Attempting to debug the emote LogMessages
100 Standard Emotes 1 0 False
<Clickable(
<If(Equal(ObjectParameter(1),ObjectParameter(2)))>
you
<Else/>
<If(PlayerParameter(7))>
<SheetEn(ObjStr,2,PlayerParameter(7),1,1)/>
<Else/>
ObjectParameter(2)
</If>
</If>)/>
<If(Equal(ObjectParameter(1),ObjectParameter(2)))>
look
<Else/>
looks
</If>
at
<If(Equal(ObjectParameter(1),ObjectParameter(3)))>
<If(PlayerParameter(8))>
<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>
<Else/>
you
</If>
<Else/>
<If(PlayerParameter(8))>
<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>
<Else/>
ObjectParameter(3)
</If>
</If>
in surprise.
Un-targeted
Solo: [You] look surprised!
Someone else: [Siyukan Virtue] looks surprised!
Targeted
targeting other: [You] [look] at [the housing enthusiast] in surprise.
player targeting you: [Siyukan Virtue] [looks] at [you] in surprise.
player targeting other: [Siyukan Virtue] [looks] at [the housing enthusiast] in surprise.
JSON:
"en": [
"?? missing character choice ",
{
"condition": {
"left_operand": "target",
"operator": "==",
"right_operand": "not_self"
},
"no": "looks",
"yes": "look"
},
" at ",
{
"condition": {
"left_operand": "target",
"operator": "==",
"right_operand": "self"
},
"no": [
{
"condition": "is_player",
"no": "self",
"yes": "<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>"
}
],
"yes": [
{
"condition": "is_player",
"no": "you",
"yes": "<SheetEn(ObjStr,2,PlayerParameter(8),1,1)/>"
}
]
},
" in surprise."
],