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Merge pull request #3 from KabirAcharya/BepInEx
BepInEx Update
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@@ -1,26 +1,9 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace RiqMenu { | ||
public class CustomSong { | ||
public string Type; | ||
public string SongTitle; | ||
public string Title; | ||
public string Creator; | ||
public string riq; | ||
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/* | ||
public CustomSong(string songTitle, string riq) : this("", songTitle, songTitle, "", riq) { } | ||
public CustomSong(string Type, string SongTitle, string Title, string Creator, string Riq) { | ||
this.Type = Type; | ||
this.SongTitle = SongTitle; | ||
this.Title = Title; | ||
this.Creator = Creator; | ||
this.riq = Riq; | ||
}*/ | ||
} | ||
} | ||
namespace RiqMenu { | ||
public class CustomSong { | ||
public string Type; | ||
public string SongTitle; | ||
public string Title; | ||
public string Creator; | ||
public string riq; | ||
} | ||
} |
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@@ -0,0 +1,6 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<packageSources> | ||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" /> | ||
</packageSources> | ||
</configuration> |
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@@ -1,101 +1,31 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{FDB47340-AD59-424F-ACA9-8D047F584C08}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>RiqMenu</RootNamespace> | ||
<TargetFramework>net48</TargetFramework> | ||
<AssemblyName>RiqMenu</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<Description> A simple RIQ menu for Bits & Bops. </Description> | ||
<Version>0.5</Version> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<LangVersion>latest</LangVersion> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" /> | ||
<PackageReference Include="BepInEx.Core" Version="5.*" /> | ||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" /> | ||
<PackageReference Include="UnityEngine.Modules" Version="2021.3.15" IncludeAssets="compile" /> | ||
</ItemGroup> | ||
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'"> | ||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<Reference Include="0Harmony, Version=2.10.1.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>F:\Games\Steam\steamapps\common\Bits & Bops Demo\MelonLoader\net6\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="MelonLoader"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\MelonLoader\net6\MelonLoader.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\Newtonsoft.Json.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.IO.Compression" /> | ||
<Reference Include="System.IO.Compression.FileSystem" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="TempoStudio.Core"> | ||
<HintPath>F:\Games\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\TempoStudio.Core.dll</HintPath> | ||
<HintPath>F:\Games\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.TextMeshPro"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\Unity.TextMeshPro.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.dll</HintPath> | ||
<HintPath>F:\Games\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\Unity.TextMeshPro.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.AnimationModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.IMGUIModule"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.InputLegacyModule"> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\Applications\Steam\steamapps\common\Bits & Bops Demo\Bits & Bops_Data\Managed\UnityEngine.UIModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="CustomSong.cs" /> | ||
<Compile Include="CustomSongsScene.cs" /> | ||
<Compile Include="RiqMenu.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="SongDownloadData.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> | ||
</Project> |
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