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A TF2 HUD created by flatline. Mixes the main two types of "modern" huds - "menu huds" and "vtf huds" - into one single package.

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Welcome to flatHUD!

Version: 2.3
Released: August 10th, 2014

Changelog:
-Updated MvM popup panels:
-Wave complete panel
-Wave loss panel (boot camp)
-Wave loss panel (mann up)
-Victory! splash panel
-Mission Complete panel
-Removed rest of borders from lobby panels
-Darkened backgrounds on class selection screen for more visibility
-Moved all fonts into their own folder



FAQ:

Q: How do I install?
A: Download the flathud master folder and pick your color version, Blue or Red.  Drag that respective folder
into your tf/custom folder and you're good to go.

Q: I have [x] bug.  How do I report this?
A: Report it to me through the tftv thread (http://teamfortress.tv/forum/thread/14664-flathud).  This is the only
place you can contact me about this.

Q: My fonts are weird.  What do I have to do?
A: Sometimes the fonts mess up for whatever reason.  If your fonts aren't displaying correctly, navigate to your flathud/resource folder and install
the fonts "big_noodle_titling" and all the ones beginning with "weblysleek".  This should fix your problem.

Q: How do I use Fog's Xhairs?
A: The crosshairs are already installed in the hud.  Inside hudlayout.res, there is a value called "FogCrosshair".
The first thing we'll need to change is the "visible" value; change it to 1.  Next, using the crosshairs.png
inside your flathud folder, change the labeltext value to whatever value is on the graphic (ex. the plain
circle would be "7").  Finally, the "fgcolor" controls what color your crosshair is.  It uses rgba values
(google it).  If your crosshair is off center (after you save the file and hud_reloadscheme in console), mess
with the xpos and ypos until it looks right for you.

Thanks for using flatHUD!

-flatline

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A TF2 HUD created by flatline. Mixes the main two types of "modern" huds - "menu huds" and "vtf huds" - into one single package.

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