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Set PersistIfDefault for all easyrpg chunks to 0
Otherwise this is written into all files manipulated with our tools. This change restores the bit perfect read/write achieved in #242
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generator/csv/fields_easyrpg.csv

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -51,10 +51,10 @@ Actor,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the act
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Actor,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the actors unarmed physical attacks ignore evasion
5252
Actor,easyrpg_unarmed_hit,f,Int32,0xCE,-1,0,0,Hit rate of the actor on unarmed attacks
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Actor,easyrpg_unarmed_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by unarmed normal attacks of the actor
54-
Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by unarmed normal attacks of the actor
54+
Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by unarmed normal attacks of the actor
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Actor,easyrpg_unarmed_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by unarmed normal attacks of the actor
5656
Actor,easyrpg_unarmed_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by unarmed normal attacks of the actor
57-
Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by unarmed normal attacks of the actor
57+
Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by unarmed normal attacks of the actor
5858
Actor,easyrpg_dual_attack,f,Boolean,0xD4,False,0,0,If the actors unarmed physical attacks hits twice
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Actor,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the actors unarmed physical targets the entire enemy party
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Enemy,maniac_unarmed_animation,f,Ref<Animation>,0x0F,1,0,0,Animation for normal enemy attacks (Maniac Patch only)
@@ -65,10 +65,10 @@ Enemy,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the ene
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Enemy,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the enemies unarmed physical attacks ignore evasion
6666
Enemy,easyrpg_hit,f,Int32,0xCE,-1,0,0,Hit rate of the enemy on normal attacks
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Enemy,easyrpg_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by normal attacks of the enemy
68-
Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by normal attacks of the enemy
68+
Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by normal attacks of the enemy
6969
Enemy,easyrpg_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by normal attacks of the enemy
7070
Enemy,easyrpg_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by normal attacks of the enemy
71-
Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by normal attacks of the enemy
71+
Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by normal attacks of the enemy
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Enemy,easyrpg_super_guard,f,Boolean,0xD4,False,0,0,If the enemies defend action quarters instead of halves HP damage
7373
Enemy,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the enemies unarmed physical targets the entire player party
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Skill,easyrpg_battle2k3_message,f,DBString,0xC9,DBString(kDefaultMessage),0,1,RPG Maker 2003 battle skill start notification
@@ -87,7 +87,7 @@ Skill,easyrpg_hp_cost,f,Int32,0xD5,0,0,0,How much HP does the usage of the skill
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Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle
8888
Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item
8989
State,easyrpg_immune_states,t,DBBitArray,0xC8,,0,0,States cleared on infliction by this state
90-
State,easyrpg_immune_states,f,DBBitArray,0xC9,,1,0,States cleared on infliction by this state
90+
State,easyrpg_immune_states,f,DBBitArray,0xC9,,0,0,States cleared on infliction by this state
9191
Terrain,easyrpg_damage_in_percent,f,Boolean,0xC8,False,0,0,If the terrain damage is a percentage
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Terrain,easyrpg_damage_can_kill,f,Boolean,0xC9,False,0,0,If the terrain damage can kill the actors
9393
Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator

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