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更新改动说明和抛体案例参考
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CrimRecya committed Dec 29, 2024
1 parent d3dd2a7 commit 97cdd33
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10 changes: 5 additions & 5 deletions 整合包说明/抛体案例参考.ini
Original file line number Diff line number Diff line change
Expand Up @@ -185,7 +185,7 @@ Trajectory.Straight.PassDetonate=yes
Trajectory.Straight.PassDetonateWarhead=SOMEWARHEADF1
Trajectory.Straight.PassDetonateDamage=60
Trajectory.Straight.PassDetonateDelay=5
Trajectory.Straight.PassDetonateTimer=1
Trajectory.Straight.PassDetonateInitialDelay=1
Trajectory.Straight.PassDetonateLocal=yes
Trajectory.Straight.ConfineAtHeight=32
Trajectory.Speed=60.0
Expand Down Expand Up @@ -248,7 +248,7 @@ Trajectory.Disperse.LockDirection=yes
Trajectory.Disperse.Weapons=SOMEWEAPONH3
Trajectory.Disperse.WeaponBurst=8
Trajectory.Disperse.WeaponCount=1
Trajectory.Disperse.WeaponTimer=100
Trajectory.Disperse.WeaponInitialDelay=100
Trajectory.Speed=0

[SOMEPROJECTILEH3]
Expand All @@ -269,7 +269,7 @@ Trajectory.Straight.PassDetonate=yes
Trajectory.Straight.PassDetonateWarhead=SOMEWARHEADH3
Trajectory.Straight.PassDetonateDamage=60
Trajectory.Straight.PassDetonateDelay=6
Trajectory.Straight.PassDetonateTimer=15
Trajectory.Straight.PassDetonateInitialDelay=15
Trajectory.Straight.PassDetonateLocal=yes
Trajectory.Straight.OffsetCoord=10,0,1
Trajectory.Straight.MirrorCoord=no
Expand Down Expand Up @@ -425,7 +425,7 @@ Trajectory.Disperse.LockDirection=yes
Trajectory.Disperse.Weapons=SOMEWEAPONO3
Trajectory.Disperse.WeaponBurst=12
Trajectory.Disperse.WeaponCount=1
Trajectory.Disperse.WeaponScope=-1
Trajectory.Disperse.WeaponEffectiveRange=-1
Trajectory.Speed=0

[SOMEPROJECTILEO3]
Expand Down Expand Up @@ -537,6 +537,6 @@ Trajectory.Tracing.WeaponCoord=100,0,0
Trajectory.Tracing.Weapons=SOMEWEAPONQ1
Trajectory.Tracing.WeaponCount=1
Trajectory.Tracing.WeaponDelay=24
Trajectory.Tracing.WeaponTimer=30
Trajectory.Tracing.WeaponInitialDelay=30
Trajectory.Tracing.WeaponCheck=yes
Trajectory.Speed=45.0
4 changes: 4 additions & 0 deletions 整合包说明/更新改动说明.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,10 @@
> - *`commit c5b894e7...`* 修复 Ares 的 `InitialPayload` 在被触发生成小队时的问题
> - *`commit 7090604b...`* 新的飞机拓展行为机制,并改进了对所有单位停止行为的处理
> - `(1/3)` 现在 `NoQueueUpToEnter``NoQueueUpToUnload` 可以在载具上进行微观定义
> - `(1/3)` 更改 `Trajectory.Straight.PassDetonateTimer` 键名为 `Trajectory.Straight.PassDetonateInitialDelay`
> - `(1/3)` 更改 `Trajectory.Disperse.WeaponTimer` 键名为 `Trajectory.Disperse.WeaponInitialDelay`
> - `(1/3)` 更改 `Trajectory.Disperse.WeaponScope` 键名为 `Trajectory.Disperse.WeaponEffectiveRange`
> - `(1/3)` 更改 `Trajectory.Tracing.WeaponTimer` 键名为 `Trajectory.Tracing.WeaponInitialDelay`
> - `(1/3)` 移除 `NoRepeatFire` 功能,功能可以由更通用的武器 `AttachEffect` 完成
> - `(1/3)` 新增武器上的 `AttachEffect` 选项,详细说明请见《额外功能说明》
> - `(1/3)` 增加 `ObjectInfoDump` 的输出信息
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