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Project 4: Daniel Gerhardt #32

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@dgerh dgerh commented Oct 20, 2024

  • Repo Link
  • Features Implemented:
    • Naive renderer
    • Forward+ renderer
    • Clustered deferred renderer
    • GBuffer compression into one texture
  • I had a hard time adapting to the WebGPU interface and typescript due to my lack of web development experience. At some point, around when I was implementing the clustered deferred renderer, the components of the renderers began to make sense and I had a good understanding of what all the pieces of the pipeline were doing. It ended up feeling like a cohesive project, but it took a good amount of time to get used to.
  • I used one late day to push the deadline to 10/19 at 11:59pm.
  • With approval from professor made a typo fix in README ON 10/31

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