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Necessary changes for texture dumping
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Kaldaien committed Jun 20, 2016
1 parent 6278b80 commit 5b0cd48
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Showing 3 changed files with 32 additions and 26 deletions.
3 changes: 3 additions & 0 deletions UnX/cheat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -845,6 +845,9 @@ unx::CheatTimer_FFX (void)
if (game_type != GAME_FFX)
return;

if (config.cheat.ffx.permanent_sensor)
UNX_SetSensor (config.cheat.ffx.permanent_sensor);

DWORD dwProtect;

if (config.cheat.ffx.playable_seymour) {
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44 changes: 22 additions & 22 deletions UnX/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,34 +38,34 @@ static
unx::INI::File*
booster_ini = nullptr;

std::wstring UNX_VER_STR = L"0.5.6a";
std::wstring UNX_VER_STR = L"0.6.0";
unx_config_s config;

typedef bool (WINAPI *SK_DXGI_EnableFlipMode_pfn) (bool);
typedef void (WINAPI *SK_DXGI_SetPreferredAdapter_pfn)(int);
typedef bool (WINAPI *SK_DXGI_EnableFlipMode_pfn) (bool);
typedef void (WINAPI *SK_DXGI_SetPreferredAdapter_pfn) (int);

SK_DXGI_EnableFlipMode_pfn SK_DXGI_EnableFlipMode = nullptr;
SK_DXGI_SetPreferredAdapter_pfn SK_DXGI_SetPreferredAdapter = nullptr;

typedef void (WINAPI *SK_D3D11_SetResourceRoot_pfn) (std::wstring);
typedef void (WINAPI *SK_D3D11_EnableTexDump_pfn) (bool);
typedef void (WINAPI *SK_D3D11_EnableTexInject_pfn) (bool);
typedef void (WINAPI *SK_D3D11_EnableTexCache_pfn) (bool);
typedef void (WINAPI *SK_D3D11_AddTexHash_pfn) (std::wstring, uint32_t);
typedef void (WINAPI *SK_D3D11_RemoveTexHash_pfn) (uint32_t);
typedef void (WINAPI *SK_D3D11_SetResourceRoot_pfn) (std::wstring);
typedef void (WINAPI *SK_D3D11_EnableTexDump_pfn) (bool);
typedef void (WINAPI *SK_D3D11_EnableTexInjectFFX_pfn) (bool);
typedef void (WINAPI *SK_D3D11_EnableTexCache_pfn) (bool);
typedef void (WINAPI *SK_D3D11_AddTexHash_pfn) (std::wstring, uint32_t, uint32_t);
typedef void (WINAPI *SK_D3D11_RemoveTexHash_pfn) (uint32_t);

typedef void (WINAPI *SKX_D3D11_MarkTextures_pfn) (bool,bool,bool);
typedef void (WINAPI *SKX_D3D11_EnableFullscreen_pfn)(bool);
typedef void (WINAPI *SKX_D3D11_MarkTextures_pfn) (bool,bool,bool);
typedef void (WINAPI *SKX_D3D11_EnableFullscreen_pfn) (bool);

SK_D3D11_SetResourceRoot_pfn SK_D3D11_SetResourceRoot = nullptr;
SK_D3D11_EnableTexDump_pfn SK_D3D11_EnableTexDump = nullptr;
SK_D3D11_EnableTexInject_pfn SK_D3D11_EnableTexInject = nullptr;
SK_D3D11_EnableTexCache_pfn SK_D3D11_EnableTexCache = nullptr;
SK_D3D11_AddTexHash_pfn SK_D3D11_AddTexHash = nullptr;
SK_D3D11_RemoveTexHash_pfn SK_D3D11_RemoveTexHash = nullptr;
SK_D3D11_SetResourceRoot_pfn SK_D3D11_SetResourceRoot = nullptr;
SK_D3D11_EnableTexDump_pfn SK_D3D11_EnableTexDump = nullptr;
SK_D3D11_EnableTexInjectFFX_pfn SK_D3D11_EnableTexInject = nullptr;
SK_D3D11_EnableTexCache_pfn SK_D3D11_EnableTexCache = nullptr;
SK_D3D11_AddTexHash_pfn SK_D3D11_AddTexHash = nullptr;
SK_D3D11_RemoveTexHash_pfn SK_D3D11_RemoveTexHash = nullptr;

SKX_D3D11_MarkTextures_pfn SKX_D3D11_MarkTextures = nullptr;
SKX_D3D11_EnableFullscreen_pfn SKX_D3D11_EnableFullscreen = nullptr;
SKX_D3D11_MarkTextures_pfn SKX_D3D11_MarkTextures = nullptr;
SKX_D3D11_EnableFullscreen_pfn SKX_D3D11_EnableFullscreen = nullptr;

struct {
unx::ParameterBool* bypass_intel;
Expand Down Expand Up @@ -200,8 +200,8 @@ UNX_SetupTexMgmt (void)
GetProcAddress (hInjector, "SK_D3D11_EnableTexDump");

SK_D3D11_EnableTexInject =
(SK_D3D11_EnableTexInject_pfn)
GetProcAddress (hInjector, "SK_D3D11_EnableTexInject");
(SK_D3D11_EnableTexInjectFFX_pfn)
GetProcAddress (hInjector, "SK_D3D11_EnableTexInject_FFX");

SK_D3D11_EnableTexCache =
(SK_D3D11_EnableTexCache_pfn)
Expand Down Expand Up @@ -757,7 +757,7 @@ UNX_LoadConfig (std::wstring name) {
SK_D3D11_EnableTexCache (config.textures.cache);

if (config.textures.inject)
SK_D3D11_AddTexHash (L"Title.dds", 0xA4FFC068);
SK_D3D11_AddTexHash (L"Title.dds", 0xA4FFC068, 0x00);
}

if (empty)
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11 changes: 7 additions & 4 deletions UnX/input.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
#include <mmsystem.h>
#pragma comment (lib, "winmm.lib")

typedef void (WINAPI *SK_D3D11_AddTexHash_pfn)(std::wstring, uint32_t);
typedef void (WINAPI *SK_D3D11_AddTexHash_pfn)(std::wstring, uint32_t, uint32_t);
extern SK_D3D11_AddTexHash_pfn SK_D3D11_AddTexHash;

typedef HWND (WINAPI *SK_GetGameWindow_pfn)(void);
Expand Down Expand Up @@ -696,10 +696,12 @@ unx::InputManager::Init (void)
dll_log.Log (L"[Button Map] Button Map: %s", wszPadIcons);

SK_D3D11_AddTexHash ( wszPadIcons,
config.textures.pad.icons.high );
config.textures.pad.icons.high,
0x00 );

SK_D3D11_AddTexHash ( wszPadIcons,
config.textures.pad.icons.low );
config.textures.pad.icons.low,
0x00 );

const size_t num_buttons = 16;
const size_t pad_lods = 2;
Expand Down Expand Up @@ -748,7 +750,8 @@ unx::InputManager::Init (void)

SK_D3D11_AddTexHash (
wszPadButton,
hash
hash,
0x00
);
}
}
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