Skip to content

Latest commit

 

History

History
33 lines (33 loc) · 2.03 KB

CHANGELOG.md

File metadata and controls

33 lines (33 loc) · 2.03 KB

Changelog (Rev 2 - 05/15/22)

Feature additions

  • Add feature that allows you to move the cursor on the world map in the pause menu
  • Add the beta skybox textures, and make the skybox always render a full cube, without the bottom missing
  • Update the prerender for outside the Temple of Time
  • Update the prerender for the Market
  • Added short tower variant of the stationary flamethrower for the Fire Temple
  • Added Navi hint target for Fire Temple hammer pillars, and use beta model
  • Switch between regular recoil and lower pitched wall recoil sfx when hitting colliders, and use lower pitched recoil sound for walls
  • Improve animation for unused sword pull animation when Link holds the shield
  • Make lightning in the intro cutscene behave the same way as in Spaceworld

Bug Fixes

  • Fix issue with low pitched heart sound
  • Fix issue with Jabu Jabu exit in Lake Hylia
  • Fix issue with the spin attack that allowed you to use a magic item and crash the game
  • Fix issue that caused Navi to change color in no-clip mode
  • Fix issue that caused the player to take damage after no-clip
  • Fix various issues with the hat physics in some scenarios
  • Fix issue with the Kokiri NPC that let you get around it when it is blocking the door to a house
  • Fix issue that caused the race Poe to dissapear
  • Fix issue with putting away the sword with the Hylian Shield
  • Fix incorrect medallion textures in pause menu
  • Fix turning midair after a walk slash
  • Fix various standalone shield issues
  • Text improvements
  • Fix pausing lag and/or crashing on emulators
  • Fix issue that sometimes made the game's audio mute itself in Hyrule Field
  • Changed Deku Baba behavior to make them vulnerable again after being hit by them or deflecting their attacks
  • Changed standalone shield collider to be only active when Link is not moving
  • Fixed crash from attacking the slime enemy with the bow
  • Fixed message display glitch that sometimes occured after collecting a full heart container
  • Fixed interpolation issue for longer backjump animation
  • Fixed missing waterbox in the Water Temple