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Releases: Jamextreme140/Bird-Engine

v1.5.2 - nvm

18 Feb 08:40
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This release includes FunkinModchart, a Modchart system made by TheoDevelops.

  • Base CNE Updated
  • Character Creation screen updated, now you can choose the character type upon creation (Player or Opponent/Extra)
  • Fully working Lua Support for Substates
  • Updated Documentation
  • Some fixes and optimizations

Updates will be less frequent for now.

v1.4.1 - Last release

06 Jan 08:14
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This is for now the last release until I finish this engine completely. To use latest changes, clone the repository and follow the instructions in README.md on "How to build".

  • Forgot to set up the Video Functions
  • New Documentation in the main repo (still in progress) here
  • Some fixes

v1.4.0 Video Sprites Update

03 Jan 10:39
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  • Added Video functions
  • Now you can create animated sprites.
  • Now you can access to shader's uniform variables using shader.variable
  • Changed 'initShader' arguments: initShader(tag, shader, glslVersion)

A documentation will be built soon.

v1.3.0 Small Lua Update

15 Dec 07:28
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  • Base CNE Updated
  • Fixes in hscript functions in Lua
  • Now calling object functions in Lua are possible (ex: spr.screenCenter())

v1.2.1 Bugfix

11 Oct 19:59
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  • Fixed "time delayed" argument only taking Integer values (must be float).

v1.2.0 Character Creator Update

11 Oct 18:57
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  • The character creation option now loads a template for common character animations and checks if the sprite file(spritesheet image and XML) exists
  • New Lua functions to call state, object or class function like FlxG.resetState(), screenCenter(), etc.
  • Lua Scripts for Note Types

v1.1.0 Sounds Update

05 Oct 23:43
973476c
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  • Sounds management in Lua
  • Inline Haxe code execution (executeScript() once and use callScriptMethod() many times you want) (UNTESTED)
  • Changed Character editor background with a simple but nice checkerboard

Includes QoS Base CNE updates

v1.0.0 - First Release

22 Sep 06:58
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First release of Bird Engine, a Codename Sub-engine that implements Lua scripting. For now, it only works for Song Script and for States, including custom ones (works also for Characters partially).

Stay tuned for the next update :3