Skip to content

Commit ef17a2d

Browse files
Fix formatting of macOS NativeAOT steps
1 parent e582fb2 commit ef17a2d

File tree

1 file changed

+5
-5
lines changed

1 file changed

+5
-5
lines changed

docs/appendix/Appendix-C:-FNA-on-Apple-Platforms.md

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -32,11 +32,11 @@ A macOS project is essentially the same as any other .NET Core build; the differ
3232

3333
For NativeAOT, the directions in Appendix A largely apply here, with these added steps:
3434

35-
* Build SDL3 from source or install the SDL3 development package from a package manager, then use it to build the other libraries from source.
36-
* Copy the resulting \*.dylib files from SDL3, FNA3D, FAudio, and Theorafile into `/usr/local/lib`.
37-
* Build the application.
38-
* Copy the contents of `fnalibs/osx` into the generated output directory.
39-
* Finally, to ensure your application uses the correct search path for SDL3, use `install_name_tool -change /usr/local/lib/libSDL3.0.dylib @rpath/libSDL3.0.dylib <my-app-name>`.
35+
* Build SDL3 from source or install the SDL3 development package from a package manager, then use it to build the other libraries from source.
36+
* Copy the resulting \*.dylib files from SDL3, FNA3D, FAudio, and Theorafile into `/usr/local/lib`.
37+
* Build the application.
38+
* Copy the contents of `fnalibs/osx` into the generated output directory.
39+
* Finally, to ensure your application uses the correct search path for SDL3, use `install_name_tool -change /usr/local/lib/libSDL3.0.dylib @rpath/libSDL3.0.dylib <my-app-name>`.
4040

4141
That about covers macOS - iOS/tvOS are a whole different story:
4242

0 commit comments

Comments
 (0)