.closestPreceedingNode(id)
if closestPre == nil {
resp.ID = string(localNode.ID)
resp.host = server.config.Host
return resp, nil
}
findSuccRequest := NewFindSuccessorRequest(id, closestPre.host)
return server.transporter.SendFindSuccessorRequest(server, findSuccRequest)
}
// closestPreceedingNode is a helper function to find the cloest preceding node of the node with given hashed id from finger table
func (server *Server) closestPreceedingNode(id []byte) *RemoteNode {
localNode := server.node
finger := localNode.Finger()
for i := server.config.HashBits - 1; i >= 0; i-- {
if finger[i] != nil {
if finger[i].node != nil && finger[i].host != "" {
if between(localNode.ID, id, finger[i].node) {
return &RemoteNode{ID: finger[i].node, host: finger[i].host}
}
}
}
}
return nil
}
// HandleGetPredecessorRequest returns the predecessor of this local node
func (server *Server) processGetPredecessorRequest() (*GetPredecessorResponse, error) {
pred := server.node.Predecessor()
if pred == nil {
return nil, fmt.Errorf("Chord processGetPredecessorRequest failed: node has no predecessor")
}
resp := NewGetPredecessorResponse(pred.ID, pred.host)
return resp, nil
}
// HandleGetSuccessorRequest returns the successor of this local node
func (server *Server) processGetSuccessorRequest() (*FindSuccessorResponse, error) {
succ := server.node.Successor()
resp := &FindSuccessorResponse{}
resp.ID = string(succ.ID)
resp.host = succ.host
return resp, nil
}
// -------------------------------------------------------------------------
//
// Getter
//
// -------------------------------------------------------------------------
// State retrieves the current state of Chord server
func (server *Server) State() string {
server.Lock()
defer server.Unlock()
return server.state
}
// -------------------------------------------------------------------------
//
// Setter
//
// -------------------------------------------------------------------------
// SetStabilizeInterval sets the interval of periodical stabilizing
func (server *Server) SetStabilizeInterval(duration time.Duration) {
server.Lock()
defer server.Unlock()
server.stabilizeInterval = duration
}
// SetFixFingerInterval sets the interval of periodical process of fixing finger table
func (server *Server) SetFixFingerInterval(duration time.Duration) {
server.Lock()
defer server.Unlock()
server.fixFingerInterval = duration
}
// SetState sets the current state of Chord server
func (server *Server) SetState(state string) {
server.Lock()
defer server.Unlock()
server.state = state
}