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Co-authored-by: Simon <[email protected]>
* init * comment * agentless * sprite changes
Update misc.yml
* Restore rewards as CVAR * Lower AI by 2 groups per level Possible player skill issue, increase / lower as needed. * salvage window: 5 offerings, random difficulties --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: ErhardSteinhauer <[email protected]>
…ssure Gas sale point bugfixes
* Add directional arrows to gas recycler. * Push broken code. * Update and rename GasRecyclerArrow.cs to NFGasRecyclerArrow.cs * Add Visuals to component name so component factory ignores it. * Arrow to System --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
Branding Refresh
…t-Fix Hotfix: Pouches loadout
…etter solution is proposed. (#3061) * Atmos: don't pull from the map * fix passive vents, check null map in tile check * cvar-based gas extraction * Restore scrubbers
* Exped ATM * Remove the ComputerPalletConsoleNFLowMarket and sell pallets
* Replace Christmas tree diorama with normal tree. * Update Resources/Maps/_NF/POI/trademall.yml Co-authored-by: Whatstone <[email protected]> --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
* README, CONTRIBUTING, PULL_REQUEST_TEMPLATE.md * PULL_REQUEST_TEMPLATE.md * Corvax Frontier under AGPL 3 Co-authored-by: Dvir <[email protected]> --------- Co-authored-by: Dvir <[email protected]>
…show Fix the bottom readme table
update logo inside the readme.md
* Add key to SR headset, put correct headset in SR locker. * Swapped back to separate headset/key. * Just no headset in the locker then.
Co-authored-by: Dvir <[email protected]>
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