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up #382

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Vonsant
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@Vonsant Vonsant commented Jul 17, 2024

About the PR

Why / Balance

How to test

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

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PJBot and others added 9 commits February 26, 2025 05:35
* init

* comment

* agentless

* sprite changes
* Restore rewards as CVAR

* Lower AI by 2 groups per level

Possible player skill issue, increase / lower as needed.

* salvage window: 5 offerings, random difficulties

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Co-authored-by: Whatstone <[email protected]>
Co-authored-by: ErhardSteinhauer <[email protected]>
dvir001 and others added 30 commits March 10, 2025 09:15
* Add directional arrows to gas recycler.

* Push broken code.

* Update and rename GasRecyclerArrow.cs to NFGasRecyclerArrow.cs

* Add Visuals to component name so component factory ignores it.

* Arrow to System

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Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
…etter solution is proposed. (#3061)

* Atmos: don't pull from the map

* fix passive vents, check null map in tile check

* cvar-based gas extraction

* Restore scrubbers
* Exped ATM

* Remove the ComputerPalletConsoleNFLowMarket and sell pallets
* Replace Christmas tree diorama with normal tree.

* Update Resources/Maps/_NF/POI/trademall.yml

Co-authored-by: Whatstone <[email protected]>

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Co-authored-by: Dvir <[email protected]>
Co-authored-by: Whatstone <[email protected]>
* README, CONTRIBUTING, PULL_REQUEST_TEMPLATE.md

* PULL_REQUEST_TEMPLATE.md

* Corvax Frontier under AGPL 3

Co-authored-by: Dvir <[email protected]>

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Co-authored-by: Dvir <[email protected]>
update logo inside the readme.md
* Add key to SR headset, put correct headset in SR locker.

* Swapped back to separate headset/key.

* Just no headset in the locker then.
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