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old_school_character_generator.js
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//SECTION #: arrays of all kindred options and all class options
const availableKin = [
"dragonborn",
"drow",
"duergar",
"dwarf",
"gargantua",
"gnome",
"goblin",
"halfling",
"half_elf",
"half_orc",
"hephaestan",
"elf",
"human",
"mutoid",
"mycelian",
"phase_elf",
"svirfneblin",
"tiefling",
"wood_elf"
]
const allClasses = [
"acolyte",
"acrobat",
"assassin",
"barbarian",
"bard",
"beast_master",
"cleric",
"druid",
"fighter",
"illusionist",
"kineticist",
"knight",
"mage",
"magic_user",
"paladin",
"ranger",
"thief"
];
//SECTION #: kindred JSON Objects AND kin-specific functions
//and kin-specific name generators
const dragonborn = {
"classes":[
"assassin",
"cleric",
"fighter",
"knight",
"illusionist",
"paladin",
"magic_user",
"thief"],
"levelCap":[7,8,10,10,6,8,8,6],
"abilities":"<b>Bloodline:</b> <p id='draconicBloodline'></p><br><b>Breath Weapon:</b><br><b>Usage:</b>Breath Weapon can be used once per day.<p id='breathWeapon'></p><br><b>Draconic Resistance:</b> Gain +2 bonus to saving throws against the damage type associated with breath weapon.<br><b>Dragon-Affecting Magic:</b> Affected by magic that specifically targets dragons.",
"languages":"Alignment, Common, Dragon",
"LD":1,
"SD":1,
"FT":1,
};
function dragonbornNamer(){
let given = ['Garek',
'Sarek',
'Keevan',
'Severn',
'Vorok',
'Soloch',
'Rasug',
'Zephyr',
'Boreas',
'Notus',
'Craefik',
'Skree',
'Eurus',
'Vutlurnus',
'Cairn',
'Lisk',
'Talot',
'Crypt',
'Scorn',
'Slag'];
let pre = ['Gold',
'Grim',
'Fire',
'Sting',
'Whip',
'Burn',
'Storm',
'Thunder',
'Parch',
'Horde',
'Bitter',
'Hate',
'Wrath',
'Curse',
'Dream',
'Night',
'Grim',
'Silver',
'Bronze',
'Fel'];
let suf = ['wing',
'scale',
'claw',
'wyrm',
'flame',
'breath',
'fang',
'drake',
'wyvern',
'viper',
'hydra',
'keeper',
'tongue',
'grasp',
'heart',
'death',
'beast',
'blaze',
'wing',
'howl'];
document.getElementById("name").value = `${given[dice(1,20)-1]} ${pre[dice(1,20)-1]}${suf[dice(1,20)-1]}`;
}
function bloodlineGen(){
let bloodRoll = randBetween(10);
if (bloodRoll==1||bloodRoll==2){
document.getElementById("draconicBloodline").innerHTML = "Black scales."
document.getElementById("breathWeapon").innerHTML = "<b>Acid Breath Attack</b> in a line 5 ft. wide, 30 ft. long."
} else if (bloodRoll==3||bloodRoll==4){
document.getElementById("draconicBloodline").innerHTML = "Blue scales."
document.getElementById("breathWeapon").innerHTML = "<b>Lightning Breath Attack</b> in a line 5 ft. wide, 30 ft. long."
} else if (bloodRoll==5||bloodRoll==6){
document.getElementById("draconicBloodline").innerHTML = "Green scales."
document.getElementById("breathWeapon").innerHTML = "<b>Poison Breath Attack</b> in a cloud 10 ft. wide, 15 ft. long."
} else if (bloodRoll==7||bloodRoll==8){
document.getElementById("draconicBloodline").innerHTML = "Red scales."
document.getElementById("breathWeapon").innerHTML = "<b>Fire Breath Attack</b> in a cone 15 ft. wide at far end, 20 ft. long."
} else if (bloodRoll==9||bloodRoll==10){
document.getElementById("draconicBloodline").innerHTML = "White scales."
document.getElementById("breathWeapon").innerHTML = "<b>Cold Breath Attack</b> in a cone 15 ft. wide at far end, 20 ft. long."
}
};
const human = {
"classes":[
"acolyte",
"acrobat",
"assassin",
"barbarian",
"bard",
"beast_master",
"cleric",
"druid",
"fighter",
"illusionist",
"kineticist",
"knight",
"mage",
"magic_user",
"paladin",
"ranger",
"thief"
],
"levelCap":[14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14],
"abilities":"",
"languages":"Alignment, Common",
"LD":1,
"SD":1,
"FT":1,
};
function humanNamer(){
let given = ['Maple',
'Scrounger',
'Quid',
'Vander',
'Alto',
'Maisie',
'Ransom',
'Geld',
'Oakmont',
'Polly',
'Ziegfried',
'Samuel',
'Wigum',
'Ponder',
'Faber',
'Laslow',
'Tilda',
'Calliope',
'Agamemnon',
'Tweed'];
let surname = ['Beans',
'Ballister',
'Oddlump',
'Simms',
'Weems',
'Beer',
'Vine',
'Money',
'Refrain',
'Gale',
'Escher',
'Vaunt',
'Smote',
'Stubbs',
'Lint',
'Thread',
'Button',
'Prawn',
'Coats',
'Wills'];
document.getElementById("name").value = `${given[dice(1,20)-1]} ${surname[dice(1,20)-1]}`;
}
const drow = {
"classes":[
"acrobat",
"assassin",
"cleric",
"fighter",
"knight",
"magic_user",
"ranger",
"thief"
],
"levelCap":[10,10,11,7,9,9,9,11],
"abilities":"Immunity to Ghoul Paralysis<br> Infravision (60 ft)<br><b>Innate Magic:</b> At 2nd level, can cast <i>darkness</i> once per day. At level 4, <i>detect magic</i> once per day.<br> <b>Light Sensitivity:</b> When in bright light, suffer -2 to attack rolls and -1 to AC.",
"languages":"Alignment, Common, Deepcommon, Elvish, Gnomish",
"SD":2,
"LD":2,
"FT":1,
};
function drowNamer(){
let syl1 = ["Bak",
"Tra",
"Bot",
"Car",
"Bi",
"Bok",
"An",
"Bar",
"Pith",
"Su",
"Dis",
"Ture",
"Na",
"Dri",
"Sn",
"Sel",
"Ver",
"Nie",
"No",
"Ya"];
let syl2 = ["nar",
"mun",
"ul",
"nis",
"tru",
"mor",
"til",
"ko",
"ei",
"suj",
"cal",
"lar",
"zz",
"fi",
"kk",
"ra",
"no",
"ts",
"tw",
"da",];
let syl3 = ["fen",
"far",
"rod",
"trife",
"m",
"dun",
"ix",
"las",
"niw",
"tsirhc",
"vi",
"ri",
"rat",
"t",
"id",
"ch",
"n",
"nie",
"en",
"raf"];
document.getElementById("name").value = `${syl1[dice(1,20)-1]}${syl2[dice(1,20)-1]}${syl3[dice(1,20)-1]}`;
}
const duergar = {
"classes":[
"assassin",
"cleric",
"fighter",
"thief"
],
"levelCap":[9,8,10,9],
"abilities":"<b>Combat:</b> Can only use small or normal-sized weapons. Cannot use longbows or two-handed swords.<br><b>Infravision:</b> 60 ft.<br><b>Light Sensitivity:</b> When in bright light, suffer -2 to attack rolls and -1 to AC.<br><b>Resilience:</b> bonus to Paralysis, Poison, Spells, Magic Wands, Rods, and Staves, depending on CON score (<b>7-10:</b>+2,<b>11-14:</b>+3,<b>15-17:</b>+4,<b>18:</b>+5<br><b>Stealth</b>3-in-6 chance of moving silently <i>underground</i>.",
"languages":"Alignment, Common, Deepcommon, Dwarvish, Gnomish, Goblin, Kobold",
"CT":2,
"FT":2,
"LD":2,
"SD":1,
};
function duergarNamer(){
let male = ['Souse',
'Sop',
'Muggy',
'Soak',
'Welter',
'Dowse',
'Moist',
'Swelter',
'Dank',
'Muck',
'Slog',
'Steep',
'Torrid',
'Mildew',
'Murk',
'Sod',
'Sap',
'Drench',
'Sluice',
'Dunk'];
let female = ['Wilt',
'Wither',
'Fade',
'Wizen',
'Wane',
'Shrivel',
'Blanch',
'Blench',
'Sag',
'Lag',
'Droop',
'Lax',
'Fault',
'Fizzle',
'Dud',
'Flop',
'Lack',
'Drouth',
'Dearth',
'Meagre'];
let either = male.concat(female);
let clan = ['Weak-in-the-Leg',
'Judge-by-Cover',
'Grain-of-Salt',
'Leapt-without-Look',
'Shoulderchip',
'Chip-off-Block',
'Fry-Bigger-Fish',
'Want-some-More',
'Trollfeeder',
'Take-from-Within',
'Missed-the-Boat',
'Two-in-the-Bush',
'Insult-is-Injury',
'Skin-of-the-Teeth',
'Count-before-Hatch',
'Missed-by-Mile',
'Bark-up-Tree',
'Spit-on-Fish',
'Spit-in-Wind',
'One-Egg-Basket'];
document.getElementById("name").value = `${either[dice(1,40)-1]} ${clan[dice(1,20)-1]}`;
}
const dwarf = {
"classes":[
"assassin",
"cleric",
"fighter",
"thief"
],
"levelCap":[9,8,10,9],
"abilities":"<b>Combat:</b> Can only use small or normal-sized weapons. Cannot use longbows or two-handed swords.<br><b>Infravision</b> 60ft.<br><b>Resilience:</b> bonus to Paralysis, Poison, Spells, Magic Wands, Rods, and Staves, depending on CON score (<b>7-10:</b>+2,<b>11-14:</b>+3,<b>15-17:</b>+4,<b>18:</b>+5",
"languages":"Alignment, Common, Dwarfish, Gnomish, Goblin, Kobold",
"CT":2,
"FT":2,
"LD":2,
"SD":1
};
function dwarfNamer(){
let male = ['Grum',
'Thrain',
'Flint',
'Chert',
'Gypsum',
'Clay',
'Loam',
'Onyx',
'Chalk',
'Pick',
'Gabbro',
'Mandril',
'Tuff',
'Wedge',
'Wick',
'Jasper',
'Coal',
'Grist',
'Hornfels',
'Schist'];
let female = ['Shale',
'Garnet',
'Peridot',
'Pumice',
'Slate',
'Skarn',
'Salt',
'Agate',
'Slate',
'Anite',
'Citrine',
'Beryl',
'Amethyst',
'Opal',
'Bismuth',
'Pearl',
'Emerald',
'Jade',
'Lapis',
'Lazuli'];
let either = male.concat(female);
let clan = ['Meadquaffer',
'Rich-in-the-Bank',
'Nail-on-the-Head',
'Cup-floweth-Over',
'Strong-of-Breath',
'Good-so-Far',
'Want-for-Nothing',
'Against-the-Odds',
'Silver-is-Good',
'Gold-is-Great',
'Platinum-is-Best',
'Wealth-is-Health',
'Bite-the-Bolt',
'Extra-mile',
'Calm-before-Storm',
'Gain-from-Pain',
'Arm-and-a-Leg',
'Cut-the-Rug',
'Better-than-Never',
'Long-story-Short'];
document.getElementById("name").value = `${either[dice(1,40)-1]} ${clan[dice(1,20)-1]}`;
}
const elf = {
"classes":[
"acrobat",
"assassin",
"cleric",
"druid",
"fighter",
"knight",
"magic_user",
"ranger",
"thief"
],
"levelCap":[10,10,7,8,7,11,11,11,10],
"abilities":"<b>Immunity to Ghoul Paralysis</b><br><b>Infravision:</b> (60 ft).",
"SD":2,
"LD":2,
"FT":1
}
function elfNamer(){
let syl1 = ["Ae",
"Aer",
"Ag",
"Ar",
"An",
"As",
"Bar",
"Be",
"Ber",
"Bor",
"Bro",
"Ce",
"Cu",
"Da",
"Dae",
"De",
"Ech",
"Err",
"Fae",
"Gil",];
let syl2 = ["g",
"an",
"ren",
"thel",
"ar",
"ag",
"nun",
"loth",
"veg",
"ved",
"thal",
"dag",
"fals",
"elth",
"eth",
"am",
"leb",
"leph",
"ir",
"ru"];
let syl3 = ["los",
"nor",
"dir",
"dil",
"nel",
"waen",
"ui",
"hel",
"il",
"en",
"oth",
"ur",
"urth",
"orn",
"lach",
"ost",
"arn",
"idan",
"ion",
"fin"];
document.getElementById("name").value = `${syl1[dice(1,20)-1]}${syl2[dice(1,20)-1]}${syl3[dice(1,20)-1]}`;
}
const gargantua = {
"classes":[
"assassin",
"barbarian",
"cleric",
"fighter",
"thief"
],
"levelCap":[6,8,8,10,6],
"abilities":"<b>Combat:</b> Armour must be tailored to fit. Two-handed melee weapons may be wielded with one hand.<br><b>Open Doors:</b> Treated as though they were the next highest STR category for determining whether they can open a door.<br><b>Resilience:</b> bonus to Paralysis, Poison, Spells, Magic Wands, Rods, and Staves, depending on CON score (<b>7-10:</b>+2,<b>11-14:</b>+3,<b>15-17:</b>+4,<b>18:</b>+5<br><b>Rock Throwing:</b> d6 damage.",
"languages":"Alignment, Common",
"LD":1,
"SD":1,
"FT":1,
};
function gargantuaNamer(){
let syl1 = ['Fe',
'Fi',
'Fo',
'Fu',
'Le',
'Li',
'Lo',
'Lu',
'Be',
'Bi',
'Bo',
'Bu',
'De',
'Di',
'Do',
'Du',
'Me',
'Mi',
'Mo',
'Mu'];
let syl2 = ['ge',
'gi',
'go',
'gu',
'ne',
'ni',
'no',
'nu',
'he',
'hi',
'ho',
'hu',
're',
'ri',
'ro',
'ru',
'se',
'si',
'so',
'su'];
let syl3 = ['ef',
'if',
'of',
'uf',
'el',
'il',
'ol',
'ul',
'eb',
'ib',
'ob',
'ub',
'ed',
'id',
'od',
'ud',
'em',
'im',
'om',
'um'];
document.getElementById("name").value = `${syl1[dice(1,20)-1]}${syl2[dice(1,20)-1]}${syl3[dice(1,20)-1]}`;
}
const gnome = {
"classes":[
"assassin",
"cleric",
"fighter",
"illusionist",
"thief"
],
"levelCap":[6,7,6,7,8],
"abilities":"<b>Combat:</b>Armour must be tailored for gnomes. Cannot use large weapons (long bows, two-handed swords, etc.)<br><b>Defensive Bonus: </b>+2 to AC when attacked by large opponents.<br><b>Infravision:</b> 90 ft.<br><b>Resilience:</b> bonus to Paralysis, Poison, Spells, Magic Wands, Rods, and Staves, depending on CON score (<b>7-10:</b>+2,<b>11-14:</b>+3,<b>15-17:</b>+4,<b>18:</b>+5<br><b>Speak with Burrowing Mammals</b>",
"languages":"Alignment, Common, Dwarvish, Gnomish, Kobold, the secret language of burrowing mammals",
"LD":2,
"SD":1,
"FT":1,
"CT":2,
};
function gnomeNamer(){
let syl1 = ['Ae',
'Aer',
'Ag',
'Ar',
'An',
'As',
'Bar',
'Be',
'Ber',
'Bor',
'Bro',
'Ce',
'Cu',
'Da',
'Dae',
'De',
'Ech',
'Err',
'Fae',
'Gil'];
let syl2 = ['los',
'nor',
'dir',
'dil',
'nel',
'waen',
'ui',
'hel',
'il',
'en',
'oth',
'ur',
'urth',
'orn',
'lach',
'ost',
'arn',
'idan',
'ion',
'fin'];
let syl3 = ['a',
'a\'e',
'a\'i',
'a\'o',
'a\'u',
'i',
'i\'a',
'i\'e',
'i\'o',
'i\'u',
'o',
'o\'a',
'o\'e',
'o\'i',
'o\'u',
'u',
'u\'a',
'u\'e',
'u\'i',
'u\'o'];
document.getElementById("name").value = `${syl3[dice(1,20)-1]} ${syl1[dice(1,20)-1]}${syl2[dice(1,20)-1]}`;
}
const goblin = {
"classes":[
"acrobat",
"assassin",
"cleric",
"fighter",
"magic_user",
"thief"
],
"levelCap":[7,8,6,8,6,8],
"abilities":"<b>Combat:</b>Armour must be tailored for gnomes. Cannot use large weapons (long bows, two-handed swords, etc.)<br><b>Defensive Bonus:</b> +2 to AC when attacked by large opponents.<br><b>Infravision</b> 60 ft.<br><b>Resilience:</b> bonus to Paralysis, Poison, Spells, Magic Wands, Rods, and Staves, depending on CON score (<b>7-10:</b>+2,<b>11-14:</b>+3,<b>15-17:</b>+4,<b>18:</b>+5<br><b>Wolf Affinity:</b> Can speak to wolves and gain +1 to reaction when encountering them. On a 9+, a wolf will consent to being ridden as a mount by a goblin.",
"langauges":"Alignement, Common, Goblin, the language of wolves",
"LD":1,
"SD":1,
"FT":1,
"CT":2
};
function goblinNamer(){
let pre = ['Yak',
'Goat',
'Man',
'Orc',
'Head',
'Gut',
'Knee',
'Elbow',
'Hip',
'Nose',
'Elf',
'Dwarf',
'Gnome',
'Dragon',
'Eye',
'Ear',
'Cow',
'Horse',
'Dog',
'Cat'];
let suf = ['slapper',
'beater',
'kicker',
'smacker',
'dragger',
'monger',
'thief',
'stabber',
'ripper',
'shanker',
'biter',
'baiter',
'cooker',
'eater',
'slaker',
'slurper',
'puker',
'splitter',
'snatcher',
'scheister'];
document.getElementById("name").value = `${pre[dice(1,20)-1]}${suf[dice(1,20)-1]}`;
}
const half_elf = {
"classes":[
"acrobat",
"assassin",
"bard",
"cleric",
"druid",
"fighter",
"knight",
"magic_user",
"paladin",
"ranger",
"thief"
],
"levelCap":[12,11,12,5,12,8,12,8,12,8,12],
"abilities":"<b>Infravision:</b> 60 ft.",
"languages":"Alignement, Common, Elvish",
"LD":1,
"SD":2,
"FT":1,
};
function half_elfNamer(){
let syl1 = ["Ae",
"Aer",
"Ag",
"Ar",
"An",
"As",
"Bar",
"Be",
"Ber",
"Bor",
"Bro",
"Ce",
"Cu",
"Da",
"Dae",
"De",
"Ech",
"Err",
"Fae",
"Gil",];
let syl2 = ["g",
"an",
"ren",
"thel",
"ar",
"ag",
"nun",
"loth",
"veg",
"ved",
"thal",
"dag",
"fals",
"elth",
"eth",
"am",
"leb",
"leph",
"ir",
"ru"];
let syl3 = ["los",
"nor",
"dir",
"dil",
"nel",
"waen",
"ui",
"hel",
"il",
"en",
"oth",
"ur",
"urth",
"orn",
"lach",
"ost",
"arn",
"idan",
"ion",
"fin"];
let humanSurname = ["Smith",
"Farrier",
"Cooper",
"Fletcher",
"Carpenter",
"Archer",
"Miller",
"Mason",
"Potter",
"Barber",
"Cartwright",
"Parker",
"Piper",
"Shepherd",
"Carter",
"Archer",
"Fisher",
"Cook",
"Clark",
"Sawyer",];
document.getElementById("name").value = `${syl1[dice(1,20)-1]}${syl2[dice(1,20)-1]}${syl3[dice(1,20)-1]} ${humanSurname[dice(1,20)-1]}`;
}
const halfling = {
"classes":[
"druid",
"fighter",
"thief"
],
"levelCap":[6,6,8],
"abilities":"<b>Combat:</b>Armour must be tailored for gnomes. Cannot use large weapons (long bows, two-handed swords, etc.)<br><b>Defensive Bonus: </b>+2 to AC when attacked by large opponents.<br><b>Missile attack bonus:</b> +1 to ranged attack rolls.<br><b>Resilience:</b> bonus to Paralysis, Poison, Spells, Magic Wands, Rods, and Staves, depending on CON score (<b>7-10:</b>+2,<b>11-14:</b>+3,<b>15-17:</b>+4,<b>18:</b>+5<br>",
"languages":"Alignment, Common, Halfling",
"LD":2,
"SD":1,
"FT":1,
};
function halflingNamer() {
let syl1 = ['Ne',
'Wa',
'Pi',
'Me',
'Ro',
'Mo',
'Mi',
'Da',
'Odo',
'Fi',
'Gi',
'Ga',
'Go',
'Gro',
'Alba',
'Edda',
'Na',
'Ni',
'No',
'Ha'];
let syl2 = ['lbo',
'do',
'ppi',
'ria',
'sie',
'rio',
'rlo',
'ldo',
'lda',
'dli',
'fro',
'bi',
'da',
'do',
'mae',
'nni',
'bbi',
'bbo',
'ggo',
'ggi'];
let pre = ['High',
'Low',
'Glad',
'Cheer',
'Fat',
'Slumber',
'Free',
'Wiles',
'Easy',
'Rhyme',
'Murmur',
'Tumble',
'Honey',
'Sweet',
'Top',
'Fond',
'Merry',
'Warm',
'Wide',
'Shady'];
let suf = ['hill',
'dale',
'end',
'water',
'field',
'down',
'foot',
'wood',
'rest',
'brush',
'moor',
'leaf',
'weald',
'wold',
'heath',
'fen',
'belt',
'barn',
'mill',
'road'];
document.getElementById("name").value = `${syl1[dice(1,20)-1]}${syl2[dice(1,20)-1]} ${pre[dice(1,20)-1]}${suf[dice(1,20)-1]}`;
}
const half_orc = {
"classes":[
"acrobat",
"assassin",
"cleric",
"fighter",
"thief"
],
"levelCap":[8,8,4,10,8],
"abilities":"<b>Infravision:</b> 60 ft.",
"languages":"Alignment, Common, Orcish",
"LD":1,
"SD":1,
"FT":1,
};
function orcNamer(){
let epithets = ['brute',
'rogue',
'bliter',
'odd',
'worthless',
'rancid',