When compiled and run, the base game has two Areas and two types of Enemies available. To enter the game, you press any key, and the Player will be placed in the first area. To move, use the W (up), A (left), S (down) or D (left) keys. To move on to the second area, you must battle and beat all three enemies found in Area One. You fight enemies by colliding with them and beating them at Rock, Paper, Scissors. To win the game, you must beat all enemies in Area Two.
- Clone this project inside an OpenFrameworks installation's "apps/myApps/" directory
- Run the command "make" in the terminal or the "Build" Task in VSCode.
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G - Pressing 'g' enables God Mode which sets Health to 9999. Pressing 'g' again disables it and sets player health to 100
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🏃 Sprint - Pressing Left Shift activates sprint, which sets player speed to 12. Pressing it again disables it
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🐩 Pet - New different Friend entity that upon colliding, restores 1 health per tick to a maximum of 200 health, and upon interacting with the pet, player gains +5 damage ONCE
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⚔️ Enemy sprites - Changed original enemy sprites to red-colored enemy sprites
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🎵 Music - Changed all default music from the project to custom music