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Version 11

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@CamDawg CamDawg released this 30 Jan 22:11
  • A lot of the fixes in v11 come directly from ZFR and sirnicklaus, so many thanks to both of them for their thorough bug reports
  • More typo fixes for the Game Text Update
  • Fixed an installation error with the GTU when installed in Spanish
  • Bugs addressed in existing fixes
    • Due to a bad script check, Ilmadia and her fire giant compadres could go hostile for no reason
    • Made Dirty Llew's ability to exchange umber hulk hides for Umber Hulk Plate a little more robust
  • New fixes:
    • Criek of Bane would occasionally heal the PC instead of one of his allies
    • Hell's Bane now usable by thieves
    • The internal opcode to provide magical damage resistance is buggy, so neither the Red Potion or the Potion of Magic Shielding were properly providing these effects. Since the core issue is a hardcoded bug that cannot be fixed directly, workarounds have been made for both.
    • The listed damage for the Wand of Fire's damage via Agannazar's Scorcher was incorrect
    • Battle Axes +1 and +2 did not include their respective THAC0 bonuses on their descriptions
    • The quantities of items in Criek's Bag of Holding were correct, but set up in such a way that they displayed incorrectly until removed from the bag
    • Three White Doves was not applying a destruction chance to rakshasha
    • The way in which Animal Rage was increasing movement speed would override gains from other speed-boosting items such as Boots of Speed
    • Fixed the symbolic lookup for the ChangeAlignment action
    • The aquarium exterior had no tracking entry due to a duplicate entry in the lookup table
    • Fixed multiple internal script names that were too long
    • Dialogue fixes:
      • Ghereg, the ogre in Kuldahar Pass, had some paladin-specific dialogue available that was being blocked due to a ranger-only check ahead of it
      • The generic dialogue for Kuldahar townspeople included an anecdote about Weenog that wasn't being seen due to bad variable checks
      • The generic dialogue for the captured villagers in Dragon's Eye had two lines that were being blocked due to bad weighting
      • Contact Other Plane had multiple issues. In several branches the spirit would try to teleport away a line or two early. Several questions were also being blocked due to bad variable checks (asking about future dangers in the finale, Larrel during Severed Hand, or Jamoth's tomb)
      • Valesti was not properly setting journal entries or quest variables along all quest-giving dialogue paths
      • Kaylessa was setting journal entries on her first dialogue that were incorrect; they were removed as she properly sets them later in the dialogue if you follow the correct dialogue choices
      • Denaini was not rewarding the player if they completed her quest before speaking with her
      • Bandoth can go hostile via dialogue and, due to an extraneous action call, would try to immediately engage in melee. He now relies on his combat script once he goes hostile, so you may see some actual spellcasting
      • Kerish was only setting journal entries on one of the three ways you could learn about Marketh
      • Davin was setting a journal entry to help him and his fellow slaves on the wrong reply. His rewards (and journal entry) were also incorrect depending on which path you took through his dialogue.
      • Joril was not properly setting quest variables and journal entries on all dialogue paths if you get him to surrender
      • Beorn was not setting journal entries on all paths correctly
      • You could ask Flozen about Marketh even though you've never learned of him
      • An evil reply to the Goblin Captain in Kuldahar Pass was being blocked due to a bad alignment check