clock responsive to full screen + CSS for canvas #1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
clock size is responsive to full screen (mainly based on new
#clock-section
in CSS/main.css)update
function draw()
in file clock.js withcanvas.width
instead of fixed pixel values. Due to responsive design, also line weight or lengths must be responsive.get properties from CSS into Canvas with the help of DOM (mainly due to
function getPropeties(className)
in file clock.js). So that color and font of the canvas clock can be defined in CCS/main.css under#clockface
set draw interval to 1000ms so that the second Hand is moving like a real clock.
making 3 layers of the clock in index.html, so that additional functions can be added between clock background and clock hands (e.g. day/date)