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Implement ID3D12DeviceExt2 for cubin 64bit support #2348
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Saancreed
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Corresponding dxvk-nvapi PR is here: jp7677/dxvk-nvapi#276 (still quite WIP though) But I suppose this is now ready for review… cc: @liam-middlebrook |
Saancreed
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Feb 19, 2025
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case D3D12_GET_CUDA_INDEPENDENT_DESCRIPTOR_OBJECT_SURFACE: | ||
imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; | ||
break; | ||
case D3D12_GET_CUDA_INDEPENDENT_DESCRIPTOR_OBJECT_TEXTURE: | ||
FIXME("TEXTURE object type not supported.\n"); | ||
return E_FAIL; | ||
case D3D12_GET_CUDA_INDEPENDENT_DESCRIPTOR_OBJECT_SAMPLER: | ||
imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; | ||
break; |
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@liam-middlebrook I'd appreciate a closer look at this, maybe you'll have an idea how to handle the TEXTURE
case.
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I don't quite see the advantage of
pNext
just yet over simply reusing NVAPI's own mechanism but maybe I'm too used to working with NVIDIA's APIs to know any better.Temporary marked as draft until I update dxvk-nvapi's side to match.