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Implement ID3D12DeviceExt2 for cubin 64bit support #2348

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I don't quite see the advantage of pNext just yet over simply reusing NVAPI's own mechanism but maybe I'm too used to working with NVIDIA's APIs to know any better.

Temporary marked as draft until I update dxvk-nvapi's side to match.

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Corresponding dxvk-nvapi PR is here: jp7677/dxvk-nvapi#276 (still quite WIP though)

But I suppose this is now ready for review… cc: @liam-middlebrook

@Saancreed Saancreed marked this pull request as ready for review February 19, 2025 20:02
Comment on lines +384 to +392
case D3D12_GET_CUDA_INDEPENDENT_DESCRIPTOR_OBJECT_SURFACE:
imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
break;
case D3D12_GET_CUDA_INDEPENDENT_DESCRIPTOR_OBJECT_TEXTURE:
FIXME("TEXTURE object type not supported.\n");
return E_FAIL;
case D3D12_GET_CUDA_INDEPENDENT_DESCRIPTOR_OBJECT_SAMPLER:
imageViewHandleInfo.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
break;
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@liam-middlebrook I'd appreciate a closer look at this, maybe you'll have an idea how to handle the TEXTURE case.

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