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android: Allow for skipping checking the audio playstate if needed (#129
) Pausing/stopping the audio track can lead to a race condition against the AudioTrackThread due to this assert. Normally this is fine since directly pausing/stopping isn't possible, but user is using reflection to workaround another audio issue (muted participants still have a sending audio stream which keeps the audio alive, affecting global sound if in the background). Not a full fix, as would like to manually control the audio track directly (needs a bigger fix to handle proper synchronization before allowing public access), but this will work through reflection (user takes responsibility for usage).
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