Releases: Jamextreme140/Bird-Engine
Releases · Jamextreme140/Bird-Engine
v1.5.2 - nvm
This release includes FunkinModchart, a Modchart system made by TheoDevelops.
- Base CNE Updated
- Character Creation screen updated, now you can choose the character type upon creation (Player or Opponent/Extra)
- Fully working Lua Support for Substates
- Updated Documentation
- Some fixes and optimizations
Updates will be less frequent for now.
v1.4.1 - Last release
This is for now the last release until I finish this engine completely. To use latest changes, clone the repository and follow the instructions in README.md on "How to build".
- Forgot to set up the Video Functions
- New Documentation in the main repo (still in progress) here
- Some fixes
v1.4.0 Video Sprites Update
- Added Video functions
- Now you can create animated sprites.
- Now you can access to shader's uniform variables using
shader.variable
- Changed 'initShader' arguments:
initShader(tag, shader, glslVersion)
A documentation will be built soon.
v1.3.0 Small Lua Update
- Base CNE Updated
- Fixes in hscript functions in Lua
- Now calling object functions in Lua are possible (ex: spr.screenCenter())
v1.2.1 Bugfix
- Fixed "time delayed" argument only taking Integer values (must be float).
v1.2.0 Character Creator Update
- The character creation option now loads a template for common character animations and checks if the sprite file(spritesheet image and XML) exists
- New Lua functions to call state, object or class function like
FlxG.resetState()
,screenCenter()
, etc. - Lua Scripts for Note Types
v1.1.0 Sounds Update
- Sounds management in Lua
- Inline Haxe code execution (executeScript() once and use callScriptMethod() many times you want) (UNTESTED)
- Changed Character editor background with a simple but nice checkerboard
Includes QoS Base CNE updates
v1.0.0 - First Release
First release of Bird Engine, a Codename Sub-engine that implements Lua scripting. For now, it only works for Song Script and for States, including custom ones (works also for Characters partially).
Stay tuned for the next update :3