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inih isn't used by anything in liblcf directly, relaxing this requirement and allowing it to be disabled enables outside projects to more easily integrate this library into their application. This PR enables this while still making it the default, so the current behavior is the default one requiring no changes in existing apps (easyrpg-player)
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Thanks that looks like a reasonable change. Will look at it during the weekend. |
Exclude inih from CMake config file when disabled.
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Ghabry
approved these changes
Jan 6, 2025
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Jenkins: test this please Strange WiiU build error o_O ... lets try again. |
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Somehow I missed a few references and they cropped up when I started integrating it. |
Contributor
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What the heck? I literally just built it on linux o.0 |
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Contributor
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Well that was an ordeal, but everything should be in order now. lcf2xml was being naughty and threw off my assumption lol |
Member
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more junk for autotools was missing... should be fine now. :) |
carstene1ns
reviewed
Jan 8, 2025
Member
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Okay i think all are happy now. Dependency changes are always a bit annoying to code 😅 |
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Author
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Yeah, having to deal with it in my own projects gives me that understanding as well lol. |
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inih isn't used by anything in liblcf directly, relaxing this requirement and allowing it to be disabled enables outside projects to more easily integrate this library into their application.
This PR enables this while still making inih a default requirement, so the current behavior is the default one requiring no changes in existing apps (easyrpg-player)