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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>HTML5 Canvas</title>
</head>
<body>
<canvas id="draw" width="800" height="800"></canvas>
<script>
const canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.strokeStyle = "#BADA55";
ctx.lineJoin = "round";
ctx.lineCap = "round";
ctx.lineWidth = 10;
ctx.globalCompositeOperation = 'multiply';
let isDrawing = false,
lastX = 0,
lastY = 0,
hue = 0,
direction = true;
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mousedown', mouseDown);
canvas.addEventListener('mouseup', () => isDrawing = false );
canvas.addEventListener('mouseout', () => isDrawing = false );
function draw(e) {
if(!isDrawing) return;
ctx.strokeStyle = `hsl(${hue}, 100%, 50%)`;
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
hue++;
if(ctx.lineWidth === 80 || ctx.lineWidth === 1)
direction = !direction;
direction ? ctx.lineWidth++ : ctx.lineWidth--;
}
function mouseDown(e) {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
}
</script>
<style>
html, body {
margin:0;
}
canvas {
border: 1px solid black;
}
</style>
</body>
</html>