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The service attribute is only valid on scripts that extend from Node and the node must be in the scene tree.
// Services assume there will only ever be one instance of this script.// All services get cleaned up on scene change. publicpartialclassPlayer:Node{// Use _EnterTree() if the service is not being registered soon enoughpublicoverridevoid_Ready(){Services.Register(this);}}
// Get the service from anywhere in your codePlayerplayer=Services.Get<Player>();