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Yamagi Quake II crashed! This should not happen...
Make sure that you're using the last version. It can
be found at http://www.yamagi.org/quake2. If you do,
send a bug report to [email protected] and include:
- This output
- The conditions that triggered the crash
- How to reproduce the crash (if known)
- The following files. None of them contains private
data. They're necessary to analyze the backtrace:
- quake2 (the executable / binary)
- game.so (the game.so of the mod you were playing
when the game crashed. baseq2/game.so for the
main game)
- Any other data which you think might be useful
Thank you very much for your help, making Yamagi Quake
II an even better source port. It's much appreciated.
=======================================================
Product: Yamagi Quake II
Version: 7.44pre
Platform: Linux
Architecture: x86_64
Compiler: 8.3.0
Signal: 11
Backtrace:
/opt/quake2/quake2(+0x934c0) [0x55b5c05e94c0]
/opt/quake2/quake2(+0x93682) [0x55b5c05e9682]
/lib/x86_64-linux-gnu/libc.so.6(+0x37840) [0x7f4ba20cb840]
/lib/x86_64-linux-gnu/libc.so.6(+0x145f94) [0x7f4ba21d9f94]
/opt/quake2//smd/game.so(check_dodge_inf_mg+0x12b) [0x7f4b9eca5c1b]
/opt/quake2//smd/game.so(Machinegun_Fire+0x244) [0x7f4b9ecdaab4]
/opt/quake2//smd/game.so(Weapon_Generic+0x3ea) [0x7f4b9ecdbe4a]
/opt/quake2//smd/game.so(Weapon_Machinegun+0x3d) [0x7f4b9ecdcd3d]
/opt/quake2//smd/game.so(ClientBeginServerFrame+0xfa) [0x7f4b9ecd1aca]
/opt/quake2//smd/game.so(G_RunFrame+0x185) [0x7f4b9ec6d075]
/opt/quake2/quake2(+0x8c519) [0x55b5c05e2519]
/opt/quake2/quake2(+0x8cd5c) [0x55b5c05e2d5c]
/opt/quake2/quake2(+0x69e68) [0x55b5c05bfe68]
/opt/quake2/quake2(+0x69f9c) [0x55b5c05bff9c]
/opt/quake2/quake2(+0x6a42e) [0x55b5c05c042e]
Parent is shutting down, bye...
The text was updated successfully, but these errors were encountered:
Confirmed that this is happening on my build as well. Debian GNU/Linux Bullseye (11.2), x86_64, running with the latest version of Yamagi Quake II (8.01pre) as compiled from HEAD on the master branch.
A somewhat annoying, but effective, workaround is not to use the machine gun when dealing with enemies. Strangely enough, it works just fine when you fire it with no enemies in view.
I can't reproduce this at the moment. But i try.
The text was updated successfully, but these errors were encountered: