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24 changes: 19 additions & 5 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -19,13 +19,27 @@ <h1>Welcome to Tic Tac Toe</h1>
<table>
<tr>
<!-- the onclick calls a function called "handleClick" and passes itself to it -->
<td id='top-left' onclick="handleClick(this)" ></td>
<td id='top-middle'></td>
<td></td>
<td id='0-0' onclick="handleClick(this)" ></td>
<td id='0-1' onclick="handleClick(this)"></td>
<td id='0-2' onclick="handleClick(this)"></td>
</tr>

<tr>
<!-- the onclick calls a function called "handleClick" and passes itself to it -->
<td id='1-0' onclick="handleClick(this)" ></td>
<td id='1-1' onclick="handleClick(this)"></td>
<td id='1-2' onclick="handleClick(this)"></td>
</tr>

<tr>
<!-- the onclick calls a function called "handleClick" and passes itself to it -->
<td id='2-0' onclick="handleClick(this)" ></td>
<td id='2-1' onclick="handleClick(this)"></td>
<td id='2-2' onclick="handleClick(this)"></td>
</tr>
<!-- @TODO create new rows and cells for the rest of your TTT board. -->
<!-- @TODO give each new cell an id & an event listener to call the "handleClick" function -->
</table>


</div>
</body>
</html>
131 changes: 94 additions & 37 deletions scripts.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,21 @@
// ***********************
// INSTRUCTIONS
// ***********************

// 1. Read the code below one block at a time.
// 2. Look for the @TODOs, and figure out how to fix them.
// next to each @TODO you will find tasks that need to be finished

// The variable will change from X to O based on what player turn it is. We need to hold this so we can place an X or O on the board when they're clicked.
let currentMarker = 'X'
let board = [
["", "", ""], // <-- Row 1, index 0
["", "", ""], // <-- Row 2, index 1
["", "", ""] // <-- Row 3, index 2
]


// checkForWin = () => {
// if (horizontalWin () || verticalWin () || diagonalWin () ) {
// // window.alert("Player " + currentMarker + " won!")
// window.alert('Player ${currentMarker} won!')
// } else {
// changeMarker ()
// }
// }


// this "handleClick" function is called when a box is clicked. Here, "element" will hold the same value as "this" does in the HTML.
// "this" is a special word in JS but "element" could have been "thing" or "el" or whatever we wanted it to be as long as we use it again in the "console.log" statement
const handleClick = (element) => {

// this uses the "log" method on the "console" to log out the element's id so we can see it with our human eyes
Expand Down Expand Up @@ -43,15 +45,17 @@ const addMarker = (id) => {
console.log(`*** The current marker is: ${currentMarker}. ***`)
console.log(`Therefore, a "${currentMarker}" should be placed in the square with the id: ${id}`)

// @TODO-2: Build a line of code that will set the innerHTML property of the element that was clicked to the "currentMarker"

// @TODO-2.5: MIX & MATCH, You will need the following pieces of code to build that line:
// = currentMarker
// .getElementById(id)
// document
// .innerHTML
document.getElementById(id).innerHTML = currentMarker;

changeMarker()
const row = parseInt (id.charAt (0));

const column = parseInt (id.charAt (2));

board[row][column] = currentMarker;

// changeMarker()
checkForWin()
}


Expand All @@ -70,30 +74,15 @@ const changeMarker = () => {
} else {
currentMarker = "X"
}
checkForWin()
}










// This "resetBoard" function is called when the user clicks on the "Restart" button.
const resetBoard = () => {

// @TODO-3: To make your "Restart" button work you'll need to build a line of code here that:
// collects all of the "td" elements into an HTML Collection: https://www.w3schools.com/jsref/dom_obj_htmlcollection.asp

// @TODO-3.5: MIX & MATCH, You will need the following pieces of code to build that line:
// squares
// .getElementsByTagName("TD")
// =
// document
// const

const squares = document.getElementsByTagName("TD");

// loops over the HTML Collection of TDs and clears out the Xs and Os
for (i=0; i < squares.length; i++) {

Expand All @@ -103,4 +92,72 @@ const resetBoard = () => {
// sets the innerHTML to null to replace the "X" or "O"
squares[i].innerHTML = null
}
}
location.reload();
changeMarker()
}


const horizontalWin = () => {

if((board[0][0] == "X" && board[0][1] == "X" && board[0][2] == "X")
|| (board[0][0] == "O" && board[0][1] == "O" && board[0][2] == "O")) {
return true;
}
else if ((board[1][0] == "X" && board[1][1] == "X" && board[1][2] == "X")
|| (board[1][0] == "O" && board[1][1] == "O" && board[1][2] == "O")) {
return true;
}
else if ((board[2][0] == "X" && board[2][1] == "X" && board[2][2] == "X")
|| (board[2][0] == "O" && board[2][1] == "O" && board[2][2] == "O")) {
return true;
}

else {
return false;
}

}

const verticalWin = () => {

if((board[0][0] == "X" && board[1][0] == "X" && board[2][0] == "X")
|| (board[0][0] == "O" && board[1][0] == "O" && board[2][0] == "O")) {
return true;
}
else if ((board[0][1] == "X" && board[1][1] == "X" && board[2][1] == "X")
|| (board[0][1] == "O" && board[1][1] == "O" && board[2][1] == "O")) {
return true;
}
else if ((board[0][2] == "X" && board[1][2] == "X" && board[2][2] == "X")
|| (board[0][2] == "O" && board[1][2] == "O" && board[2][2] == "O")) {
return true;
}

else {
return false;
}
}

const diagonalWin = () => {

if ((board[0][0] == "X" && board[1][1] == "X" && board[2][2] == "X")
|| (board[0][0] == "O" && board[1][0] == "O" && board[2][0] == "O")) {
return true;
}
else if ((board[0][2] == "X" && board[1][1] == "X" && board[2][0] == "X")
|| (board[0][2] == "O" && board[1][1] == "O" && board[2][0] == "O")) {
return true;
}
else {
return false;
}
}

checkForWin = () => {
if (horizontalWin () || verticalWin () || diagonalWin () ) {
// window.alert("Player " + currentMarker + " won!")
window.alert('Player ${currentMarker} won!')
} else {
changeMarker ()
}
}