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Recent changes regressed the way windows are rotated using the bar bellow the front window. Window position "jumped" just after grabbing the bar. Now we use a much better approach, we compute relative rotations to the initial window position to reorient them. This way we always get the proper orientation even after recentering the view. Quaternion interpolation using SLERP is also used to smoothen the window movements providing a much more appealing experience. Fixes #1945
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Pull request overview
This PR fixes a regression in window rotation when using the move bar below the front window. The previous implementation caused window positions to "jump" when grabbing the bar. The new approach computes relative rotations from the initial window position and uses quaternion SLERP interpolation for smoother movements.
- Replaced ad-hoc pitch correction with proper relative rotation calculation
- Introduced SLERP interpolation to smooth window movements during rotation
- Simplified the rotation logic by removing the navigationBarToWindowTransform workaround
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javifernandez
approved these changes
Dec 10, 2025
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javifernandez
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Looks good and it fixes the issue.
Thanks !
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Recent changes regressed the way windows are rotated using the bar bellow the front window. Window position "jumped" just after grabbing the bar. Now we use a much better approach, we compute relative rotations to the initial window position to reorient them. This way we always get the proper orientation even after recentering the view.
Quaternion interpolation using SLERP is also used to smoothen the window movements providing a much more appealing experience.
Fixes #1945