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changelog editing pass
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myk002 committed Feb 10, 2025
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## New Tools

## New Features
- `spectate`: can now specify number of seconds (in real time) before switching to follow a new unit unit
- `spectate`: can now specify number of seconds (in real time) before switching to follow a new unit
- `spectate`: new "cinematic-action" mode that dynamically speeds up perspective switches based on intensity of conflict
- `spectate`: new global keybinding for toggling spectate mode: Ctrl-Shift-S
- `spectate`: when spectate mode is enabled, left/right arrow will cycle through following next/prevous units

## Fixes
- `createitem`: output items will now end up at look cursor if active
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## Misc Improvements
- `spectate`: player-set configuration is now stored globally instead of per-fort
- `autobutcher`: treat animals on restraints as unavailable for slaughter
- `stockpiles`: add property filters for brewable, millable, and processable organic materials
- `stockpiles`: add property filters for brewable, millable, and processable (e.g. at a Farmer's workshop) organic materials

## Documentation
- `stonesense-art-guide`: new guide for making sprite art for Stonesense
- `stonesense-art-guide`: guide for making sprite art for Stonesense

## API
- ``Military::removeFromSquad``: removes unit from any squad assignments

## Lua
- ``dfhack.units.setAutomaticProfessions``: sets unit labors according to current work detail settings
- ``dfhack.military.removeFromSquad``: Lua API for ``Military::removeFromSquad``
- ``gui.dwarfmode`` module: ``getCursorPos``, ``setCursorPos``, and ``clearCursorPos`` now operate on the adventure mode look cursor, if active. Clearing the cursor sets it to the active adventurer's position.
- ``gui.dwarfmode``: adventure mode cursor now supported in ``getCursorPos``, ``setCursorPos``, and ``clearCursorPos`` funcitons

## Removed

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