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Releases: Justw8/NameplateSCT

1.44

25 Feb 18:49
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NameplateSCT

1.44 (2025-02-23)

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  • Update CLEU handling logic
  • Update zhCN.lua (#72)
  • Add a toggle option to display Icons only (#70)
  • Update Locales (#68)
  • Display missed event (Miss, Dodge, Parry, etc) if "missed" is specified in the filter list when whitelist is enabled. (#65)
  • Personal: Show the amount as negative if the destGUID is the player. (#67)

1.43

03 Feb 09:18
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NameplateSCT

1.43 (2025-02-03)

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  • bump tocs
  • Also truncuate overkill damage
  • Add 'DAMAGE_SHIELD' CLEUs as viable damage events
  • Update zhCN.lua (#53)

1.42

19 Aug 11:30
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NameplateSCT

1.42 (2024-08-19)

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  • Fix filter options and split up the reverse option.
  • Update zhCN.lua (#50)
  • Update zhCN.lua (#48)
  • Update zhTW.lua (#49)

1.41

26 Jul 20:08
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NameplateSCT

1.41 (2024-07-26)

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  • Tweak Overkill Display
  • Update zhCN.lua (#46)

1.40

25 Jul 22:41
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NameplateSCT

1.40 (2024-07-25)

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  • Fix /nsct chat command

1.39

25 Jul 22:41
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NameplateSCT

1.39 (2024-07-25)

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  • Add default for hideSmallHitsThreshold

1.38

25 Jul 21:50
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NameplateSCT

1.38 (2024-07-25)

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  • use @Project-Version@
  • Fix an error when showing damage numbers
  • Add Missing Locales
  • Add an option to inverse the filter

1.37.2

25 Jul 21:22
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NameplateSCT

1.37.2 (2024-07-25)

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  • Move Locales to github

1.37

25 Jul 19:43
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NameplateSCT

1.37 (2024-07-25)

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  • v1.37
  • Fix a MSQ error

1.36

25 Jul 19:32
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NameplateSCT

1.36 (2024-07-25)

Full Changelog Previous Releases

  • Bump toc
  • Add a number threshold setting to filter low damage events
  • Tweak Options
  • Truncate absorbed damage properly
  • Remove ; as end of lines
  • Add a toggle to disable off-target text and number truncation improvement (#38)
  • Add options for absorb damage and seperatly show it
  • Show absorbed damage
  • Prevent GetSpellTexture from erroring