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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""单个外星人/飞船的类"""
def __init__(self, ai_settings, screen):
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# rect.x, rect.y == rect.left, rect.top, 即另alien出现在窗口左上角空出一个alien图标的边距
self.rect.x, self.rect.y = self.rect.width, self.rect.height
self.x = float(self.rect.x)
'''
def blitme(self):
"""绘制外星人的块层"""
self.screen.blit(self.image, self.rect)
'''
def check_edges(self):
"""边缘碰撞判断"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right: return True
elif self.rect.left <= 0: return True
def update(self):
# self.rect.x += self.ai_settings.alien_speed
""" 一个见鬼的bug, 使用中间变量self.x会只保留每行第一个外星人,但是下方的判断上又认为两个操作等价
# self.x += self.ai_settings.alien_speed # 容纳小数位的速度
# self.rect.x = self.x
self.rect.x += self.ai_settings.alien_speed
self.x += self.ai_settings.alien_speed
print(type(int(self.x)) == type(self.rect.x))
"""
self.rect.x += (self.ai_settings.alien_speed*self.ai_settings.fleet_direction)