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Project 4: Daniel Gerhardt #32
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dgerh
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Oct 20, 2024
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- Repo Link
- Features Implemented:
- Naive renderer
- Forward+ renderer
- Clustered deferred renderer
- GBuffer compression into one texture
- I had a hard time adapting to the WebGPU interface and typescript due to my lack of web development experience. At some point, around when I was implementing the clustered deferred renderer, the components of the renderers began to make sense and I had a good understanding of what all the pieces of the pipeline were doing. It ended up feeling like a cohesive project, but it took a good amount of time to get used to.
- I used one late day to push the deadline to 10/19 at 11:59pm.
- With approval from professor made a typo fix in README ON 10/31
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