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Property pool hlsl #94
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dddf575
Work on property pools example
deprilula28 43d95c8
Add creation of property pool handler to example
deprilula28 66e93fb
Work on doing transferProperties on example
deprilula28 56f855d
Work on property pool example
deprilula28 ed594ab
Merge branch 'vulkan_1_3' into property_pool_hlsl
deprilula28 3adca44
Fix vulkan_1_3 incompatibilities
deprilula28 e8e512f
Update property pool example for vulkan_1_3
deprilula28 f834030
WIP testing
deprilula28 9682dee
WIP suballocated descriptor set
deprilula28 48be8e8
Testing sub allocator descriptor set allocations
deprilula28 7bc9f35
Work on property pool example fixes
deprilula28 102aa47
WIP example
deprilula28 ac17825
Remove unused things from example 05
deprilula28 e7b1f9b
Remove window app stuff
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include(common RESULT_VARIABLE RES) | ||
if(NOT RES) | ||
message(FATAL_ERROR "common.cmake not found. Should be in {repo_root}/cmake directory") | ||
endif() | ||
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nbl_create_executable_project("" "" "" "" "${NBL_EXECUTABLE_PROJECT_CREATION_PCH_TARGET}") | ||
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if(NBL_EMBED_BUILTIN_RESOURCES) | ||
set(_BR_TARGET_ ${EXECUTABLE_NAME}_builtinResourceData) | ||
set(RESOURCE_DIR "app_resources") | ||
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get_filename_component(_SEARCH_DIRECTORIES_ "${CMAKE_CURRENT_SOURCE_DIR}" ABSOLUTE) | ||
get_filename_component(_OUTPUT_DIRECTORY_SOURCE_ "${CMAKE_CURRENT_BINARY_DIR}/src" ABSOLUTE) | ||
get_filename_component(_OUTPUT_DIRECTORY_HEADER_ "${CMAKE_CURRENT_BINARY_DIR}/include" ABSOLUTE) | ||
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file(GLOB_RECURSE BUILTIN_RESOURCE_FILES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DIR}/*") | ||
foreach(RES_FILE ${BUILTIN_RESOURCE_FILES}) | ||
LIST_BUILTIN_RESOURCE(RESOURCES_TO_EMBED "${RES_FILE}") | ||
endforeach() | ||
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ADD_CUSTOM_BUILTIN_RESOURCES(${_BR_TARGET_} RESOURCES_TO_EMBED "${_SEARCH_DIRECTORIES_}" "${RESOURCE_DIR}" "nbl::this_example::builtin" "${_OUTPUT_DIRECTORY_HEADER_}" "${_OUTPUT_DIRECTORY_SOURCE_}") | ||
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LINK_BUILTIN_RESOURCES_TO_TARGET(${EXECUTABLE_NAME} ${_BR_TARGET_}) | ||
endif() |
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#include "nbl/builtin/hlsl/cpp_compat.hlsl" | ||
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// Unfortunately not every piece of C++14 metaprogramming syntax is available in HLSL 202x | ||
// https://github.com/microsoft/DirectXShaderCompiler/issues/5751#issuecomment-1800847954 | ||
typedef nbl::hlsl::float32_t3 input_t; | ||
typedef nbl::hlsl::float32_t output_t; | ||
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NBL_CONSTEXPR_STATIC_INLINE uint32_t MaxPossibleElementCount = 1 << 20; | ||
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struct PushConstantData | ||
{ | ||
uint64_t inputAddress; | ||
uint64_t outputAddress; | ||
uint32_t dataElementCount; | ||
}; | ||
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NBL_CONSTEXPR uint32_t WorkgroupSize = 256; | ||
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#include "nbl/builtin/hlsl/random/xoroshiro.hlsl" | ||
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// Yes we do have our own re-creation of C++'s STL in HLSL2021 ! | ||
#include "nbl/builtin/hlsl/limits.hlsl" |
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#include "common.hlsl" | ||
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// just a small test | ||
#include "nbl/builtin/hlsl/jit/device_capabilities.hlsl" | ||
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[[vk::push_constant]] PushConstantData pushConstants; | ||
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// does absolutely nothing, a later example will show how it gets used | ||
template<typename capability_traits=nbl::hlsl::jit::device_capabilities_traits> | ||
void dummyTraitTest() {} | ||
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[numthreads(WorkgroupSize,1,1)] | ||
void main(uint32_t3 ID : SV_DispatchThreadID) | ||
{ | ||
dummyTraitTest(); | ||
if (ID.x>=pushConstants.dataElementCount) | ||
return; | ||
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const input_t self = vk::RawBufferLoad<input_t>(pushConstants.inputAddress+sizeof(input_t)*ID.x); | ||
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nbl::hlsl::Xoroshiro64StarStar rng = nbl::hlsl::Xoroshiro64StarStar::construct(uint32_t2(pushConstants.dataElementCount,ID.x)^0xdeadbeefu); | ||
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float32_t acc = nbl::hlsl::numeric_limits<float32_t>::max; | ||
const static uint32_t OthersToTest = 15; | ||
[[unroll(OthersToTest)]] | ||
for (uint32_t i=0; i<OthersToTest; i++) | ||
{ | ||
const uint32_t offset = rng() % pushConstants.dataElementCount; | ||
const input_t other = vk::RawBufferLoad<input_t>(pushConstants.inputAddress+sizeof(input_t)*offset); | ||
acc = min(length(other-self),acc); | ||
} | ||
vk::RawBufferStore<float32_t>(pushConstants.outputAddress+sizeof(float32_t)*ID.x,acc); | ||
} |
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{ | ||
"enableParallelBuild": true, | ||
"threadsPerBuildProcess" : 2, | ||
"isExecuted": false, | ||
"scriptPath": "", | ||
"cmake": { | ||
"configurations": [ "Release", "Debug", "RelWithDebInfo" ], | ||
"buildModes": [], | ||
"requiredOptions": [] | ||
}, | ||
"profiles": [ | ||
{ | ||
"backend": "vulkan", // should be none | ||
"platform": "windows", | ||
"buildModes": [], | ||
"runConfiguration": "Release", // we also need to run in Debug nad RWDI because foundational example | ||
"gpuArchitectures": [] | ||
} | ||
], | ||
"dependencies": [], | ||
"data": [ | ||
{ | ||
"dependencies": [], | ||
"command": [""], | ||
"outputs": [] | ||
} | ||
] | ||
} |
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remove files you're not using