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Merge pull request #524 from FFXIV-CombatReborn/SGEPLD
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Update SGE and PLD classes; remove ConfiteorPvEActionId
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LTS-FFXIV authored Jan 4, 2025
2 parents da9022e + eeed592 commit 38ad9c2
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Showing 4 changed files with 23 additions and 7 deletions.
19 changes: 17 additions & 2 deletions BasicRotations/Healer/SGE_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -339,6 +339,21 @@ protected override bool GeneralGCD(out IAction? act)

if (HasSwift && SwiftLogic && EgeiroPvE.CanUse(out _)) return false;

if (EukrasianDiagnosisPvE.CanUse(out act) && MergedStatus.HasFlag(AutoStatus.DefenseSingle))
{
if (EukrasianDiagnosisPvE.Target.Target?.HasStatus(true,
StatusID.EukrasianDiagnosis,
StatusID.DifferentialDiagnosis,
StatusID.EukrasianPrognosis,
StatusID.Galvanize
) ?? false) return false;

if (EukrasiaPvE.CanUse(out act)) return true;

act = EukrasianDiagnosisPvE;
return true;
}

if (!InCombat && !Player.HasStatus(true, StatusID.Eukrasia) && EukrasiaPvE.CanUse(out act)) return true;

if (HostileTarget?.IsBossFromTTK() ?? false)
Expand Down Expand Up @@ -390,7 +405,7 @@ protected override bool GeneralGCD(out IAction? act)

if (DyskrasiaPvE.CanUse(out _))
{
if (EukrasianDyskrasiaPvE.EnoughLevel && (EukrasianDyskrasiaPvE.Target.Target?.WillStatusEnd(3, true, EukrasianDyskrasiaPvE.Setting.TargetStatusProvide ?? []) ?? false) && InCombat)
if (EukrasianDyskrasiaPvE.EnoughLevel && (EukrasianDyskrasiaPvE.Target.Target?.WillStatusEnd(3, true, EukrasianDyskrasiaPvE.Setting.TargetStatusProvide ?? []) ?? false) && InCombat && (!MergedStatus.HasFlag(AutoStatus.DefenseArea) || !MergedStatus.HasFlag(AutoStatus.DefenseSingle)))
{
StatusHelper.StatusOff(StatusID.Eukrasia);
}
Expand All @@ -412,7 +427,7 @@ protected override bool GeneralGCD(out IAction? act)

if (DosisPvE.CanUse(out _))
{
if ((EukrasianDosisPvE.Target.Target?.WillStatusEnd(3, true, EukrasianDosisPvE.Setting.TargetStatusProvide ?? []) ?? false) && InCombat)
if ((EukrasianDosisPvE.Target.Target?.WillStatusEnd(3, true, EukrasianDosisPvE.Setting.TargetStatusProvide ?? []) ?? false) && InCombat && (!MergedStatus.HasFlag(AutoStatus.DefenseArea) || !MergedStatus.HasFlag(AutoStatus.DefenseSingle)))
{
StatusHelper.StatusOff(StatusID.Eukrasia);
}
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7 changes: 5 additions & 2 deletions BasicRotations/Tank/PLD_Beta.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,9 @@ public sealed class PLD_Beta : PaladinRotation
private const ActionID ConfiteorPvEActionId = (ActionID)16459;
private new readonly IBaseAction ConfiteorPvE = new BaseAction(ConfiteorPvEActionId);

private const ActionID ImperatorPvEActionId = (ActionID)36921;
private new readonly IBaseAction ImperatorPvE = new BaseAction(ImperatorPvEActionId);

#region Countdown Logic
protected override IAction? CountDownAction(float remainTime)
{
Expand Down Expand Up @@ -147,8 +150,8 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
if (!SwordOathTrait.EnoughLevel && nextGCD.IsTheSameTo(true, RoyalAuthorityPvE) && FightOrFlightPvE.CanUse(out act)) return true;
if (SwordOathTrait.EnoughLevel && Player.HasStatus(true, StatusID.AtonementReady) && FightOrFlightPvE.CanUse(out act)) return true;

if (IsLastAbility(true, FightOrFlightPvE) && ImperatorPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (IsLastAbility(true, FightOrFlightPvE) && RequiescatPvE.CanUse(out act)) return true;
if (IsLastAbility(true, FightOrFlightPvE) && ImperatorPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) return true;
if (IsLastAbility(true, FightOrFlightPvE) && RequiescatPvE.CanUse(out act, skipAoeCheck: true, usedUp: true)) return true;

if (FightOrFlightPvE.Cooldown.IsCoolingDown && CircleOfScornPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (FightOrFlightPvE.Cooldown.IsCoolingDown && ExpiacionPvE.CanUse(out act, skipAoeCheck: true)) return true;
Expand Down
2 changes: 1 addition & 1 deletion ECommons
2 changes: 0 additions & 2 deletions RotationSolver.Basic/Rotations/Basic/PaladinRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,6 @@ partial class PaladinRotation
/// <inheritdoc/>
public override MedicineType MedicineType => MedicineType.Strength;

private const ActionID ConfiteorPvEActionId = (ActionID)16459;

/// <summary>
///
/// </summary>
Expand Down

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