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v4.4.2-1.0.0

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@Hekili Hekili released this 28 Feb 18:29
· 6 commits to cataclysm since this release
ea2ed89

Hekili

v4.4.2-1.0.0 (2025-02-28)

Full Changelog Previous Releases

  • Merge pull request #4403 from Smufrik/cataclysm
    Rogue update Phase 4

  • Update RogueAssasination.simc
    Assassination Rogue Changes

    Vendetta Alignment: Improved cooldown usage centered around Vendetta windows

    Simplified Variables: Removed overcomplicated variable conditions while maintaining effectiveness

    Energy Pooling: Added resource pooling for key abilities

    Improved AoE: Enhanced multi-target handling with clearer priorities

    Poison Application: Added proper poison setup in precombat

    Defensive Usage: Improved defensive cooldown conditions for better survivability

    DoT Management: Better Rupture refresh logic based on target lifetime

  • Update RogueCombat.simc
    Combat Rogue Changes

    Bandit's Guile Integration: Enhanced rotation to prioritize finishers based on Insight buff levels

    Cooldown Synergy: Aligned cooldowns with Deep Insight and Adrenaline Rush for maximum effectiveness

    AoE Handling: Created dedicated AoE action list with proper Blade Flurry and Fan of Knives thresholds

    Resource Management: Improved energy usage with better Adrenaline Rush and Killing Spree timing

    Revealing Strike: Better management of the Revealing Strike debuff

    Trinket Usage: Optimized on-use trinkets and engineering enhancements

  • Update RogueSubtlety.simc
    Subtlety Rogue Changes

    Precombat Sequence: Implemented optimized precombat with Tricks, Recuperate, potion, stealth, and Premeditation

    Find Weakness Management: Enhanced rotation to maximize Find Weakness uptime through proper Shadow Dance and Vanish usage

    Cooldown Optimization: Improved cooldown synergy based on energy thresholds and fight conditions

    Energy Management: Adjusted energy thresholds specifically for Cataclysm mechanics

    AoE Improvements: Implemented target-specific cycling for multi-target fights

    Engineering Support: Added Synapse Springs usage aligned with burst windows

    Simulation Focus: Removed non-optimal abilities like Garrote for better sim performance

  • Update Rogue.lua
    Subtlety Rogue Changes

    Precombat Sequence: Implemented optimized precombat with Tricks, Recuperate, potion, stealth, and Premeditation

    Find Weakness Management: Enhanced rotation to maximize Find Weakness uptime through proper Shadow Dance and Vanish usage

    Cooldown Optimization: Improved cooldown synergy based on energy thresholds and fight conditions

    Energy Management: Adjusted energy thresholds specifically for Cataclysm mechanics

    AoE Improvements: Implemented target-specific cycling for multi-target fights

    Engineering Support: Added Synapse Springs usage aligned with burst windows

    Simulation Focus: Removed non-optimal abilities like Garrote for better sim performance

    Combat Rogue Changes

    Bandit's Guile Integration: Enhanced rotation to prioritize finishers based on Insight buff levels

    Cooldown Synergy: Aligned cooldowns with Deep Insight and Adrenaline Rush for maximum effectiveness

    AoE Handling: Created dedicated AoE action list with proper Blade Flurry and Fan of Knives thresholds

    Resource Management: Improved energy usage with better Adrenaline Rush and Killing Spree timing

    Revealing Strike: Better management of the Revealing Strike debuff

    Trinket Usage: Optimized on-use trinkets and engineering enhancements

    Assassination Rogue Changes

    Vendetta Alignment: Improved cooldown usage centered around Vendetta windows

    Simplified Variables: Removed overcomplicated variable conditions while maintaining effectiveness

    Energy Pooling: Added resource pooling for key abilities

    Improved AoE: Enhanced multi-target handling with clearer priorities

    Poison Application: Added proper poison setup in precombat

    Defensive Usage: Improved defensive cooldown conditions for better survivability

    DoT Management: Better Rupture refresh logic based on target lifetime

  • Merge pull request #4389 from himea-saito/cataclysm

  • Merge pull request #4386 from Adal4/patch-1

  • Fixes and improvements for Shadow Priest, add Raging Blow lua support for Fury Warrior

  • Updated Shadow Priest and Ret Paladin for Tier 13

  • Update Hekili.toc

  • Merge pull request #4354 from himea-saito/cataclysm
    Fix Destruction Warlock Recommendations

  • Fix Destruction Warlock Recommendations

  • Merge branch 'cataclysm' of https://github.com/himea-saito/hekili into cataclysm

  • Merge pull request #4314 from Smufrik/cataclysm
    Cataclysm: Mage Profile Update

  • Create MageFrost.simc
    Rewriten Frost Profile

  • Update Mage.lua
    Dudu's rewriten frost profile for cataclysm

  • Merge pull request #4208 from Smufrik/cataclysm
    Cataclysm

  • Update WarlockDestruction.simc

  • Rename WarlockDestructionbeta.simc to WarlockDestruction.simc

  • Rename WarlockAfflictionBeta.simc to WarlockAffliction.simc

  • Update Warlock.lua
    Added the cleanup work done by Burgaduk

    to the ingame profiles

    Optimized Destro profile from changes made to wowsims

  • Merge pull request #4189 from Smufrik/cataclysm
    Cataclysm

  • Update Rogue.lua
    Updated profiles

    Added setting for tricks of the trade

  • Update RogueAssasination.simc
    Added tricks cast for t13 proc

  • Update RogueCombat.simc
    added Tricks of the trade cast For 4pc t13 bonus

  • Update RogueSubtlety.simc
    Rewriten sub rota from wowhead and wowsims

  • Merge branch 'Hekili:cataclysm' into cataclysm

  • Initial update for Priest.lua
    Updated talents array
    Updated buffs for Discipline spec
    Updated some abilities for Discipline spec
    Added TODO's for areas that are still WIP