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事件缓冲区扩展功能更新 #6

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TaranDahl
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@TaranDahl TaranDahl commented Feb 6, 2025

2-54. 同帧指令上限优化
原本游戏中,同一帧只能对小于128个单位下达指令。这是由于下达指令需要发送事件,而游戏发送事件的缓冲区只有128长度。
现在,缓冲区已被占满的情况下,单位会记录这次指令,并在缓冲区有足够空间的情况下发送该事件。
无INI,强制开启。
P.S.1: 执行列表仍有16384的上限。不过实际情况下应该不太可能触碰到这个上限。
P.S.2: 路径点模式下仍然被限制。这可能在将来会改动。
P.S.3: 鼠标点击和sxdg等几个常用快捷键应该都可以生效(对欢呼无效,乐)。如果有我没注意到的请反馈。

@github-actions github-actions bot added the Minor label Feb 6, 2025
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github-actions bot commented Feb 6, 2025

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@CrimRecya CrimRecya merged commit fdaba49 into CrimRecya:develop-Mix4ECpack Feb 6, 2025
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@TaranDahl TaranDahl deleted the UnlimitedEvent(Simple) branch February 8, 2025 03:54
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