You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We need a quick and dirty MacOS GUI for netplay configuration. Basic requirements are:
Choose a server
Enter a console ID or create a new one
Wait until the game start or start it
The next step from there would be to add support for querying what ports are occupied so you can know when to press start
The next step after that would be to add some extraneous mupen config, most notably plugin selection
The text was updated successfully, but these errors were encountered:
assuming no one else is working on this, this is probably something i can do. OSX is my native dev environment, and while i can't write a beautiful GUI, i can definitely do something "acceptable".
just let me know what toolkit we're planning on using the GUI, and when i have some time (probably not til later in jan), i can start working on this
Hey Jesse this is what I'm working on currently. I'm a stranger to client (especially non-web) dev so I'd be happy get help here if you've got time.
Here are the options we have:
Make a simple (hacky) MacOS application that is easy to run and gives basic editing features for mupen configuration (controller mappings, frame delay settings, etc.).
Big issue is I'm having trouble bundling the compiled C++ binary into a macos app that also includes a GUI.
We need a quick and dirty MacOS GUI for netplay configuration. Basic requirements are:
The next step from there would be to add support for querying what ports are occupied so you can know when to press start
The next step after that would be to add some extraneous mupen config, most notably plugin selection
The text was updated successfully, but these errors were encountered: