Version 0.3.0a
·
25 commits
to master
since this release
General
- you can hit targets out of your field of view again, but with 50% accuracy penalty
- rebalanced rewards of sad ghost and ambitious imp quests
- rewards of sad ghost and old wandmaker quests are visible to the player now
- player character now receives 50% less damage on Easy difficulty
- player character now receives 50% more damage on Impossible difficulty
Items & Shops
- all basic shops now sell arrows or quarrels
- all basic shops now sell bullets or gunpowder
- decreased base price of ammunitions
- partially identified (non-cursed) items now cost less than fully identified ones
- rebalanced bomb damage, bomb sticks are less powerful than bundles now
- scrolls of Enchantment now can be used to upgrade/uncurse wands and rings
- scrolls of Enchantment now upgrade already enchanted weapons/armors
- scrolls of Enchantment now re-enchant only if item is already at +3
- scrolls of Sunlight now heal more the longer you stay in their area of effect
- effect of scrolls of Sunlight now lasts less longer
- thunderstorm clouds now deal low damage to the fire elementals
Mobs & Bosses
- mob damage is not affected by difficulty anymore
- mob respawn rate is not affected by difficulty anymore
- tweaked last boss battle to be a bit more difficult
- buffed damage growth rate of miasma cloud
- carrion swarms now drain 1% of your satiety per hit
- fire elementals do not drop gunpowder anymore
- golems now become less armored while burning
- wraiths now deal physical damage in melee instead of unholy, but still ignore target's armor
- increased drop chance of raw meat from sewer crabs, giant spiders and cave scorpions
Minor tweaks and bugfixes
- shopkeepers are immovable now
- last boss is immovable now
- haunted floors now generate bonus items in cursed bone heaps instead of tombs
- slightly tweaked messages when upgrading unidentified items
- tweaked pitch of the player character's scream when playing as Acolyte
- removed wall sign from the floor 25
- fixed evil eyes being stupid in melee (again)
- fixed "Search" button being active during search animation
- fixed bug with cursed items disappearing when equipped while inventory is full
- fixed attack/movement speed penalty values in item descriptions being overly precise
- item descriptions now tell item's rarity to better understand item's intended chapter
- fixed carpaccio and raw meat being partially useable even while overfed
- fixed duplication bug with win/total count on the rankings screen
- fixed some possible issues with attack/danger buttons
- fixed some typos