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Player.cs
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using HarmonyLib;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace DarkwoodCustomizer;
internal class PlayerPatch
{
public static bool RefreshPlayer = true;
[HarmonyPatch(typeof(Player), "fireWeapon")]
[HarmonyPostfix]
private static void PlayerFiresWeapon()
{
if (!Plugin.ItemsModification.Value) return;
bool isInfiniteAmmo;
bool isInfiniteDurability;
JObject data;
(bool, bool) shouldDrain;
if (Plugin.CustomItems.ContainsKey(Player.Instance.currentItem.type))
{
data = (JObject)Plugin.CustomItems[Player.Instance.currentItem.type];
isInfiniteAmmo = (bool)(data["InfiniteAmmo"] ?? false);
isInfiniteDurability = (bool)(data["InfiniteDurability"] ?? false);
shouldDrain = DrainWeapon(Player.Instance.currentItem, data);
}
else
{
data = (JObject)Plugin.DefaultCustomItems[Player.Instance.currentItem.type];
isInfiniteAmmo = (bool)(data["InfiniteAmmo"] ?? false);
isInfiniteDurability = (bool)(data["InfiniteDurability"] ?? false);
shouldDrain = DrainWeapon(Player.Instance.currentItem, data);
}
switch (shouldDrain)
{
case (true, true):
Player.Instance.currentItem.ammo -= 1;
Player.Instance.currentItem.drainDurability(1f);
break;
case (true, false):
Player.Instance.currentItem.drainDurability(1f);
break;
case (false, true):
Player.Instance.currentItem.ammo -= 1;
break;
case (false, false):
break;
}
if (Player.Instance.currentItem.ammo > Player.Instance.currentItem.baseClass.clipSize) Player.Instance.currentItem.ammo = Player.Instance.currentItem.baseClass.clipSize;
if (Player.Instance.currentItem.durability > Player.Instance.currentItem.baseClass.maxDurability) Player.Instance.currentItem.durability = Player.Instance.currentItem.baseClass.maxDurability;
if (isInfiniteAmmo)
{
Player.Instance.currentItem.ammo = Player.Instance.currentItem.baseClass.clipSize;
return;
}
if (isInfiniteDurability)
{
Player.Instance.currentItem.durability = Player.Instance.currentItem.baseClass.maxDurability;
return;
}
}
private static (bool, bool) DrainWeapon(InvItemClass weapon, JObject data)
{
if (data == null) return (false, false);
var drainDurability = (bool)(data["drainDurabilityOnShot"] ?? false);
var drainAmmo = (bool)(data["drainAmmoOnShot"] ?? false);
return (drainDurability, drainAmmo);
}
[HarmonyPatch(typeof(Player), nameof(Player.registerMe))]
[HarmonyPostfix]
public static void PlayerRegistered(Player __instance)
{
RefreshPlayer = true;
__instance.maxHealth = Plugin.PlayerMaxHealth.Value;
}
[HarmonyPatch(typeof(Player), nameof(Player.Update))]
[HarmonyPostfix]
public static void PlayerUpdate(Player __instance)
{
if (Plugin.PlayerStaminaModification.Value && Plugin.PlayerInfiniteStamina.Value)
{
__instance.stamina = __instance.maxStamina;
if (Plugin.PlayerInfiniteStaminaEffect.Value)
{
__instance.flashStaminaBar();
}
}
if (Plugin.PlayerHealthModification.Value && Plugin.PlayerGodmode.Value)
{
__instance.health = __instance.maxHealth;
__instance.invulnerable = true;
}
else if (__instance.invulnerable) __instance.invulnerable = false;
if (!RefreshPlayer) return;
if (Plugin.PlayerStaminaModification.Value)
{
__instance.maxStamina = Plugin.PlayerMaxStamina.Value;
__instance.staminaRegenInterval = Plugin.PlayerStaminaRegenInterval.Value;
__instance.staminaRegenValue = Plugin.PlayerStaminaRegenValue.Value;
}
if (Plugin.PlayerHealthModification.Value)
{
__instance.maxHealth = Plugin.PlayerMaxHealth.Value;
if (__instance.health > __instance.maxHealth)
{
__instance.health = __instance.maxHealth;
}
__instance.healthRegenInterval = Plugin.PlayerHealthRegenInterval.Value;
__instance.healthRegenModifier = Plugin.PlayerHealthRegenModifier.Value;
__instance.healthRegenValue = Plugin.PlayerHealthRegenValue.Value;
}
if (Plugin.PlayerFOVModification.Value)
{
__instance.defaultFOV = Plugin.PlayerFOV.Value;
__instance.currentDestFOV = Plugin.PlayerFOV.Value;
}
if (Plugin.PlayerSpeedModification.Value)
{
__instance.walkSpeed = Plugin.PlayerWalkSpeed.Value;
__instance.runSpeed = Plugin.PlayerRunSpeed.Value;
__instance.runSpeedModifier = Plugin.PlayerRunSpeedModifier.Value;
}
if (Plugin.LogDebug.Value)
{
Plugin.LogDivider();
Plugin.Log.LogInfo($"[Player] Has {__instance.healthUpgrades} health upgrades. Expected base game health is {100 + __instance.healthUpgrades * 25}");
Plugin.Log.LogInfo($"[Player] MaxHP: {__instance.maxHealth} | HPR Interval: {__instance.healthRegenInterval} | HPR Modifier: {__instance.healthRegenModifier} | HPR Value: {__instance.healthRegenValue}");
Plugin.Log.LogInfo($"[Player] Max Stamina: {__instance.maxStamina} | SR Interval: {__instance.staminaRegenInterval} | SR Value: {__instance.staminaRegenValue}");
Plugin.Log.LogInfo($"[Player] WS: {__instance.walkSpeed} | RS: {__instance.runSpeed} | RS Modifier: {__instance.runSpeedModifier}");
Plugin.Log.LogInfo($"[Player] FoV: {__instance.currentDestFOV}");
Plugin.LogDivider();
}
RefreshPlayer = false;
}
[HarmonyPatch(typeof(Player), nameof(Player.getHit), [typeof(float), typeof(Transform), typeof(bool), typeof(bool), typeof(bool), typeof(bool), typeof(bool), typeof(bool), typeof(bool)])]
[HarmonyPrefix]
public static void PlayerGotHit(Player __instance, float damage, Transform attackerTransform, bool CanCutInHalf, bool byPlayer, ref bool canInterrupt, bool normalHit, bool showRedScreen, bool force, bool dontShowHealthBar)
{
if (Plugin.PlayerCantGetInterrupted.Value)
{
canInterrupt = false;
}
}
}