-
Notifications
You must be signed in to change notification settings - Fork 10
/
Copy pathl4d2_healingball.sp
284 lines (248 loc) · 8.25 KB
/
l4d2_healingball.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <l4d2_simple_combat>
#define PLUGIN_VERSION "0.1"
#define CVAR_FLAGS FCVAR_NONE
public Plugin myinfo =
{
name = "治疗光圈",
author = "zonde306",
description = "",
version = PLUGIN_VERSION,
url = ""
};
#define HealingBall_Particle_Effect "st_elmos_fire_cp0"
#define HealingBall_Sound_Lanuch "ambient/fire/gascan_ignite1.wav"
#define HealingBall_Sound_Heal "buttons/bell1.wav"
#define SPRITE_BEAM "materials/sprites/laserbeam.vmt"
#define SPRITE_HALO "materials/sprites/halo01.vmt"
#define SPRITE_GLOW "materials/sprites/glow01.vmt"
new BlueColor[4] = {80, 80, 255, 255};
new Handle:HealingBallTimer[MAXPLAYERS+1];
new g_BeamSprite, g_HaloSprite, g_GlowSprite;
new Float:HealingBallInterval[MAXPLAYERS+1], Float:HealingBallEffect[MAXPLAYERS+1],
Float:HealingBallRadius[MAXPLAYERS+1], Float:HealingBallDuration[MAXPLAYERS+1];
public void OnPluginStart()
{
CreateTimer(1.0, Timer_SetupSpell);
}
public Action Timer_SetupSpell(Handle timer, any data)
{
SC_CreateSpell("ss_healingball", "治疗光圈", 100, 4500);
}
public void SC_OnUseSpellPost(int client, const char[] classname)
{
if(!StrEqual(classname, "ss_healingball", false))
return;
HealingBallInterval[client] = 1.0;
HealingBallEffect[client] = 1.0 + ((SC_GetClientLevel(client) + 1) / 5.0);
HealingBallRadius[client] = 100.0 + (SC_GetClientLevel(client) * 5.0);
HealingBallDuration[client] = 5.0 + SC_GetClientLevel(client);
HealingBallFunction(client);
PrintToChat(client, "\x03[提示]\x01 你启动了 \x04治疗光圈\x01 持续 \x05%.0f\x01 秒。", HealingBallDuration[client]);
}
public void OnMapStart()
{
PrecacheSound(HealingBall_Sound_Lanuch, true);
PrecacheSound(HealingBall_Sound_Heal, true);
PrecacheParticle(HealingBall_Particle_Effect);
g_BeamSprite = PrecacheModel(SPRITE_BEAM);
g_HaloSprite = PrecacheModel(SPRITE_HALO);
g_GlowSprite = PrecacheModel(SPRITE_GLOW);
}
public void OnMapEnd()
{
for(new i = 1; i <= MaxClients; ++i)
{
if(HealingBallTimer[i] != INVALID_HANDLE)
KillTimer(HealingBallTimer[i]);
HealingBallTimer[i] = INVALID_HANDLE;
}
}
public Action:HealingBallFunction(Client)
{
new Float:Radius=HealingBallRadius[Client];
new Float:pos[3];
GetTracePosition(Client, pos);
pos[2] += 50.0;
EmitAmbientSound(HealingBall_Sound_Lanuch, pos);
//(目标, 初始半径, 最终半径, 效果1, 效果2, 渲染贴(0), 渲染速率(15), 持续时间(10.0), 播放宽度(20.0),播放振幅(0.0), 顏色(Color[4]),(播放速度)10,(标识)0)
TE_SetupBeamRingPoint(pos, Radius-0.1, Radius, g_BeamSprite, g_HaloSprite, 0, 10, 1.0, 5.0, 5.0, BlueColor, 5, 0);//固定外圈BuleColor
TE_SendToAll();
for(new i = 1; i<5; i++)
{
TE_SetupGlowSprite(pos, g_GlowSprite, 1.0, 2.5, 1000);
TE_SendToAll();
}
if(HealingBallTimer[Client] != INVALID_HANDLE)
KillTimer(HealingBallTimer[Client]);
HealingBallTimer[Client] = INVALID_HANDLE;
new Handle:pack;
HealingBallTimer[Client] = CreateDataTimer(HealingBallInterval[Client], HealingBallTimerFunction, pack, TIMER_REPEAT);
WritePackCell(pack, Client);
WritePackFloat(pack, pos[0]);
WritePackFloat(pack, pos[1]);
WritePackFloat(pack, pos[2]);
WritePackFloat(pack, GetEngineTime());
return Plugin_Handled;
}
public Action:HealingBallTimerFunction(Handle:timer, Handle:pack)
{
decl Float:pos[3], Float:entpos[3], Float:distance[3];
ResetPack(pack);
new Client = ReadPackCell(pack);
pos[0] = ReadPackFloat(pack);
pos[1] = ReadPackFloat(pack);
pos[2] = ReadPackFloat(pack);
new Float:time=ReadPackFloat(pack);
EmitAmbientSound(HealingBall_Sound_Heal, pos);
for(new i = 1; i<5; i++)
{
TE_SetupGlowSprite(pos, g_GlowSprite, 1.0, 2.5, 1000);
TE_SendToAll();
}
//new iMaxEntities = GetMaxEntities();
new Float:Radius=HealingBallRadius[Client];
//(目标, 初始半径, 最终半径, 效果1, 效果2, 渲染贴(0), 渲染速率(15), 持续时间(10.0), 播放宽度(20.0),播放振幅(0.0), 顏色(Color[4]),(播放速度)10,(标识)0)
TE_SetupBeamRingPoint(pos, Radius-0.1, Radius, g_BeamSprite, g_HaloSprite, 0, 10, 1.0, 10.0, 5.0, BlueColor, 5, 0);//固定外圈BuleColor
TE_SendToAll();
new team = GetClientTeam(Client);
if(GetEngineTime() - time < HealingBallDuration[Client])
{
for(new i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
{
if(GetClientTeam(i) == team && IsPlayerAlive(i))
{
GetEntPropVector(i, Prop_Send, "m_vecOrigin", entpos);
SubtractVectors(entpos, pos, distance);
if(GetVectorLength(distance) <= Radius)
{
new HP = GetClientHealth(i);
if(IsPlayerIncapped(i))
{
SetEntProp(i, Prop_Data, "m_iHealth", HP+RoundToCeil(HealingBallEffect[Client]));
}
else
{
new MaxHP = GetEntProp(i, Prop_Data, "m_iMaxHealth");
HP += RoundToCeil(HealingBallEffect[Client]);
if(HP > MaxHP)
HP = MaxHP;
SetEntProp(i, Prop_Data, "m_iHealth", HP);
/*
if(MaxHP > HP+HealingBallEffect[i])
{
SetEntProp(i, Prop_Data, "m_iHealth", HP+HealingBallEffect[Client]);
}
else if(MaxHP < HP+HealingBallEffect[Client])
{
SetEntProp(i, Prop_Data, "m_iHealth", MaxHP);
}
*/
}
ShowParticle(entpos, HealingBall_Particle_Effect, 0.5);
TE_SetupBeamPoints(pos, entpos, g_BeamSprite, 0, 0, 0, 0.5, 1.0, 1.0, 1, 0.5, BlueColor, 0);
TE_SendToAll();
}
}
}
}
}
else
{
KillTimer(HealingBallTimer[Client]);
HealingBallTimer[Client] = INVALID_HANDLE;
}
}
stock bool:IsPlayerIncapped(Client)
{
if(GetEntProp(Client, Prop_Send, "m_isIncapacitated")==1)
return true;
return false;
}
/* 读取準心位置 */
public GetTracePosition(client, Float:TracePos[3])
{
decl Float:clientPos[3], Float:clientAng[3];
GetClientEyePosition(client, clientPos);
GetClientEyeAngles(client, clientAng);
new Handle:trace = TR_TraceRayFilterEx(clientPos, clientAng, MASK_PLAYERSOLID, RayType_Infinite, TraceEntityFilterPlayer, client);
if(TR_DidHit(trace))
{
TR_GetEndPosition(TracePos, trace);
}
CloseHandle(trace);
}
public bool:TraceEntityFilterPlayer(entity, contentsMask)
{
return entity > MaxClients || !entity;
}
public ShowParticle(Float:pos[3], String:particlename[], Float:time)
{
/* Show particle effect you like */
new particle = CreateEntityByName("info_particle_system");
if(IsValidEdict(particle))
{
TeleportEntity(particle, pos, NULL_VECTOR, NULL_VECTOR);
DispatchKeyValue(particle, "effect_name", particlename);
DispatchKeyValue(particle, "targetname", "particle");
DispatchSpawn(particle);
ActivateEntity(particle);
AcceptEntityInput(particle, "start");
CreateTimer(time, DeleteParticles, particle);
}
}
public AttachParticle(ent, String:particleType[], Float:time)
{
decl String:tName[64];
new particle = CreateEntityByName("info_particle_system");
if(IsValidEdict(particle) && IsValidEdict(ent))
{
new Float:pos[3];
GetEntPropVector(ent, Prop_Send, "m_vecOrigin", pos);
TeleportEntity(particle, pos, NULL_VECTOR, NULL_VECTOR);
GetEntPropString(ent, Prop_Data, "m_iName", tName, sizeof(tName));
DispatchKeyValue(particle, "targetname", "tf2particle");
DispatchKeyValue(particle, "parentname", tName);
DispatchKeyValue(particle, "effect_name", particleType);
DispatchSpawn(particle);
SetVariantString(tName);
AcceptEntityInput(particle, "SetParent", particle, particle, 0);
ActivateEntity(particle);
AcceptEntityInput(particle, "start");
CreateTimer(time, DeleteParticles, particle);
}
}
public Action:DeleteParticles(Handle:timer, any:particle)
{
/* Delete particle */
if(IsValidEdict(particle) && IsValidEntity(particle))
{
new String:classname[64];
GetEdictClassname(particle, classname, sizeof(classname));
if(StrEqual(classname, "info_particle_system", false))
{
AcceptEntityInput(particle, "stop");
AcceptEntityInput(particle, "kill");
RemoveEdict(particle);
}
}
}
public PrecacheParticle(String:particlename[])
{
/* Precache particle */
new particle = CreateEntityByName("info_particle_system");
if(IsValidEdict(particle))
{
DispatchKeyValue(particle, "effect_name", particlename);
DispatchKeyValue(particle, "targetname", "particle");
DispatchSpawn(particle);
ActivateEntity(particle);
AcceptEntityInput(particle, "start");
CreateTimer(0.01, DeleteParticles, particle);
}
}