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Results on custom data — temporal instability on extremities #24

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@frenchtouchXR

First of all, great work — the approach is very interesting and the results on DNA-Rendering are impressive.

I tested Diffuman4D on my own capture setup: 8 synchronized RGB cameras, studio lighting, 35mm lenses, clean foreground masks. The pipeline ran successfully (48 cameras = 8 real + 40 virtual, 96 frames, 3 alternation rounds).

Overall the body and clothing reconstruction is coherent across views, which is promising. However I'm observing consistent temporal instabilities on two specific areas:

  • Hair: flickering and shape inconsistency between consecutive frames
  • Feet/shoes: detached geometry artifacts, floating elements

These artefacts appear systematically on every virtual cameras far or close from the real input cameras. Please see the attached image showing frames 37–41 from virtual camera 36.

Setup details:

  • num_denoising_steps: 1, alternation_rounds: 3, guidance_scale: 2.0
  • 8 input cameras vs 4 in the demo — real cameras mixed with 40 generated virtual cameras
  • Skeletons from Sapiens — visually clean
  • Foreground masks from BiRefNet — visually clean

Questions:

  1. Is the model expected to generalize to custom capture setups, or is it primarily designed for DNA-Rendering-style data?
  2. Would increasing num_denoising_steps or guidance_scale help reduce these instabilities?
  3. Is there a recommended approach for custom data preprocessing that differs from the standard pipeline?

Thanks for any guidance.

Image Image Image Image Image

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