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Map vote sanity #11
Map vote sanity #11
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This isnt a pun.
New Traitor Items: Sith Starter Kit and X-TREME Laser Tag Kits
Spider Egg Nerf
🆑 add: New traitor item added: Budget Emag. Has 2 charges. 30 seconds after a charge is used, it regains a charge. tweak: Standard Emag still exists but its TC cost has been increased to 15. /🆑
Suffocating carbons can no longer speak 2: Electric Boogaloo
costume drop is halloween now
Sec Bot Feedback Improvement
Fulp Emag Nerf
Pengu's winter coats V5
Secborg Patch - URGENT PRIORITY
Fixes energy being used every tick while the pepper synthesizer is equipped to module slots even while it's full.
i'm a fucking idiot
Minor Fix for Secborg Pepperspray Synthesizer
* fix * update * Update ghost_role_spawners.dm * Ultra Update * Update forgottenship.dm * balance * show_to_ghosts = TRUE * Update
* Main update * Main update2 * another big update * Update techcult.dm * up * Update tgstation.dme * Update techcult.dm * EMP-Proof limbs, R&D fixup, etc. * TM-Ready * Update code/modules/ruins/lavalandruin_code/techcult.dm Co-authored-by: ATH1909 <[email protected]> * Update code/modules/ruins/lavalandruin_code/techcult.dm Co-authored-by: ATH1909 <[email protected]> * inhand_icon_state * inhand_icon_state 2 * Update fulp_overwrite_vars.dm * Update Rebalanced armor, edited closet contents, upgraded reviver implant plus, fixed bug with leader's armor. * Removes emp-proof augs. Moved them to another PR. * Update fulp_overwrite_vars.dm * Update human_defense.dm * Le update. Changes energy sniper rifle weight_class to Normal, instead of Bulky. It also fits on the back now. Changes Tech Cult specific bible to work on Cyborgs and Augmented people only. * Update techcult.dm * update Co-authored-by: ATH1909 <[email protected]>
* SyndiHuds * fulp_integration.dm
@@ -7,7 +7,7 @@ about: Create a report to help reproduce and fix the issue | |||
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<!--- **INCLUDE THE ROUND ID** | |||
If you discovered this issue from playing tgstation hosted servers: | |||
[Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.)--> | |||
[Round ID]: # (It can be found in the Status panel or from the bot in the discord during the round! The round id let's us look up valuable information and logs for the round the bug happened.)--> |
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[Round ID]: # (It can be found in the Status panel or from the bot in the discord during the round! The round id let's us look up valuable information and logs for the round the bug happened.)--> | |
[Round ID]: # (It can be found in the Status panel or from the bot in the discord during the round! The round id let's us look up valuable information and logs for the round the bug happened.)--> |
wtf
new /obj/item/gun/energy/laser/bluetag/deadly(src) | ||
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/obj/structure/closet/crate/laser_tag_partypack_red/PopulateContents() | ||
new /obj/item/clothing/head/helmet/redtaghelm/deadly(src) |
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new /obj/item/clothing/head/helmet/redtaghelm/deadly(src) | |
new /obj/item/clothing/head/helmet/redtaghelm/deadly(src) | |
for loop mf?
new /obj/item/clothing/head/helmet/redtaghelm/deadly(src) | ||
new /obj/item/clothing/head/helmet/redtaghelm/deadly(src) | ||
new /obj/item/clothing/head/helmet/redtaghelm/deadly(src) | ||
new /obj/item/clothing/suit/redtag/deadly_laser_tag(src) |
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new /obj/item/clothing/suit/redtag/deadly_laser_tag(src) | |
new /obj/item/clothing/suit/redtag/deadly_laser_tag(src) | |
banger
var/hit_reflect_chance = 50 | ||
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/obj/item/clothing/head/helmet/redtaghelm/deadly/IsReflect(def_zone) | ||
if(!(def_zone in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_EYES))) //If not shot where ablative is covering you, you don't get the reflection bonus! |
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if(!(def_zone in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_EYES))) //If not shot where ablative is covering you, you don't get the reflection bonus! | |
if((def_zone in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_EYES))) //If not shot where ablative is covering you, you don't get the reflection bonus! | |
return TRUE | ||
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/obj/item/clothing/head/helmet/bluetaghelm/deadly | ||
armor = list("melee" = 15, "bullet" = 10, "laser" = 60,"energy" = 60, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) |
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armor = list("melee" = 15, "bullet" = 10, "laser" = 60,"energy" = 60, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) | |
armor = list("meleeg" = 15, "bullet" = 10, "laser" = 60,"energy" = 60, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) | |
👁️ |
About The Pull Request
Why It's Good For The Game
Changelog
🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
map: added/modified/removed map content
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: