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ACRE2 v2.5.0.968

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@idi-ci idi-ci released this 19 Sep 00:35
· 940 commits to release-build since this release

Requires CBA Version 3.4.1 or later.

Change Log Summary

ADDED:

  • [New] SEM70 radio
  • [New] TeamSpeak Channel Switching
  • [New] Box with radios for quick and easy access.
  • [New] Chinese and updated Japanese, German and Polish localizations. The status of translations can be seen here - Further help is always welcome!
  • [New] Radio preset for AN/PRC-77, for use with getting preset data and setting default channel via SQF.

CHANGED:

  • [Major] 4nec2 Antenna Calculation - All ACRE2 radios now use antennas generated with 4nec2, allowing faster and easier addition of new antennas. Additional antennas for radios were also added.
  • [Update] Default Terrain Loss coefficient to 0.5 (from 1.0). Friendlier to new users without sacrificing realism.

IMPROVED:

  • [Improvement] Radios can now be opened on the main ACE3 interaction point in addition to sub-action.
  • [Improvement] Privatization and other reported warnings by SQF Linter
  • [Improvement] RVExtensionVersion interface support, Arma 3 now correctly reads the version from the extensions.
  • [Improvement] Windows file details to all extenstions, version, author and other metadata is now visible in extension properties.

FIXED:

  • [Fix] Coordinate system for antenna calculation always facing northward.
  • [Fix] Replaced broken font for AN/PRC-148 display, is no longer shifted out of view.
  • [Fix] ACE3 spatial interactions (setting radios to ears) now use correct radio instead of the active one.
  • [Fix] acre_api_fnc_isInitialized will now return correct value when unit is null.
  • [Fix] Internal channel function of AN/PRC-77.
  • [Fix] Radios being Mine Detectors (use CBA Misc Item).
  • [Fix] Spectator reconnect staying on spectator list and not able to hear other players.