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[WIP] [Enhancement] Rogue and Zaero support. #4

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NeonKnightOA opened this issue Jun 8, 2019 · 4 comments
Open

[WIP] [Enhancement] Rogue and Zaero support. #4

NeonKnightOA opened this issue Jun 8, 2019 · 4 comments

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@NeonKnightOA
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At release time, 3zb2 wasn't compatible at all with weapons and items from these two mods. I'm planning on adding this support soon, but I'll need testers.

@NeonKnightOA NeonKnightOA changed the title [Imprivement] Rogue and Zaero support. [WIP] [Enhancement] Rogue and Zaero support. Jun 8, 2019
@Yamagi
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Yamagi commented Jun 11, 2019

Cool :)

But you'll need to keep the license in mind when copying code between the main game, the official addons and mods. Quake II itself and ctf are licensed under the GPL2, the official addons are licensed under the crappy SDK licence and most mods are under the SDK license, too. Since 3zb2 is under SDK license you can copy code from the official addons, but not from the Quake II itself or ctf into it. At least not without the authors permission.

So: You may copy my code (commits from @Yamagi) from Quake II and ctf into 3zb2. I have no problem with it, in fact I have copied most of my gamecode changes into the official addons. Maybe @DanielGibson is willing to also give you permission.

@DanielGibson
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sure, go ahead and use my changes

@NeonKnightOA
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NeonKnightOA commented Jun 11, 2019

Neat!
Indeed, I've found out the best course of action is to create a 3zb2 patch (diffing Id's Q2 and 3zb2) and manually apply the changes on top of current yq2 code. It's cleaner that way, too.

@NeonKnightOA
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NeonKnightOA commented Jan 16, 2024

I'll try to tackle this one once some minor issues are solved.

P.S.: Why not Eraser Bot? IICR there's a version that contains support for Rogue and Xatrix.

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