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description: `This example demonstrates how to dynamically generate procedural meshes using a signed distance field and a multi-pass marching cubes algorithm on the GPU.
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Source at <https://github.com/tcoppex/webgpu-marchingcubes>
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`,
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description: `This example demonstrates how to dynamically generate procedural meshes using a signed distance field and a multi-pass marching cubes algorithm on the GPU.`,
description: `A simple WebGPU implementation of the "Pristine Grid" technique described in this wonderful little blog post: <https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8>
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Source at <https://github.com/toji/pristine-grid-webgpu/>
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`,
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description: `A simple WebGPU implementation of the "Pristine Grid" technique described in this wonderful little blog post: <https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8>`,
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