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Releases: AthenaSulisMinerva/CombatExtendedFastTrack
Releases · AthenaSulisMinerva/CombatExtendedFastTrack
Combat Extended: FastTrack Edition - v1.0.1.8-FT-014
v1.0.1.8-FT-014
FastTrack changes (FT-014)
- [Fixes] Revert assembly internal version number to 1.0.1.6
- This restores compatibility with Vanilla Expanded Furniture Security - CE and various other mods compiled against older CE assembly version numbers
Combat Extended: FastTrack Edition - v1.0.1.8-FT-013
v1.0.1.8-FT-013
FastTrack changes (FT-013)
- [Fixes] Reduced bulk of various drug items
- [Compatibility] Updated Chicken Plucker / Project Red Horse / Rimmu-Nation patches
- Added patches for [CP] DOOM (1.0), [CP] Metal Gear Solid (1.0), [CP] Spec Ops - The Line (1.0), [CP] The DOOM Kit - Classic (1.0), [RH] Faction: Cordis Die (1.0), WWII Soviet Faction (1.0)
- Added BTR-70 APC with KPV HMG pawn to [RH] Faction: Umbra Company (1.0)
- Added FBI pawns, apparel and weapons to [CP] Red Horse Furniture
- Added Bomber pawntype and RGD-5 thrown grenade ammo for (RH) Elite Crew
- Renamed [RH] Faction: Last Man Mercs to [RH] Faction: Last Man Contingent, added new weapons and apparel
- Rebalanced weapon melee tools across all CP / RH / RN mods
- Rebalanced and consolidated apparel patches across all CP / RH / RN mods
- Rebalanced primary ammo magazine count and sidearm spawning for faction pawns across all CP / RH / RN mods
- [Compatibility] Updated Forsaken patches
- Fixed Nightling stats and melee tools
- [Compatibility] Updated More Vanilla Turrets patches
- Reduced Devastator mortar cooldown time
- [Compatibility] Updated NewRatkinPlus patches
- Added patches for King Hamster race
- Fixed Guardener backpack apparel PatchOp
- Updated armor and weapon melee tools
- [Compatibility] Removed Lizardmen and Yabils patches
- Owlchemist will be maintaining his own standalone CE patches, and has asked us to remove our integrated ones
- [Misc] Added a new, optional
ammoConsumedPerShotCount
XML tag parameter toVerb_ShootCE
- This allows third-party modders and patch authors to specify if a ranged weapon consumes more than one unit of ammunition per shot, and is particularly useful for weapons that fire multiple barrels simultaneously (e.g. double-barreled shotguns, Metal Storm-type weapons)
- If this tag is omitted, CE:FT will, by default, assume the normal CE behavior of 1 unit of ammo per shot; this ensures backwards compatibility with all existing patches
- [Misc] Added new Ammo and Projectile definitions:
- UAC BFG Cell (Advanced)
- UAC EMG Bolt (Advanced) - projectile only
- UAC EMG Cell (Advanced)
- UAC Energy Cell (Advanced) + 2 projectile variants
- UAC Plasma Cell (Advanced) + 4 projectile variants
- UAC Rocket Mk I (Rocket)
- UAC Rocket Mk VI (Rocket)
- 76.2x385mmR Cannon (Shell)
- [Misc] Enabled crafting of 5x35mm Charged (Advanced) ammo
- [Misc] Rebalanced stats for the following ammo:
- Plasma Heavy Power Cell (Advanced)
- Plasma Pistol Power Cell (Advanced)
- Plasma Rifle Power Cell (Advanced)
- 57x483mm Bofors (Shell)
- 20 Gauge (Shotgun)
- [Misc] Reduced damage for the following ammo:
- 7.62x51mm NATO (Tranq) (Rifle)
- 9x19mm Para (Tranq) (Pistol)
- [Misc] Changed graphics stack size display for 120mm cannon shell (HEAT) (Shell) ammo
Upstream changes (based on CE v1.0.1.8.2)
- [Fixes] Fixed great arrow recipes generating steel arrows (Tostov)
- [Features] Added generic Flame and Venom arrow ammo and projectile defs
- [Compatibility] Added Kijin 2.0 patches (Tostov)
- [Compatibility] Added Save Our Ship 2 patches (N7Huntsman)
- [Compatibility] Updated Androids patches (Tostov)
- [Compatibility] Updated Androids Tiers patches (Tostov)
- [Compatibility] Updated Black Widow patches (AluminumAlman)
- [Compatibility] Updated Dragonian patches (Tostov)
- [Compatibility] Updated Kurin patches (Tostov)
- [Compatibility] Updated Misc Robots (LockdownX7)
- [Compatibility] Updated Orassans Patches (LockdownX7)
- [Compatibility] Updated Rabbie patches (Tostov)
- [Compatibility] Updated Simply More Melee patches (Zozilin)
- [Compatibility] Updated Vanilla/Advanced Bionics patches (Tostov)
- [Compatibility] Updated Neolithic Ranged Weapon Melee Tools for short bow, recurve, great bow, and pila
Combat Extended: FastTrack Edition - v1.0.1.8-FT-012
v1.0.1.8-FT-012
FastTrack changes (FT-012)
- [Compatibility] Added Turret Collection patches
- Pre-charged Mini-Turret has been disabled, as CE and CE:FT currently don't support spawning turrets preloaded with ammo; cursory examination of the relevant C# source code suggests that the upstream CE devs disabled that feature, for reasons unknown to the CE:FT team
- TC's original ammo have all been disabled, and replaced with CE:FT's own version to allow sharing and reuse with other third-party mods
- TC's original research projects have all been replaced with Heavy Weapons and Heavy Auto Turrets from CE
- [Compatibility] Updated Chicken Plucker / Project Red Horse / Rimmu-Nation patches
- Rebalanced German Shepard animal melee stats and tools from [RH] Faction: The Ghosts to CE 1.6+
- Rebalanced headgear and armor stats from T-45b Power Armor to CE 1.6+
- [Compatibility] Updated Ni'Hal patches
- Rebalanced and fixed missing Ni'Hal weapon melee tool stats
- [Compatibility] Updated [Pratt] WWII Weapons Pack (Vanilla) patches
- Added patches for (FR) Chauchat LMG, (JPN) Type 99 Arisaka scoped sniper rifle, (US) Mk II Grenade, (FR) F1 Grenade and (UK) Mills Grenade
- [Misc] Added new Ammo and Projectile definitions:
- 130mm Type 63 (Rocket)
- 120mm Cannon (Shell)
- 155mm Howitzer (Shell)
- 20x128mm Oerlikon Autocannon (Shell)
- 28cm Spgr. Cannon (Shell)
- 30x173mm NATO Autocannon (Shell)
- 57x483mm Bofors Autocannon (Shell)
- [Misc] Added unique artwork for 50mm GS-50 Grenade ammo
- [Misc] Fully rebalanced ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- Shotgun
- [Misc] Increased 20x102mm NATO Autocannon (Shell) ammo stack size
- [Misc] Reorganized Rocket ammo and projectile graphics locations
- [Misc] Tweaked gravity modifier for indirect-fire mortar/shell/rocket projectiles
- This fixes the "slow mortar round" bug
- The corresponding changes were based on commits currently only available in the Development branch of the upstream CE mod
Upstream changes (based on CE v1.0.1.8.2)
- [Compatibility] Updated patches for Cupro's Alloys and Vanilla Armour Expanded (by AluminumAlman)
Combat Extended: FastTrack Edition - v1.0.1.8-FT-011
v1.0.1.8-FT-011
FastTrack changes (FT-011)
- [Fixes] Fixed incorrect crafting product for 9x19mm Parabellum tranquilizer pistol cartridge
- [Fixes] Fixed incorrect defName for 7.92x57mm Mauser rifle cartridge
- The upstream CE mod has the incorrect internal defName name of
792x51mmMauser
- All compatibility patches included with CE:FT have also been updated with the correct defName
- The upstream CE mod has the incorrect internal defName name of
- [Compatibility] Added [Ods] Kaiser Reich's Imperial Army - Apparel patches
- [Compatibility] Added [Ods] Third Reich - Uniforms patches
- [Compatibility] Added [Pratt] WWII Weapons Pack (Vanilla) patches
- [Compatibility] Updated FashionRIMsta patches
- Updated gas mask definitions
- [Compatibility] Updated Chicken Plucker / Project Red Horse / Rimmu-Nation patches
- Cleaned up unneeded tags from CE:FT implementation of Orbital EMP striken from Rimmu-Nation - Weapons
- Reduced blunt armor rating of T-55 tanks from [RH] Faction: Last Man Mercs; this fixes a bug where the tanks were indestructible against successive antigrain warhead detonations
- Updated gas mask definitions for [RH] Faction: Umbra Company and Rimmu-Nation - Clothing
- [Misc] Added new Ammo and Projectile definitions:
- 7.65x20mm Longue (Pistol)
- .455 Webley (Pistol)
- [Misc] Rebalanced ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- Advanced
- Alien Weapons
Upstream changes (based on CE v1.0.1.8.2)
- [Compatibility] Added patches for Medical System Expansion, Cybernetic Organism and Neural Network (by AluminumAlman)
- [Compatibility] Updated patches for Dragons! (by AluminumAlman)
- [Compatibility] Updated compatibility with RunAndGun, by preventing pawns from reloading while moving; this fixes a bug where pawns sometimes get trapped in an infinite reload loop while fleeing
Combat Extended: FastTrack Edition - v1.0.1.8-FT-010
v1.0.1.8-FT-010
FastTrack changes (FT-010)
- [Compatibility] Updated Alpha Animals patches
- Added patch for Crepuscular Beetles
- [Compatibility] Updated Defensive Machine Gun Turret Pack patches
- Added minimum range for Mk 19 Automatic Grenade Launcher turrets
- Rebalanced all turret stats
- [Compatibility] Updated More Mechanoids patches
- Rebalanced Assaulter weapon ammunition type, by switching from 5x35mm Charged to 6x18mm Charged
- [Compatibility] Updated NewRatkinPlus patches
- Updated backpack and sack apparel layers
- [Compatibility] Updated Chicken Plucker / Project Red Horse / Rimmu-Nation patches
- Added compatibility patches for [CP] British Military Kit
- Added missing compatibility patches for C4 charge and Skinner knife from [RH] Faction: Elite Crew
- Rebalanced PASGT crafting costs to use either Devilstrand or Rimefeller Synthamide for [CP] Rimmu-Nation - Clothing
- Updated backpack and harness apparel layers for [CP] Rimmu-Nation - Clothing, [RH] Faction: Elite Crew, [RH] Faction: The Ghosts
- Updated parka, jacket and trenchcoat apparel StuffEffectMultiplierArmor stats for [CP] Red Horse Furniture, [CP] Rimmu-Nation - Clothing, [RH] Faction: Elite Crew, [RH] Faction: Last Man Mercs, [RH] Faction: Militaires Sans Frontieres, [RH] Faction: The Ghosts, [RH] Faction: Umbra Company
- [Misc] Fully rebalanced ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- Grenade
- Rocket
Upstream changes (based on CE v1.0.1.8.2)
- [Balance] Added natural armor for human pawns
- [Features] Added SoftArmor stuff category that mod patches can use in apparel recipes
- [Compatibility] Add workaround for the "purple square" missing texture bug when CE is loaded along with certain apparel mods. This bug is caused by outdated copies of
GraphicApparelDetour.dll
bundled in some mods, which is currently incompatible with CE's new pawn renderer; the workaround disables all instances of this DLL, as well as displaying a list of affected mods in the console log. In most cases these apparel mods should work fine withGraphicApparelDetour.dll
disabled, but if you encounter any rendering issues, please (nicely!) ask the mod authors to update the DLL to a more compatible patching method, such as the Harmony library. (Fix courtesy of Dyrewulf) - [Compatibility] Added patches for TouhouStyle, More Practical Traits (by Tostov)
- [Compatibility] Updated patches for Dragons!, Orassans, Vanilla Armour Expanded (by AluminumAlman)
- [Compatibility] Updated patch for Cybernet (by Tostov)
Combat Extended: FastTrack Edition - v1.0.1.8-FT-009
v1.0.1.8-FT-009
FastTrack changes (FT-009)
- [Compatibility] Added Alpha Animals patches
- [Compatibility] Added Soviet Armory patches
- [Compatibility] Updated Defensive Machine Gun Turret Pack patches
- Reduced a number of turret ranges to more reasonable values
- Fixed incorrect turret range display radius
- [Compatibility] Updated Glitter Tech patches
- Rebalanced nanosuit and armored vests armor stats
- [Compatibility] Updated Mechanoids Extraordinaire patches
- Updated Mechanoid melee attacks to new armor system
- [Compatibility] Updated More Vanilla Turret patches
- Reduced a number of turret ranges to more reasonable values
- Fixed incorrect turret range display radius
- Fixed missing minimum ranges for some turrets
- Updated Devastator mortar to work properly in CE 1.8+
- [Compatibility] Updated Rimefeller patches
- Fixed Synthamide heat armor stuff multiplier
- [Compatibility] Updated Rimmu-Nation patches
- Rebalanced C4 explosive armor penetration, crafting and other stats to the new CE 1.6 standard
- A møøse once bit my sister
- [Misc] Added 15.2x169mm High Caliber Ammo and Projectile definitions
- [Misc] Added 50mm GS-50 Grenade Ammo and Projectile definitions
- [Misc] Fully rebalanced ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- Shell
Upstream changes (based on CE v1.0.1.8.1)
- [Balance] Adjusted RHA penetration of 7.62x39mm and 7.62x51mm calibers, by popular demand
- [Balance] Smoke only applies inhalation effect in its current cell, not every adjacent one
- [Features] Smoke clouds can now be toggled off in mod options
- [Fixes] Updated outdated armor formula description
- [Fixes] Smoke clouds no longer disappear when a save file is reloaded
- [Compatibility] Added patches for Flak Dusters, Girls Frontline Styles 404 Team, Fate Grand Order Styles Apparel Pack, SS Maid Project, Rim Contractors Arsenal, K.L.K Styles Apparel Pack, ODS SCP Outfit, Polarisbloc - Security Force, Girls' Frontline Apparel and Weapon Pack (by Tostov)
- [Compatibility] Added patches for Simply More Melee, Misc Robots, Expanded Patchleather (by zozilin)
- [Compatibility] Updated patch for Megafauna (by zozilin)
- [Compatibility] Updated patches for Android Tiers (by Tostov)
- [Compatibility] Updated patch for Rimefeller (by zozilin)
Combat Extended: FastTrack Edition - v1.0.1.6-FT-008
v1.0.1.6-FT-008
FastTrack changes (FT-008)
- [Compatibility] Updated Rimmu-Nation patches
- Updated helmet and vest armor penetration stats for [RH] Faction: Last Man Mercs, [RH] Faction: Task Force 141, [RH] Faction: The Ghosts, [RH] Faction: Umbra Company and Rimmu-Nation - Clothing
- [Misc] Fully rebalanced ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- High Caliber
- Rifle
Upstream changes (based on CE v1.0.1.6.2)
- [Compatibility] Added patches for Dragonian Race by Tostov
- [Compatibility] Updated patches for Kurin, The Three Tailed Fox by Tostov
Combat Extended: FastTrack Edition - v1.0.1.6-FT-007
v1.0.1.6-FT-007
FastTrack changes (FT-007)
- [Misc] Rebalanced (a partial set of) ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- Advanced
- High Caliber
- Rifle
- Shell
- Shotgun
Upstream changes (based on CE v1.0.1.6.2)
- [Compatibility] Added patches for Androids by Tostov
Combat Extended: FastTrack Edition - v1.0.1.6-FT-006
v1.0.1.6-FT-006
FastTrack changes (FT-006)
- [Misc] Rebalanced ammunition/projectile armor penetration, crafting and other stats to the new CE 1.6 standard for the following categories:
- IndustrialMisc
- Medieval
- Missile
- Neolithic
- Pistol
- [Misc] Split non-lethal tranquilizer variants of the 9x19mm Parabellum and the 7.62x51mm NATO cartridges into their own def file, to future-proof against upstream CE mod updates
Upstream changes (based on CE v1.0.1.6.2)
- [Balance] Adjusted animal combat power values
- [Balance] Firefoam grenades now extinguish all fires in blast radius
- [Balance] Flammability of pawns depends on equipped apparel
- [Balance] Explosion damage falloff is now quadratic instead of linear
- [Balance] Rebalanced all damage and armor to fit new armor model
- [Balance] Elephant tusk and Thrumbo horn no longer valid melee weapons, as they would be too heavy to use
- [Balance] Moved molotov, javelin crafting to crafting spot
- [Balance] Recurve bow now uses same ammo as short bow
- [Balance] Machine guns now use point target range instead of area target (600m instead of 800)
- [Balance] Reduced binoculars range to 700m
- [Balance] Sieging raiders will spread out more, engage targets further away
- [Balance] Incendiary launcher and mortar no longer deal direct damage, spawn random fires in large area instead
- [Balance] Megaspiders and scythers have greatly improved penetration on melee attacks
- [Balance] Sappers will put reduced priority on pathing around turrets
- [Balance] Changed wildness of wargs 60 => 30, wolves 85 => 65, bears 80 => 60
- [Balance] Pawns with higher health scales are less affected by beanbags
- [Balance] Rebalanced Blazebulb:
- Yield 5 => 3
- Grow days 5 => 6
- Minimum skill to plant => 6
- Work to harvest => 800
- [Balance] Centipedes now have aim delay equivalent to careful shooter trait
- [Balance] Grenades now target the ground underneath the target to fix accuracy issues
- [Balance] Increased health of Mechanoid corpses to stop them disappearing from explosions
- [Balance] Rebalanced Thrumbo armor
- [Balance] Secondary damage, electrical burns no longer merge into single hediffs
- [Features] Manned turrets can be reloaded via haul job
- [Features] Untreated cobra bites now induce venom buildup
- [Features] Gun recipes display ammo-related stats in info menu
- [Features] Turrets display weapon-related stats in info menu
- [Features] Ammo displays damage stats in info menu (again)
- [Features] FSX and Prometheum can explode when damaged
- [Features] Ammo can be smelted
- [Features] Fire spreads according to wind direction and strength
- [Features] Plant flammability depends on precipitation
- [Features] Indoor fire produces black smoke, traveling around and causing smoke inhalation hediff
- [Features] Added gas mask and improvised gas mask, provide smoke protection at stat penalties
- [Features] Added support for multiple apparel layers on head
- [Features] Tuque now worn on middle layer
- [Features] Simplified carrying gear rendering, now shows on portraits
- [Features] Unlocked draw sizes for equipped weapons
- [Features] Replaced vanilla sprites with more realistically proportioned version to utilize unlocked draw size
- [Features] Armor is now measured in millimeters of RHA equivalent for sharp and Megapascal for blunt
- [Features] Various size measurements now display in meters instead of cells
- [Features] Unarmed damage now scales with melee skill
- [Features] Rifle calibers now have API, HE and sabot ammo types
- [Features] Fragments now spawned over 10 ticks to improve performance
- [Features] Added letter to warn player a month before mechanoids can start raiding
- [Features] Added more combat taunts
- [Features] Vanilla machine pistol stats changed to MAC-10
- [Features] Predators attack immobile targets will always hit the neck
- [Features] Mechanoids now use sapper AI
- [Features] Shields are now listed in their own section, for easier outfit and stockpile management
- [Fixes] Fix error on non-violent pawn reloading turret
- [Fixes] Embrasure terrain affordance matches walls
- [Fixes] Fixed instant turret construction
- [Fixes] Prevent fuel puddles spawning inside closed doors
- [Fixes] Fixed error on updating loadout from pack animal
- [Fixes] Fixed shotgun partial reloads transmuting ammo
- [Fixes] Fixed pawns not being able to shoot over one-another's shoulder
- [Fixes] Fixed projectiles colliding with shooter's own cover
- [Fixes] Fixed pawns trying to shoot an empty gun
- [Fixes] Fixed rare error on new game start
- [Fixes] Fixed Napalm applying Prometheum-soaked hediff
- [Fixes] Shield belts deactivate when operating manned turrets
- [Fixes] Bullets will no longer remain stuck in the air on encountering errors
- [Fixes] Fixed recoil applying on first shot of burst
- [Fixes] Shields now equipped on shoulder in separate apparel layer to work around vanilla bionic hand bug
- [Fixes] Fixed surgery and new game injuries being deflected by armor
- [Fixes] Fixed suppression not being affected by armor
- [Fixes] Fixed move penalty on incapacitated pawn displaying bad values
- [Fixes] Fixed mechanoids being unable to raid
- [Fixes] Fixed weapons with low parry bonus having excessively high parry chances
- [Fixes] Fixed quadruped bodies not having armor coverage on legs
- [Fixes] Fixed armor values not scaling with apparel health
- [Fixes] Fixed traders not carrying Prometheum/FSX and not accepting ammo
- [Fixes] Arrows fired from recurve bow no longer convert to great arrows when projectile re-use is enabled
- [Fixes] Fixed gas masks not producing an item when crafting finishes
- [Fixes] Corrected display issue with blunt armor, where it would erroneously show as a percentage
- [Fixes] Added missing melee stats for archotech arms
- [Fixes] Fixed bug where parries performed by a weaponless pawn would result in excessive damage to the defender
- [Compatibility] Added patches for: Spartan Foundry, Dragons, Better Infestations, Cupro's alloys, RoM - Bones, Orassans, Thrumkin, Black Widows, Vanilla Armor Expanded, courtesy of Almantuxas
- [Compatibility] Added/updated patches for Rimeffect Asari, Gas Shells & Traps, O21 mods (Elves, Goblins, Kobolds, faction addons), A Dog Said, Expanded Prosthetics and Engineering, Rah's Bionics and Surgery Expansion, Hand 'n' Footwear, GouRIMet, by N7Huntsman
- [Compatibility] Added patch for Arachne Race, by Magichp
- [Compatibility] Added patches for Dinosauria, MiningCo. MiningHelmet, by zozilin
- [Compatibility] Added patches for Cybernet, Vanilla Bionics Expansion, Advanced Bionics Expansion, by Tostov
- [Compatibility] Updated patches for: Apparello, Weapons+, More Mechanoids to new armor system
- [Compatibility] Updated patches for Vanilla Apparel Expanded, Vanilla Armour Expanded, Spartan Foundry, Rim of Madness - Bones, Cupro's Alloys, by AluminumAlman
- [Compatibility] Apparello patch uses new head layers
Combat Extended: FastTrack Edition - v1.0.1.5-FT-005
v1.0.1.5-FT-005
FastTrack changes (FT-005)
- [Compatibility] Added Android Tiers patches
- Note: 81mm nanoswarm mortar Ammo is currently disabled until a JobDriver bug in the original mod is fixed
- [Compatibility] Added Kenshi Hiver Race patches
- [Compatibility] Added Kenshi Shek Race patches
- [Compatibility] Added Kenshi Skeleton Race patches
- [Compatibility] Added Megafauna patches
- [Compatibility] Added NewRatkinPlus patches
- [Compatibility] Added Rabbie The Moonrabbit patches
- [Compatibility] Updated Glitter Tech patches
- Reconfigured mod-specific mortar AmmoSets into dynamic patch inside mod folder
- [Compatibility] Updated More Vanilla Turret patches
- Reconfigured mod-specific 81mm Plasma Mortar Ammo, Projectile and AmmoSet into dynamic patch inside mod folder
- [Compatibility] Updated Rimmu-Nation patches
- Added RN Weapons patches for IWI Negev LMG and Type 97 Rifle
- Fixed RN Weapons patches for MP9 and PP-19 SMGs to now use correct ammo
- [Misc] Added 40x365mm Bofors autocannon Ammo and Projectile definitions
- [Misc] Added Large Autocannon Caliber UI Icon
- [Misc] Added Medieval projectile ammo category
- [Misc] Updated Plasma Pistol, Rifle and Heavy power cell Ammo to be craftable
- [Misc] Updated 12mm, 8mm and 6mm Railgun Ammo to be craftable
Upstream changes (based on CE v1.0.1.5)
- [Compatibility] Added Gas Traps And Shells patches
- [Compatibility] Added GouRIMet patches
- [Compatibility] Added RimEffect - Asari of the Rims patches