This implements an algorithm for a Dubins Path for Godot in GDscript to use in your project
To use this code, take this project and put it under the addons folder in your project. You can then use a DubinsPathDrawer2D node in your tree, or call DubinsPathGenerator.compute_dubins_paths to create a dubins path directly. Run the demo project by running demo.tscn(and click/drag the mouse to move the truck) to see it in action.
Given a start point, start direction, end point, end direction, and minimum turning radius, it gives you the quickest path from your start point to your end point. Useful when modeling cars, train tracks, and other vehicles that may have a minimum turning radius
See more here: https://en.wikipedia.org/wiki/Dubins_path
