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GH-915 Fix death message handling, add {CAUSE} placeholder and update PL/EN configurations #915

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merged 4 commits into from
Feb 15, 2025

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Reviewing files that changed from the base of the PR and between 351434b and b9fdea0.

📒 Files selected for processing (1)
  • eternalcore-core/src/main/java/com/eternalcode/core/feature/deathmessage/DeathMessageController.java (2 hunks)

Walkthrough

The changes update how death messages are processed and documented across multiple components. In the DeathMessageController, the logic now retrieves the player's last damage cause. When the damage is linked to an entity event, it identifies the killer and sends a corresponding message. If there is a distinct damage cause, a tailored message is delivered; otherwise, a default unknown cause message is used. Additionally, the translation classes in English and Polish have been revised. The updates expand the descriptions of the death messages, clarifying parameters such as {PLAYER}, {KILLER}, and {CAUSE}. A typographical error in the Polish translation has been corrected, and overall documentation details have been enhanced for clarity without altering the underlying functionality.


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Actionable comments posted: 0

🧹 Nitpick comments (2)
eternalcore-core/src/main/java/com/eternalcode/core/feature/deathmessage/DeathMessageController.java (1)

52-61: Consider extracting notice creation to a helper method.

The notice creation logic is repeated in multiple places. A helper method would reduce code duplication.

+    private void sendDeathNotice(Player player, String cause) {
+        this.noticeService.create()
+            .noticeOptional(translation -> RandomElementUtil.randomElement(translation.event().unknownDeathCause()))
+            .placeholder("{PLAYER}", player.getName())
+            .placeholder("{CAUSE}", cause)
+            .onlinePlayers()
+            .send();
+    }
eternalcore-core/src/main/java/com/eternalcode/core/translation/implementation/ENTranslation.java (1)

299-307: Consider adding more common death causes.

The death cause mapping only covers VOID and FALL. Consider adding other common causes like FIRE, DROWNING, etc.

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📥 Commits

Reviewing files that changed from the base of the PR and between 34aa32c and 915c371.

📒 Files selected for processing (3)
  • eternalcore-core/src/main/java/com/eternalcode/core/feature/deathmessage/DeathMessageController.java (2 hunks)
  • eternalcore-core/src/main/java/com/eternalcode/core/translation/implementation/ENTranslation.java (1 hunks)
  • eternalcore-core/src/main/java/com/eternalcode/core/translation/implementation/PLTranslation.java (1 hunks)
🔇 Additional comments (4)
eternalcore-core/src/main/java/com/eternalcode/core/feature/deathmessage/DeathMessageController.java (2)

37-50: LGTM! Good separation of PvP death handling.

The code properly identifies and handles player vs player deaths by checking the damage cause and damager entity.


63-71: LGTM! Good fallback for unknown death causes.

The code properly handles cases where the death cause cannot be determined.

eternalcore-core/src/main/java/com/eternalcode/core/translation/implementation/ENTranslation.java (1)

284-291: LGTM! Clear documentation of placeholders.

The descriptions clearly explain when each placeholder is used.

eternalcore-core/src/main/java/com/eternalcode/core/translation/implementation/PLTranslation.java (1)

289-296: LGTM! Fixed typo in Polish translation.

The typo in "ciężkiej" has been corrected and placeholder documentation matches English version.

@vLuckyyy vLuckyyy changed the title Fix death message handling, add {CAUSE} placeholder and update PL/EN configurations GH-915 Fix death message handling, add {CAUSE} placeholder and update PL/EN configurations Feb 12, 2025
@vLuckyyy vLuckyyy merged commit b3c2b35 into master Feb 15, 2025
3 checks passed
@vLuckyyy vLuckyyy deleted the death-controller-improvements branch February 15, 2025 00:06
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3 participants