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fix powered units bug
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
In original game, powered units was only made for one tank, Robot Tank, so Westwood dindt make this logic work well with units other than Robot Tank. In Ares we can now use powered units for everything. So here is the bugs I hope to get fixed:
Surprisingly, PoweredBy= also accept infantry, but they wont spark, no black alpha image, they still play there idle animation, and if they can deploy, they do it if you command it to do so. Other than those graphical bugs, it works just fine.
Ore miners, if the powered building(GAROBO) dont exist, and then buy a ore miner(or a building which give you an ore miner in a freeunit), it will still continue their harvest mission.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by YR M0ddEr/yr-m0dder
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad