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main.go
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package main
import (
"math/rand"
"time"
"fmt"
)
// Shuffle a set of numbers without duplicates.
// Example:
//
// Init an array with set 1, 2, and 3.
// int[] nums = {1,2,3};
// Solution solution = new Solution(nums);
//
// Shuffle the array [1,2,3] and return its result. Any permutation of [1,2,3] must equally likely to be returned.
// solution.shuffle();
//
// Resets the array back to its original configuration [1,2,3].
// solution.reset();
//
// Returns the random shuffling of array [1,2,3].
// solution.shuffle();
// ref: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
type Solution struct {
original []int
}
func Constructor(nums []int) Solution {
rand.Seed(time.Now().UnixNano())
return Solution{
original: nums,
}
}
/** Resets the array to its original configuration and return it. */
func (this *Solution) Reset() []int {
return this.original
}
/** Returns a random shuffling of the array. */
func (this *Solution) Shuffle() []int {
var res = make([]int, len(this.original))
copy(res, this.original)
for i := len(this.original) - 1; i > 0; i-- {
j := rand.Intn(i + 1) // 0<= j <= i
res[i], res[j] = res[j], res[i]
}
return res
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(nums);
* param_1 := obj.Reset();
* param_2 := obj.Shuffle();
*/
func main() {
obj := Constructor([]int{1, 2, 3, 4, 5, 6, 7, 8})
fmt.Println(obj.Reset())
fmt.Println(obj.Shuffle())
fmt.Println(obj.Shuffle())
fmt.Println(obj.Shuffle())
fmt.Println(obj.Shuffle())
fmt.Println(obj.Reset())
}