Gun QOL & Immersion, Uplink rebalance #781
Merged
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Changelog
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qol: Unloading a firearm is now ALWAYS done with Alt Click or Right Click.
qol: Use-in-Hand with ballistics is now reserved for: gun flipping, bolt dropping, and racking.
add: Energy swords now emit sparks when active.
add: Examining a gun no longer tells you it's ammo count unless the magazine is internal. You must instead remove the magazine and examine it. Examining magazines no longer gives numerical ammo counts.
balance: Loading a magazine from another magazine takes a small amount of time to complete.
balance: Removed most firing pins from the game. Guns who have had their pin type removed have had it replaced with the standard firing pin.
balance: Removed hotswapping magazines. Use your hands.
balance: Makarov TC cost from 7 to 10
balance: Makarov Magazine cost from 1 to 2 TC
balance: Makarov Special Magazines from 3 to 6 TC
balance: Revolver from 13 to 12 TC
balance: Revolver Speedloader from 4 to 6 TC
balance: Energy sword size increased to Normal (cannot be pocketed)
balance: Energy sword cost from 8 to 12 TC
balance: Removed double energy sword from the uplink
balance: C4 charge from 1 to 4 TC
balance: C4 bag from 8 to 14 TC
balance: C4 bag C4 count from 10 to 4
balance: X4 bag from 4 to 14 TC
balance: Detomatix from 6 to 10 TC
balance: Syndicate bomb from 11 to 16 TC
fix: Guns playing the incorrect sounds for ejecting magazines.
/:cl: