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comment typo fixed
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TriangleMeshDistance/include/tmd/TriangleMeshDistance.h

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@@ -400,7 +400,7 @@ inline void tmd::TriangleMeshDistance::_construct()
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this->pseudonormals_edges[tri_i][2] = get_edge_normal(triangle[0], triangle[2]).normalized();
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}
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// Check that the mesh is watertight: All edges appear exactly once.
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// Check that the mesh is watertight: All edges appear exactly twice.
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bool single_edge_found = false;
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bool triple_edge_found = false;
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for (const auto edge_count : edges_count) {

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