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This is an UNICODE Graphics Engine. This engine allows you to create objects for multiple canvases.

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InTheProcess/unicode-graphics-engine

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About

Welcome to my Unicode Graphics Engine. With this engine, you can make games and simulations without a super demanding graphics engine. For some of you, this way of drawing on the screen might be part of the style you are going for. Regardless to what you plan to create using this engine, I hope it can provide the necessary functions you desire. This project is in active development, so improvements are always being made. For those of you who find a bug or want a feature, just create an issue about it. I will read and consiter all suggestions. You can use/modify/distribute this project to your hearts content as long as you follow the license accordingly.

Tested Platforms:

- Windows 10

Instructions

Tips:

- Run in the console

Getting Started:

1. Create a canvas objec.t local canvas = Canvas.new(x,y,width,height,(optional)char)
2. Load canvas object. canvas.load()
3. Write a While() loop. while true do ... end
4. Insert a line of choice, such as: canvas.rectangle(x,y,width,height,(optional)char)
5. Finish writing the code in the while loop with the canvas.draw() function.

About

This is an UNICODE Graphics Engine. This engine allows you to create objects for multiple canvases.

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