Skip to content

A series of revisions #10

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 13 commits into
base: tagroles
Choose a base branch
from

Conversation

DeathFishAtEase
Copy link

@DeathFishAtEase DeathFishAtEase commented Dec 27, 2024

To avoid potential merge conflicts with @AlexBx for changes to *.rst files, an HTML version based on 3.0p1 is provided PR #16 .

C4Warhead Read Error

[General]►C4Warhead=

[CombatDamage]►C4Warhead=

@DeathFishAtEase DeathFishAtEase deleted the patch-1 branch March 22, 2025 15:23
[General] -> C4Warhead
to
[CombatDamage] -> C4Warhead
@DeathFishAtEase DeathFishAtEase restored the patch-1 branch March 22, 2025 15:26
@DeathFishAtEase DeathFishAtEase deleted the patch-1 branch March 22, 2025 15:28
@DeathFishAtEase DeathFishAtEase restored the patch-1 branch March 22, 2025 15:28
@DeathFishAtEase DeathFishAtEase force-pushed the patch-1 branch 2 times, most recently from e4d0add to afe5cf1 Compare March 22, 2025 19:38
@DeathFishAtEase
Copy link
Author

DeathFishAtEase commented Jul 8, 2025

MissileSpawn is not the cause of the crash, V3RocketType, DMislType and CMislType is the actual culprit.

Due to the missing colon here, the note-block failed to generate in the HTML.
@DeathFishAtEase
Copy link
Author

DeathFishAtEase commented Jul 8, 2025

Saboteurs

Since one of the required colons :: is missing here, the note-block failed to be generated in the HTML.

@DeathFishAtEase
Copy link
Author

DeathFishAtEase commented Jul 8, 2025

Wrong flag

In the sample code for the Generic Prerequisite Groups section, the incorrect flag Prerequisites is used instead of Prerequisite (with an extra 's' at the end).

[TechnoType]
...
Prerequisites=NAVALYARD
...

@DeathFishAtEase DeathFishAtEase changed the title C4Warhead Read Error A series of revisions Jul 8, 2025
@DeathFishAtEase
Copy link
Author

In new/weapons/electricbolts, :tagdef: was used incorrectly.
Display effect preview:

The default colors for electric bolts are taken from the theater palette. The third is always the color at index 15, while both others use the color at index 10 (or 5, if ►IsAlternateColor= (yes)).

The default colors for electric bolts are taken from the theater palette. The third is always the color at index 15, while both others use the color at index 10 (or 5, if [Weapon]►IsAlternateColor=yes).

@DeathFishAtEase
Copy link
Author

In the /new/buildings/prismforwarding file, under the [PrismForwarding.SupportWeapon]►IsLaser section, the description of LaserDuration when no support weapon is configured is missing a :tag:, resulting in the loss of a symbol.

add note-block

You could also place radary.shp directly into sidec0#.mix without creating an additional sidec0#md.mix.
Starting from frame 150 (0-based), the cursor that overlays the wrench on the Move cursor and continuously rotates is actually EngineerRepair, and the same applies to the other one.
@DeathFishAtEase
Copy link
Author

DeathFishAtEase commented Jul 24, 2025

Supplemented the usage of Sidebar.YuriFileNames and added a filename comparison table under two naming conventions.

File Purpose Original Naming Rule Yuri-style Naming Rule
Radar Animation radar.shp radary.shp
Radar Palette sidebar.pa l (Many other files also share this palette) radaryuri.pal
Background - Large bkgdlg.shp bkgdlgy.shp
Background - Medium bkgdmd.shp bkgdmdy.shp
Background - Small bkgdsm.shp bkgdsmy.shp
Background Palette uibkgd.pal uibkgdy.pal

@DeathFishAtEase
Copy link
Author

DeathFishAtEase commented Jul 24, 2025

In MouseCursors.txt, the values for EngineerRepair and Repair are swapped.

Starting from frame 150 (0-based) in mouse.sha (yr1.001), the cursor that overlays the Wrench on the Move and continuously rotates is actually EngineerRepair.

Just now, conducted a rigorous inspection again according to the following code.
```ini
[ORCA]​
MissileSpawn=yes
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
```
The engine environment is YR1.001.
[General] -> DeployDir
to
[AudioVisual] -> C4Warhead
DeathFishAtEase added a commit to DeathFishAtEase/Ares-docs that referenced this pull request Jul 26, 2025
…s the first one initiated, in HTML.

[General] -> C4Warhead
to
[CombatDamage] -> C4Warhead
it directly used the value from the previous line's TakeVehicle. Specifically, this is equivalent to using the image for Enter instead of C4.
@DeathFishAtEase
Copy link
Author

Global DeployDir Read Error

[General]►DeployDir=

[AudioVisual]►DeployDir=

@DeathFishAtEase
Copy link
Author

In MouseCursors.txt, the value for Sabotage is incorrect

It directly used the value from the previous line's TakeVehicle. Specifically, this is equivalent to using the image for Enter instead of C4.

In fact, even before the changes were made, the original text's `VehicleTypes` was also rendered incorrectly due to incorrect writing in rst.
@DeathFishAtEase
Copy link
Author

CrashSpin only checks Locomotor and does not restrict Type.

In fact, even before the changes were made, the original text's VehicleTypes was also rendered incorrectly due to incorrect writing in crashableaircraft.rst.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant